I wanna be the Forehead

Creator: ケフィ

Average Rating
6.7 / 10
Average Difficulty
55.7 / 100
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Tags:

Adventure (10) Needle (1) Avoidance (1) Trap (10) Boss (9) Miku (1) Yumenikki (1)

Screenshots

  • by Wolsk
  • by Wolsk
  • by Kilp41
  • by Wolsk
  • by Kilp41
  • by Kilp41
  • by Wolsk
  • by Wolsk
  • by Renko97
  • by Wolsk
  • by Wolsk

24 Reviews:

Jopagu
A whole lot of unpleasant design packed into a game without much good past the creativity. The platforming is decent, but with some annoying traps and a difficulty spike generic needle stage at the end. The button tower at the start is probably the most interesting thing in the game. The painting stage was a novel idea, but executed poorly with awkward jumps and annoying cycles.

The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.

Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Jan 25, 2023
hygrisis
Basically, I don't like boss fights very much, but I like the bosses in this fan game.

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[0] Likes
Rating: 8.0 80       Difficulty: 54 54
Sep 3, 2022
omega2020
When I first started this game I was disappointed in the level design and the restart music as well as the first 2 bosses but afterwards the game started to get better both with music, bosses and level design. I can say that this game started to shine with the other 3 bosses. I don't count the balloon kid as a boss. In the final area there is a precise jump that really ruined the game for me though. No save after making it to have to start over there. You all know where I am talking about. Other than that the game itself is good. (I'd rate it an 8. But unless I pass that precise jump spot I am rating it a 0 out of sheer disappointment until passed.)

Update: After deleting the game and re-downloading it again. I was able to do that precise jump enough times to finally get through the area. Still a rough spot but the rest of the game went pretty smooth. I guess I needed to back off and come back to the game.

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Tagged as: Adventure Needle Trap Boss Miku
[0] Likes
Rating: 8.0 80       Difficulty: 58 58
Sep 29, 2020
Quietly1999
The Author was good at making iw.

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Tagged as: Adventure Trap Yumenikki
[0] Likes
Rating: 8.2 82       Difficulty: 52 52
Dec 28, 2019
Wolfiexe
Forehead has a lot of Kefey's classic fangame elements mixed amongst a series of stages and bosses. There's the good old Yume Nikki references, restarting music and an abundance of traps to keep you entertained with. Having played Forehead 2 before this, it's hard not to compare the two and see the downsides this has in comparison, with the sequel feeling much more polished and well thought out. Despite that, Forehead has a fair share of good points that make it well worth playing.

The bosses are quite varied and interesting, and each felt completely different from the last. Special mention to the final boss which does a great job of pulling everything in the game together for a finale, although the arena size was frustrating on a couple of occasions despite being interesting. The black & white stage boss whilst also being fun had a couple of sore spots that stuck out in difficulty which make it a bit learny initially. The Destination-esque boss was also pretty fun if not incredibly tanky.

I didn't find the platforming much to write home about. It's generally quite basic platforming with a fair share of traps, some of which got a little tedious but if you're playing a Kefey game then it's a good idea to assume nothing is safe. I did quite like the painting screens early-on, despite the maze-sort-of layout one being a bit tricky to get the hang of at first.

All in all it's a fairly fun little trap-heavy adventure. Worth a play, although Kefey's improvement of design definitely shows in his later games.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 6.7 67       Difficulty: 55 55
Mar 6, 2019