I wanna go the Parallel World
Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨
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Speedrun Leaderboards 33 Reviews:
Thenewgeezer
Funny traps, creative gimmicks, and a variety of games that aren't constantly used in fangames.
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Rating: 9.0 90
Difficulty: 65 65
Feb 9, 2015
Fruitless
I always like me a good collab game, since it comes with plenty of variety, and this is no exception.
I Wanna Go The Parallel World is a big collab game made for the Nico Live RTA Race, featuring a bunch of stages based on different games. It's a lot like I Wanna Run The Marathon in this fashion, but done almost 3 years earlier, and while the quality does reflect this time gap, I would still call this game good.
In between all the stages, you get a bunch of rooms based on I Wanna Be The Guy, which are nothing special, although they do add some fun twists here and there, especially the Gradius section being the most interesting one. However, you're here for the reference stages brought to you by Kamek's dark magic, so let's go through those.
-First is the Minecraft stage, which doesn't use any fancy gimmicks at first, only focusing on traps. And since this stage is by dagger, that means some pretty good traps. They're laid out well to catch you off-guard, while still being creative and simple to dodge once you know they're there, and of course there's that one trap which was especially funny. However, halfway in we actually get the gimmick, that being the inventory and placing blocks. You do need the mouse to use these, which isn't much of an issue until the boss fight against the Creeper which requires you to use it on the fly. Luckily, the boss is easy enough that you can micromanage this with dodging the attacks, minus the second phase which doesn't even feature the gimmick at all.
-かーにばる is up next, and his stage is based on Mario Kart Wii. Here, you have to race against Mario while avoiding the items he throws at you, and even using them against him as well. This does require tight movements, but unlike Mario Kart, you also need to memorize everything that comes your way, since you need to use the correct items at the correct times to counter what he does. Combined with the tight time limit, this makes for a very hectic stage, but one which is still fun once you know what's coming.
-Then yet another Mario stage, the Super Mario 64 stage made by どるっぴ. Here, your double jump is removed, forcing you to use the single jump instead, but you can chain jumps together to get higher than before. It does take a bit of time to set up every triple jump, but the stage is designed to get around this, giving you enough time and space to do it comfortably. This stage is divided into 3 parts: Bob-Omb Battlefield, Jolly Roger Bay, and Bowser In The Sky. The first one is a standard climb up with some enemies in your way, ending with a boss fight against King Bob-Omb which is easy to do with the triple jump. The next one is almost fully underwater, save for inside the ship and a short section with some bonk jumps, and is basically just a red coin collection stage which lets you save your progress easily, making lost progress a non-issue. The stage ends with a Bowser fight, where he moves around the arena and does a bunch of attacks that you can easily dodge from a long range, especially given the triple jump, I even managed to get it on my first try.
-And now Pokémon! And who else to make such a stage than the creator of the Pikachu trap himself, つたかみ. Another maker known for creative traps, those also make an appearance here with the same humor as usual. There is a cryptic moment or 2 here or there, but for the most part it's fun and intuitive trap design. The Unown minigame is RNG trash though. Of course, since this is a Pokémon stage, you also fight against some trainers here, those being Joey and Silver. You can rush through them if you want, but you're much better off waiting for the moment where it's safe to attack before doing anything.
-Up next is quite a surprise, にひみ's stage, which is actually based directly on other fangames (GB, Fangame, LoveTrap). This was the stage I was the most excited for, since it uses gimmicks from all over those games throughout, in really creative ways too. The GB stage has some lame-ish traps at first followed by some more interesting ones later in the Tetris tower, plus a really great elements boss. The Fangame stage, however, is much rougher, with some gimmicks like the mirror Kid rooms which are hard to wrap your head around, or the water physics directly from the original game which are hard to work around. The LoveTrap stage is thankfully much better though, some fun cycles and a random fight against ⑨ and ⑪ which wasn't unfair, basically the only thing that was unfair was when Rukimin appeared later to come and wall you. The stage ends with a joke boss against a cherry, which I personally found too drawn-out to be very funny.
-Then...we get to the Dark Souls stage, made by ぷ~ちん. This is another stage that messes with your physics, as holding down the shoot key will allow you to dash, but you have limited stamina to do this. The sections that do use this are pretty fun, but since this is based on Dark Souls, most of your time is spent fighting enemies, and this is where the stage falls apart. The enemies either move around too quickly for you to hit or just block your bullets entirely, which becomes super frustrating when paired with your stamina meter. The boss fight with Dragon Slayer Ornstein thankfully doesn't have these issues, but it does have an attack which can give you unfair RNG sometimes, so look out for that.
-ロボ厨's stage is another one with a lot going on, this time based on Final Fantasy 9. First, you get a short Simon Says section which is easy to do, since many of the attacks can be dodges the same way. After that comes another trap-centered stage, and this stage succeeds in the trap department too. Just when you think you're done with a trap, it immediately comes and proves you wrong by hitting you again. There's also come cycles and moving spikes here, which are also used creatively, especially in combination with these traps. Unfortunately, this stage doesn't have a boss, which felt kind of anticlimactic.
-Not to worry though, because immediately after that, we get the Guy! It's divided into 2 phases, one inside the castle and one giant phase outside. The first one is your standard Guy fight, with firey grenades which get in the way of using the platforms and him shooting giant bullets at you, although this time there's a lot more emphasis on him flying around the room. The second phase is also reminiscent of the original fight, but this time less so, since Kamek returns again to try and attack you too. There's still the regular Guy attacks though, with the aimed white bullets and spikes coming from his mouth, but it's still a very tense fight, especially at the end with it becoming more cramped.
Man, what a game. I'm not sure if it worked as a speedrun game or not (apparently so, since it got runs after the fact), but as a game to just play, you definitely get a lot to work with here. Recommended if you liked the Marathon games and want to see something similar that came before them.
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I Wanna Go The Parallel World is a big collab game made for the Nico Live RTA Race, featuring a bunch of stages based on different games. It's a lot like I Wanna Run The Marathon in this fashion, but done almost 3 years earlier, and while the quality does reflect this time gap, I would still call this game good.
In between all the stages, you get a bunch of rooms based on I Wanna Be The Guy, which are nothing special, although they do add some fun twists here and there, especially the Gradius section being the most interesting one. However, you're here for the reference stages brought to you by Kamek's dark magic, so let's go through those.
-First is the Minecraft stage, which doesn't use any fancy gimmicks at first, only focusing on traps. And since this stage is by dagger, that means some pretty good traps. They're laid out well to catch you off-guard, while still being creative and simple to dodge once you know they're there, and of course there's that one trap which was especially funny. However, halfway in we actually get the gimmick, that being the inventory and placing blocks. You do need the mouse to use these, which isn't much of an issue until the boss fight against the Creeper which requires you to use it on the fly. Luckily, the boss is easy enough that you can micromanage this with dodging the attacks, minus the second phase which doesn't even feature the gimmick at all.
-かーにばる is up next, and his stage is based on Mario Kart Wii. Here, you have to race against Mario while avoiding the items he throws at you, and even using them against him as well. This does require tight movements, but unlike Mario Kart, you also need to memorize everything that comes your way, since you need to use the correct items at the correct times to counter what he does. Combined with the tight time limit, this makes for a very hectic stage, but one which is still fun once you know what's coming.
-Then yet another Mario stage, the Super Mario 64 stage made by どるっぴ. Here, your double jump is removed, forcing you to use the single jump instead, but you can chain jumps together to get higher than before. It does take a bit of time to set up every triple jump, but the stage is designed to get around this, giving you enough time and space to do it comfortably. This stage is divided into 3 parts: Bob-Omb Battlefield, Jolly Roger Bay, and Bowser In The Sky. The first one is a standard climb up with some enemies in your way, ending with a boss fight against King Bob-Omb which is easy to do with the triple jump. The next one is almost fully underwater, save for inside the ship and a short section with some bonk jumps, and is basically just a red coin collection stage which lets you save your progress easily, making lost progress a non-issue. The stage ends with a Bowser fight, where he moves around the arena and does a bunch of attacks that you can easily dodge from a long range, especially given the triple jump, I even managed to get it on my first try.
-And now Pokémon! And who else to make such a stage than the creator of the Pikachu trap himself, つたかみ. Another maker known for creative traps, those also make an appearance here with the same humor as usual. There is a cryptic moment or 2 here or there, but for the most part it's fun and intuitive trap design. The Unown minigame is RNG trash though. Of course, since this is a Pokémon stage, you also fight against some trainers here, those being Joey and Silver. You can rush through them if you want, but you're much better off waiting for the moment where it's safe to attack before doing anything.
-Up next is quite a surprise, にひみ's stage, which is actually based directly on other fangames (GB, Fangame, LoveTrap). This was the stage I was the most excited for, since it uses gimmicks from all over those games throughout, in really creative ways too. The GB stage has some lame-ish traps at first followed by some more interesting ones later in the Tetris tower, plus a really great elements boss. The Fangame stage, however, is much rougher, with some gimmicks like the mirror Kid rooms which are hard to wrap your head around, or the water physics directly from the original game which are hard to work around. The LoveTrap stage is thankfully much better though, some fun cycles and a random fight against ⑨ and ⑪ which wasn't unfair, basically the only thing that was unfair was when Rukimin appeared later to come and wall you. The stage ends with a joke boss against a cherry, which I personally found too drawn-out to be very funny.
-Then...we get to the Dark Souls stage, made by ぷ~ちん. This is another stage that messes with your physics, as holding down the shoot key will allow you to dash, but you have limited stamina to do this. The sections that do use this are pretty fun, but since this is based on Dark Souls, most of your time is spent fighting enemies, and this is where the stage falls apart. The enemies either move around too quickly for you to hit or just block your bullets entirely, which becomes super frustrating when paired with your stamina meter. The boss fight with Dragon Slayer Ornstein thankfully doesn't have these issues, but it does have an attack which can give you unfair RNG sometimes, so look out for that.
-ロボ厨's stage is another one with a lot going on, this time based on Final Fantasy 9. First, you get a short Simon Says section which is easy to do, since many of the attacks can be dodges the same way. After that comes another trap-centered stage, and this stage succeeds in the trap department too. Just when you think you're done with a trap, it immediately comes and proves you wrong by hitting you again. There's also come cycles and moving spikes here, which are also used creatively, especially in combination with these traps. Unfortunately, this stage doesn't have a boss, which felt kind of anticlimactic.
-Not to worry though, because immediately after that, we get the Guy! It's divided into 2 phases, one inside the castle and one giant phase outside. The first one is your standard Guy fight, with firey grenades which get in the way of using the platforms and him shooting giant bullets at you, although this time there's a lot more emphasis on him flying around the room. The second phase is also reminiscent of the original fight, but this time less so, since Kamek returns again to try and attack you too. There's still the regular Guy attacks though, with the aimed white bullets and spikes coming from his mouth, but it's still a very tense fight, especially at the end with it becoming more cramped.
Man, what a game. I'm not sure if it worked as a speedrun game or not (apparently so, since it got runs after the fact), but as a game to just play, you definitely get a lot to work with here. Recommended if you liked the Marathon games and want to see something similar that came before them.
Rating: 6.0 60
Difficulty: 50 50
Jan 26, 2026
Kiyoshi
Realizing 7 years after playing that you never actually fight Kamek despite him being built up throughout the game. The hell is up with that.
Good game with some pacing issues near the end. I find the last two stages to be way less interesting than the stuff before it, to the point where once the Fangames stage is done I'm wishing the game would just be over already. However considering the game was made for a niconico speedrunning event and the structure was restrained to keeping the stage order the same as the schedule for that event, I can't find myself being too hard on it. It's still a fun game with some very solid stuff.
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Good game with some pacing issues near the end. I find the last two stages to be way less interesting than the stuff before it, to the point where once the Fangames stage is done I'm wishing the game would just be over already. However considering the game was made for a niconico speedrunning event and the structure was restrained to keeping the stage order the same as the schedule for that event, I can't find myself being too hard on it. It's still a fun game with some very solid stuff.
Rating: 7.4 74
Difficulty: 55 55
Jul 21, 2025
PerliousFalcon
Played this years ago then stopped at Mario Kart for some reason (maybe I found it too difficult?).
Came back again for FSR and was concerned I might not like it but was surprised that it was a great time. Last several stages and bosses were unfortunately misses for different reasons each but still a good game.
Came back again for FSR and was concerned I might not like it but was surprised that it was a great time. Last several stages and bosses were unfortunately misses for different reasons each but still a good game.
Tagged as: Adventure
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Rating: 7.7 77
Difficulty: 58 58
Nov 7, 2024
Delicious Fruit