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| Game | Difficulty | User's Rating |
|---|---|---|
| Delicious Level Design Contest | 70.0 | 9.0 |
| I Wanna Be The Blast | 50.0 | 8.0 |
| I wanna climb the ice tower | 50.0 | 7.5 |
| I Wanna Quench The Castle Blaze | N/A | N/A |
| I Wanna Quench The Castle Blaze 2 | N/A | N/A |
4 Reviews
GabyOG
For: I Wanna Quench The Castle Blaze 2
For: I Wanna Quench The Castle Blaze 2
This is a lengthy needle fangame with gimmicky jump refreshers as the main mechanic. Despite having "2" in the name, you really don't need to play the previous game to play this one (and it probably would be better if you don't lol). This is only a "sequel" gameplay-wise, since it follows the same formula as the previous game. And unlike the previous game, this one was actually tested by other people aside from me (norton_2222 and Yanick), which means it should at least be a little bit more balanced.
Regardless of the balance, it's still a relatively challenging game and it's not recommended for beginners. So I hope you don't find it too frustrating to play, and of course I hope you have fun!
[0] Likes
Regardless of the balance, it's still a relatively challenging game and it's not recommended for beginners. So I hope you don't find it too frustrating to play, and of course I hope you have fun!
Rating: N/A
Difficulty: N/A
Jun 14, 2026
GabyOG
For: Delicious Level Design Contest
For: Delicious Level Design Contest
Difficulty based on game clear, rating based on my overall experience with the game. If the rating was instead based on what I think the average rating counting every stage in the game is, it probably would be closer to 5 lol. But I don't think that's a fair way to look at it.
To summarize what this game is, it's a collab between more than 30 creators of the community, with a stage made by each one of them, with a score rating decided by the judges, and a difficulty and length also estimated by them. To beat the game, you need to beat every stage in the game. There are optional secrets, but thankfully they are just that, optional.
I have several issues with this fangame, although I guess it's mostly because I wish this fangame was something that it isn't, and isn't intended to be.
First of all, I think half of the stages that make up this game are quite low quality. In some cases it's most likely because the creator is new or just inexperienced, but in other cases it's pretty much done on purpose (as a joke, literally). And "half" is quite a big amount, considering there's more than 30 stages that make up this game, so there are at least 15 of them I would consider to be low quality. To me, that cheapens the game a lot, because it makes me think, "why would I want to play this, if this whole collab is supposed to be special?". But if you want to beat the game, you have to. So to me, the game would be way better if these stages weren't in it.
Another big issue I have is that some stages are just too hard for most likely 95% of the community, although I'm obviously pulling this number out of my rear. But I don't think it's very inaccurate. For example, Shellshock Mountains and Golden Sky are wonderful stages, amazing level design in both of them. But I really think this would filter 95% of the community easily, as they require a level of precision and patience that not many people have. Of course, fangames are supposed to be hard. But in a special fangame like this one, I feel like it would be better if most of the community could beat it, kinda like with the Marathon games, that hover around 50 points of difficulty. Or at the very least, don't make every stage be required to beat the game. Ironically, this game takes inspiration from Super Mario Sunshine, a game you could beat without collecting every star. That, I feel, would help this game a lot. Because otherwise it will be a game played by very few and probably not very widely remembered, as a big portion of the ones that tried most likely gave up (or saw the difficulty rating in this page and didn't even try lol).
But of course, some of the stages in this game are fantastic. Stages that make me glad I played this game, and are the ones that pretty much give this game the 9/10 score I'm putting in this review. The biggest example being Bamboo Forest of the Lost. A stage so good, that I feel it should be in its own category. Way ahead of the rest, and if it was a standalone game I most likely would also give it a 9/10, maybe even a 9.5/10. It's the reason why I decided to go for a game clear, after being very demoralized by some of the low quality stages I played at first, that almost made me give up on the game lol. And if you don't wanna go for a game clear, I feel like at least playing these high quality stages exclusively is a very good use of your time and very worth it.
Probably another thing that made me keep going and not give up, is the amazing save system the game features. You can exit any stage you are playing at any time, and the game will remember your progress on that stage. So when you enter a stage and realize how painful it will be to finish it, no worries, you can leave it for later. That way you can be mentally prepared for it whenever you want to confront it.
As the last thing to mention, I disagree (sometimes very heavily) with the rating the judges gave to the stages, so I'll list what I consider to be my top 5 of the best stages in the game:
1) Bamboo Forest of the Lost: As I said earlier, way ahead of every other stage. It feels insulting to me it somehow got 3rd place, especially considering what stages it tied with in that 3rd place. Ironically, I'm not the biggest fan of the level design of this stage, but the bosses are so above everything else in the game when it comes to quality, that it's not even close.
2) Wickid Stone: The rare instance I agree with the judges, as they also gave it the 2nd place. This stage has the best level design in the game. Amazing use of a very fun gimmick, and that's coming from someone that dislikes thinking and puzzles in general. But here, it's top notch.
3) the kid dies and goes to limbo part 1: Probably has the best gimmick in the whole game, and its only fault is being a short stage. Every checkpoint is well done, the gimmick is used in very smart ways, so it pretty much has flawless level design.
4) The Vault: The hardest stage on this list, but I think its difficulty hits that perfect sweet spot between being hard, and giving you an amazing satisfaction every time you beat a checkpoint. Also very creative gimmicks used very well, and a wonderful boss at the end (as well as a very cool escape sequence).
5) Treasure of the Stars: Has a super cool gimmick used very well, and it wonderfully increases the number of jumps you are allowed to do with each zone. Every checkpoint feels very well crafted, and even though its difficulty is lower than The Vault, it gives you that same satisfaction every time you beat a checkpoint.
TL;DR: To summarize, this game feels like doing the famous "Mountain of shit" challenge the Kamilia games have. You will find amazing games, cool games, mediocre games, and just garbage games all in one big package. But the whole journey, and especially the amazing stages, make it a worth experience. Because at the very least, just finding those amazing stages, even if you don't beat the game, is a fantastic thing.
[0] Likes
To summarize what this game is, it's a collab between more than 30 creators of the community, with a stage made by each one of them, with a score rating decided by the judges, and a difficulty and length also estimated by them. To beat the game, you need to beat every stage in the game. There are optional secrets, but thankfully they are just that, optional.
I have several issues with this fangame, although I guess it's mostly because I wish this fangame was something that it isn't, and isn't intended to be.
First of all, I think half of the stages that make up this game are quite low quality. In some cases it's most likely because the creator is new or just inexperienced, but in other cases it's pretty much done on purpose (as a joke, literally). And "half" is quite a big amount, considering there's more than 30 stages that make up this game, so there are at least 15 of them I would consider to be low quality. To me, that cheapens the game a lot, because it makes me think, "why would I want to play this, if this whole collab is supposed to be special?". But if you want to beat the game, you have to. So to me, the game would be way better if these stages weren't in it.
Another big issue I have is that some stages are just too hard for most likely 95% of the community, although I'm obviously pulling this number out of my rear. But I don't think it's very inaccurate. For example, Shellshock Mountains and Golden Sky are wonderful stages, amazing level design in both of them. But I really think this would filter 95% of the community easily, as they require a level of precision and patience that not many people have. Of course, fangames are supposed to be hard. But in a special fangame like this one, I feel like it would be better if most of the community could beat it, kinda like with the Marathon games, that hover around 50 points of difficulty. Or at the very least, don't make every stage be required to beat the game. Ironically, this game takes inspiration from Super Mario Sunshine, a game you could beat without collecting every star. That, I feel, would help this game a lot. Because otherwise it will be a game played by very few and probably not very widely remembered, as a big portion of the ones that tried most likely gave up (or saw the difficulty rating in this page and didn't even try lol).
But of course, some of the stages in this game are fantastic. Stages that make me glad I played this game, and are the ones that pretty much give this game the 9/10 score I'm putting in this review. The biggest example being Bamboo Forest of the Lost. A stage so good, that I feel it should be in its own category. Way ahead of the rest, and if it was a standalone game I most likely would also give it a 9/10, maybe even a 9.5/10. It's the reason why I decided to go for a game clear, after being very demoralized by some of the low quality stages I played at first, that almost made me give up on the game lol. And if you don't wanna go for a game clear, I feel like at least playing these high quality stages exclusively is a very good use of your time and very worth it.
Probably another thing that made me keep going and not give up, is the amazing save system the game features. You can exit any stage you are playing at any time, and the game will remember your progress on that stage. So when you enter a stage and realize how painful it will be to finish it, no worries, you can leave it for later. That way you can be mentally prepared for it whenever you want to confront it.
As the last thing to mention, I disagree (sometimes very heavily) with the rating the judges gave to the stages, so I'll list what I consider to be my top 5 of the best stages in the game:
1) Bamboo Forest of the Lost: As I said earlier, way ahead of every other stage. It feels insulting to me it somehow got 3rd place, especially considering what stages it tied with in that 3rd place. Ironically, I'm not the biggest fan of the level design of this stage, but the bosses are so above everything else in the game when it comes to quality, that it's not even close.
2) Wickid Stone: The rare instance I agree with the judges, as they also gave it the 2nd place. This stage has the best level design in the game. Amazing use of a very fun gimmick, and that's coming from someone that dislikes thinking and puzzles in general. But here, it's top notch.
3) the kid dies and goes to limbo part 1: Probably has the best gimmick in the whole game, and its only fault is being a short stage. Every checkpoint is well done, the gimmick is used in very smart ways, so it pretty much has flawless level design.
4) The Vault: The hardest stage on this list, but I think its difficulty hits that perfect sweet spot between being hard, and giving you an amazing satisfaction every time you beat a checkpoint. Also very creative gimmicks used very well, and a wonderful boss at the end (as well as a very cool escape sequence).
5) Treasure of the Stars: Has a super cool gimmick used very well, and it wonderfully increases the number of jumps you are allowed to do with each zone. Every checkpoint feels very well crafted, and even though its difficulty is lower than The Vault, it gives you that same satisfaction every time you beat a checkpoint.
TL;DR: To summarize, this game feels like doing the famous "Mountain of shit" challenge the Kamilia games have. You will find amazing games, cool games, mediocre games, and just garbage games all in one big package. But the whole journey, and especially the amazing stages, make it a worth experience. Because at the very least, just finding those amazing stages, even if you don't beat the game, is a fantastic thing.
Rating: 9.0 90
Difficulty: 70 70
Jun 6, 2026
GabyOG
For: I wanna climb the ice tower
For: I wanna climb the ice tower
This is a short needle game where you have to climb an ice tower while going through ice-based gimmicks. These gimmicks are the following ones:
1) Ice spikes: They get triggered when you go through the line they are pointing at, causing them to move forward until they hit a block.
2) Ice blocks: They have the classic slippery effect where you get momentum when you stand in one of them after moving. Despite that, they are not used in a way that precision is required to navigate them.
3) Wind currents: When you get into one, they horizontally move you towards the direction the wind is blowing. They are usually used together with opposite direction currents.
4) Falling snowballs: They spawn more or less every two seconds from a block that is usually placed above you, so you have to time your movement to get through. Classic platforming game obstacle.
And then an actual spoiler:
When you reach the top of the tower, even though you get a congratulation screen, there is a warp to the left that starts an extra challenge: a giant spike spawns from the top of the screen and slowly goes down. You gotta go all the way back to the bottom of the tower, where you started from, before the spike catches you. The tower has been modified so this is actually possible to do. But there are no checkpoints, so you gotta do this in one go. This extra challenge pretty much took me more time to beat it than it took me to reach the top of the tower.
With this extra challenge included, the game took me an hour and a half to beat.
I also found a softlock, that shouldn't happen if you just play normally, since you pretty much gotta be actively trying to get it, but in case anyone is interested:
If you hit the save that triggers the extra challenge (with the falling spike) while you are falling outside of the tower (next to the edges of the screen), you will effectively get softlocked and you would need to edit the Y coordinates of your save to get back to the top of the tower. Otherwise, you will always fall outside the tower with no way of getting back up to hit the save. This happens because by the time the bullet hits the save, the character is already in an unrecoverable position.
Overall a pretty nice game to beat when you just want to beat a fangame in a single session. In case you are new to fangames, it's also a nice needle game you can play to get used to fangame movement without spending too much time on a single game. Definitely recommended.
[1] Like
1) Ice spikes: They get triggered when you go through the line they are pointing at, causing them to move forward until they hit a block.
2) Ice blocks: They have the classic slippery effect where you get momentum when you stand in one of them after moving. Despite that, they are not used in a way that precision is required to navigate them.
3) Wind currents: When you get into one, they horizontally move you towards the direction the wind is blowing. They are usually used together with opposite direction currents.
4) Falling snowballs: They spawn more or less every two seconds from a block that is usually placed above you, so you have to time your movement to get through. Classic platforming game obstacle.
And then an actual spoiler:
When you reach the top of the tower, even though you get a congratulation screen, there is a warp to the left that starts an extra challenge: a giant spike spawns from the top of the screen and slowly goes down. You gotta go all the way back to the bottom of the tower, where you started from, before the spike catches you. The tower has been modified so this is actually possible to do. But there are no checkpoints, so you gotta do this in one go. This extra challenge pretty much took me more time to beat it than it took me to reach the top of the tower.
With this extra challenge included, the game took me an hour and a half to beat.
I also found a softlock, that shouldn't happen if you just play normally, since you pretty much gotta be actively trying to get it, but in case anyone is interested:
If you hit the save that triggers the extra challenge (with the falling spike) while you are falling outside of the tower (next to the edges of the screen), you will effectively get softlocked and you would need to edit the Y coordinates of your save to get back to the top of the tower. Otherwise, you will always fall outside the tower with no way of getting back up to hit the save. This happens because by the time the bullet hits the save, the character is already in an unrecoverable position.
Overall a pretty nice game to beat when you just want to beat a fangame in a single session. In case you are new to fangames, it's also a nice needle game you can play to get used to fangame movement without spending too much time on a single game. Definitely recommended.
Rating: 7.5 75
Difficulty: 50 50
Jan 24, 2026
GabyOG [Creator]
For: I Wanna Quench The Castle Blaze
For: I Wanna Quench The Castle Blaze
A giant castle has suddenly appeared, floating high in the sky! What's even more bizarre, an ominous light is emanating above it, shining even higher.
This cursed blaze is altering the nearby environments, filling them with deadly spikes. It's up to you to stop this evil influence from spreading all across the land!
This is a needle fangame, where the main gimmick is jump refreshers, with a variety of properties. Some of them are taken from "I wanna go the Jumple Refrenture", by pieceofcheese87. The engine used is "KingSlendy & RedBatNick GMS2 Engine", made from scratch by KingSlendy and using gimmicks and objects made by RedBatNick.
This game isn't recommended to be played by people new to fangames, although they are more than welcome to give it a try!
Hope you enjoy the game, and hope it isn't too frustrating to play!
[0] Likes
This cursed blaze is altering the nearby environments, filling them with deadly spikes. It's up to you to stop this evil influence from spreading all across the land!
This is a needle fangame, where the main gimmick is jump refreshers, with a variety of properties. Some of them are taken from "I wanna go the Jumple Refrenture", by pieceofcheese87. The engine used is "KingSlendy & RedBatNick GMS2 Engine", made from scratch by KingSlendy and using gimmicks and objects made by RedBatNick.
This game isn't recommended to be played by people new to fangames, although they are more than welcome to give it a try!
Hope you enjoy the game, and hope it isn't too frustrating to play!
Rating: N/A
Difficulty: N/A
Jan 5, 2025
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Quench The Castle Blaze | 74.5 | 6.8 | 4 |
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5 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I Wanna Quench The Castle Blaze | N/A | N/A |
| I Wanna Be The Blast | 50.0 | 8.0 |
| Delicious Level Design Contest | 70.0 | 9.0 |
| I wanna climb the ice tower | 50.0 | 7.5 |
| I Wanna Quench The Castle Blaze 2 | N/A | N/A |
Delicious Fruit