ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
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378 Games
378 Reviews
For: I wanna break the Neon Miku
There are many aspects I liked about this, which certainly make it an above-average fangame for me all the way, and the finest competition ever made for Thenader2:
1) Is design an important element for you and also a common complaint from you? You choose the design! You can make it as crazy as you want. I prefer the "Normal" mode. The neon colors are gorgeous. A lot of effort went into the visual design.
2) Is Saves placement in fangames an important element for you and also a common complaint from you? You choose the placement! You set your difficulty to the desired level.
3) The "Normal" difficulty is, since IWBTG, a perfectly reasonable "normal" difficulty. You can choose the Easy difficulty for, literally, a walk through the park, placing up to 4 Saves per screen in average.
4) It literally raises a middle finger to you right after the Miku encounter. This is a con for many and I can see why: non-veterans will curse this screen to hell. Thank you for preparing me, Sunspike!
5) It plays psychologically with you. You actually even feel guilty for the final outcome and for "beating" the game.
6) Creative, non-basic platforming needle jumps for experienced players.
The cons:
1) The music. It doesn't suit this game at all, not even the emotional mood of the story. I don't like it at all. Ask Thenader2 for guidance in this.
2) It is too short! That harms the rating a lot.
3) I expected the same recipe from I Wanna Be The Strongest Fairy: Needle action followed by an avoidance, but the latter never came :'( Why???? The ending would pack an even stronger punch.
Recommended? Yeah, all the way. It is a good neon game that delivers many goods and an unexpected outcome that makes you question, well, everything.
For: I wanna celebrate 100
There is effort behind, I can tell, but I wouldn't recommend this as a beginner game or as a 100 Floor game. 100 Trials remains as my favorite so far. It has good segments, I accept, but it is not worth suffering so many ugly segments for being not-proportionally rewarded with the final sections after bad platforming, an ugly soundtrack, dumb moments and a very uneven difficulty progression.
Sorry. I guess I don't have a heart :(
For: I wanna be the 3200min
The death sound sucks. It just sucks. You have no idea how much it sucks. Like, it sucks. It is louder than anything. You die and you hear a loud "PIGHHFFTT!!!". It just sucks. It frustrated me to no end.
There are issues with the overall sound too. The soundtrack is nice (nothing groundbreaking or even better than other fangames that have made terrific soundtrack choices), but the volume is sometimes too low and then it is way off. Like, why? I mostly played with a low volume so that whenever it was pumped up, it didn't sound too hard. Of course, during the lowest parts, you could almost hear a thing.
These are two huge handicaps that you are meant to endure during the entire game. For being a 2012 game, the design is cool-looking, with RNG for coloring the spikes during the first areas. Color schemes are pleasant and never eye-punishing. The first stages are the best, with creative jumps that never got boring and great designs, my favorite being the very first part. Actually, the first part had tons of optional harder routes, most of them consisting of corner jumps, and I gladly took them. It was faster and more challenging. There is even a part where you can skip half of the screen doing a double corner jump upwards, and I happily did it. I love games with alternate routes for optional challenge. That is ok for difficulty standards, but this takes me to the next topic:
The difficulty curve is such a gigantic mess. There were rough edges here and there with substantially easier intermissions. I had no idea what to expect, because I would die dozens of times in a screen and only 1 or 2 times at the next, and sometimes, in the same screen, I would die much more to a save than to the next one. Extremely inconsistent.
Finally, we have the maze, where most of the complaints come from and, ironically, I didn't mind it as bad. It was fun to explore. It was a challenge and nothing substantially cryptic because I took the correct route the first time and ALMOST did what was intended, but took another false exit. The rest of the times I explored all other possible false exits, lol. I did waste my chances, and facepalmed later for "that" route that I had missed in my first try. Dang.
I would recommend it if sound issues aren't a huge thing for you. I might sound like too picky, but my ears resented the experience the entire time and it wasn't cool at all. If it had been a momentary issue, this would have a higher rating.
Recommended? Yeah, but not begginers, but for newbies looking for a harder challenge.
For: I wanna be the Fangame!
Exactly 25% of the scenarios I didn't like, and exactly 75% the scenarios I loved. These percentages include all secret areas, which are fantastic more often than not. It is too trap-based for my taste, but the adventure feeling is there to convey a sense of progression and achievement. Music and worlds are derivative from mandatory classics and it is highly influential.
Although not on par with the original IWBTG (which hasn't been removed from my Top 5 list of fangames yet [*hears nonsense screams in the distance of IWBTG "not being a fangame"*]), this is an adventure I would recommend because it has more ups than downs, and the downs are not worth missing the ups, such as the final tower area, the Doom boss segment, the final escape, the location of all secrets (which would certainly increase my final difficulty rating), Trial 5 and other clever traps that make you laugh first and frustrate you second.
For the record, this did a much better job recreating the Pokemon world than the bizarre Rose Gear did, and a work as splendid as Run the Marathon to create a Super Mario Bros. world. Plenty of old-school game references are here and add up to an experience that definitely aims at surpassing the difficulty of Kayin's original great game (it really does in nominal terms).
This could potentially be considered as the true sequel of IWBTG instead of Thenewgeezer's eternally unfinished game.
Play it. It demands it more than just for its classic status.
For: I wanna go across the Rainbow
Color me (oh boy) impressed! This is a terrific experience for both veterans and players that have gotten used to the common engine that rules 98% of fangames and want a spike in challenge:
✓Red: Straight needle platforming. Creative and fun.
✓Orange: Choose your difficulty! Veterans will find themselves taking the shorter, yet harder routes! I tried them all and had a lot of fun succeeding.
✓Yellow: Kappa. Traps all over. Naturally, my least favorite segment, but I appreciated two things: a) They were not non-stop, and b) some triggers were odd. Not all of them kill you. It's just to scare you. Either it was intentional or bad platforming, but it seemed odd.
✓Green: Difficulty spiked up (oh my). There are no alternate routes here: this section is the filter for beginners. Fun as well and requires precise calculations.
✓Blue: Apple platforming. Average at best and sometimes annoying, but never frustrating.
✓Indigo: Japanese Kappa ("ding!") blocks. Was this the fangame that started them? Even if not, the idea is funny and serves as a different kind of trap segment that is not too bothersome.
✓Violet: Moving spikes. Calculate your timing of landing on ledges and read the spikes well. Dynamic and, again, fun.
As mentioned by the consensus, the game reaches its peak in experience if you get all secrets, because instead of getting a troll boss fight and a "Thank You For Playing" screen, you get the final area: a beautiful and iconic moment among the world of fangames. It's unforgettable. If the whole game had been of the quality of the final area, this would be among my favorites, but I still consider it great overall. The final boss is memorable, not as epic as I would've wished, but a nod to FFX is never something "overused". The attack of the hearts might frustrate some, but after 3 deaths to it, I caught the trick. An easy fight, but long enough.
Very recommended. This has a high replay value and, unlike several fangames, this showed commitment in its design. Instead of painting the entire screen of one color, and thus killing your eyes, the color scheme, shadow and rendering effects are gorgeous, and I love looking at basically any area.
P.S. I cannot reiterate how great the final section is after collecting all secrets. If you have played "I Wanna Get Cultured", you might have had that section spoiled, but its effect still remains once you play the original game. Thumb up.
34 Favorite Games
369 Cleared Games