53 Reviews:
kurath
An older traditional adventure game, considered a classic and seen and used in a lot of medleys. Follows the formula of a hub into stages/bosses followed by linear segments.
This game is quite the mixed bag for me. I don't feel like its aged that well, but some things it still does great. Production-wise, it was definitely ahead of its time with a lot of effects and lots of fancy flair - especially in the bosses. Compared to games of its age, it stands out but a lot of these effects are kind of obnoxious and not that special compared to what we see anymore. As a huge critic of visual challenge effects, this one definitely toed the line and crossed it more than once.
Likewise the platforming feels super dated - basically never diverts from 32 pixel grid spikes and gibby flyingspike traps or fake blocks that made much of it feel extremely tedious to me. Occasionally there's a neat gimmick/segment thrown it, and thankfully there's enough of them that you never feel like its a waste of time to continue, but the overall quality is not great.
The bosses also show their age, with the kind of design you expect from older fangames. They're very pattern heavy and quite learn heavy - a number of them are also quite long with a lot of boring downtime, so expect to spend some time on them though they aren't that difficult. To their credit though, they are very elaborate and memorable and its easy to see why this is a well-remembered game.
Overall its a really interesting game and still worth playing, especially as part of fangame history. If you're only concerned in the play experience though and don't enjoy the old-school adventure style, I'd give it a pass - there's definitely a lot of it I didn't enjoy but it undeniably still has a fair amount to offer.
[0] Likes
This game is quite the mixed bag for me. I don't feel like its aged that well, but some things it still does great. Production-wise, it was definitely ahead of its time with a lot of effects and lots of fancy flair - especially in the bosses. Compared to games of its age, it stands out but a lot of these effects are kind of obnoxious and not that special compared to what we see anymore. As a huge critic of visual challenge effects, this one definitely toed the line and crossed it more than once.
Likewise the platforming feels super dated - basically never diverts from 32 pixel grid spikes and gibby flyingspike traps or fake blocks that made much of it feel extremely tedious to me. Occasionally there's a neat gimmick/segment thrown it, and thankfully there's enough of them that you never feel like its a waste of time to continue, but the overall quality is not great.
The bosses also show their age, with the kind of design you expect from older fangames. They're very pattern heavy and quite learn heavy - a number of them are also quite long with a lot of boring downtime, so expect to spend some time on them though they aren't that difficult. To their credit though, they are very elaborate and memorable and its easy to see why this is a well-remembered game.
Overall its a really interesting game and still worth playing, especially as part of fangame history. If you're only concerned in the play experience though and don't enjoy the old-school adventure style, I'd give it a pass - there's definitely a lot of it I didn't enjoy but it undeniably still has a fair amount to offer.
Rating: 5.5 55
Difficulty: 55 55
Jul 11, 2019
YouCanNotKnow
At the start it doesnt seem much maybe even bad. But eventually it gets epic and actually real fun. Would play after beating a few games.
[0] Likes
Rating: 8.5 85
Difficulty: 55 55
Jun 11, 2018
Virty
Gameplay 8/10 ( Amazing )
Difficulty level 10/10 ( Extremly hard )
Graphics 7/10 ( Great )
Music 10/10 ( Incredible )
[0] Likes
Difficulty level 10/10 ( Extremly hard )
Graphics 7/10 ( Great )
Music 10/10 ( Incredible )
Rating: 8.8 88
Difficulty: 91 91
Apr 15, 2018
Delicious Fruit
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