I wanna go the Parallel World
Creators: dagger, かーにばる, つたしん, どるっぴ, にひみ, ぷ~ちん, ロボ厨
Download Game
Speedrun Leaderboards 32 Reviews:
LastTISisLife
This game has a lot of things to say. Game itself is kinda mix of some unique gimmicks and different by style worlds. And it's more wacky then you think when you read this. Unfortunately, it has more negative features then positive
And one of the most annoying things - traps. Here they are not really creative, and they definetily overused, some of them triggers in middle of bossfight, some of them after, some of them ruins your experience with hard saves, when they are pop up at the very end, some of them generic as gate jump, and so on, and so on... Traps are really not good thing in this game
But this is not the end. For example, Dark Souls area. It has very strange gimmick - slide when you hold shoot button. I don't think this is bad gimmick, but the way the game explores it - it just straightforward dumb and generic, as much as we can use this word for unordinary thing. Also this area has a lot of annoying enemies, that are not challenging and fun, they just exist to slow you progress. I don't even talk about boss of this area, which is just laughable example of how you shouldn't make boss
And the more depths you see in this game, the more bad aftertaste it leaves. Mario Kart stage - cool concept, pretty poor execution. Gradius stage - usually it fun in fangames, but here it's just easy, vapid and forgettable. I don't mention strange water in Fangames Worlds, this is just so wacky in not a good way, that defies description
I want to talk especially about final boss, that takes me 3+ hours. Boss itself is interesting, but it's just so unforgivable and has all the hard things in the end, so you can't simply enjoy this fight - you will strives, but mostly raging and suffering. And... this is also not good gamedesign sign. This boss is kinda reflects all entity of the game - it has cool ideas in the essense, but the execution feels like abyss in comparsion with them
I can say good things about this game. Some gimmicks and design decisions was really cool - Mario jump mechanics, Screen Smash and Double Kid in Fangames Worlds, Minecraft stage was solid good opening of the game, Final Fantasy world with this cute helpers is charming and well-designed. But overall, game really dries you and leaves with question that i really can't answer fully: did i like it or not?
[0] Likes
And one of the most annoying things - traps. Here they are not really creative, and they definetily overused, some of them triggers in middle of bossfight, some of them after, some of them ruins your experience with hard saves, when they are pop up at the very end, some of them generic as gate jump, and so on, and so on... Traps are really not good thing in this game
But this is not the end. For example, Dark Souls area. It has very strange gimmick - slide when you hold shoot button. I don't think this is bad gimmick, but the way the game explores it - it just straightforward dumb and generic, as much as we can use this word for unordinary thing. Also this area has a lot of annoying enemies, that are not challenging and fun, they just exist to slow you progress. I don't even talk about boss of this area, which is just laughable example of how you shouldn't make boss
And the more depths you see in this game, the more bad aftertaste it leaves. Mario Kart stage - cool concept, pretty poor execution. Gradius stage - usually it fun in fangames, but here it's just easy, vapid and forgettable. I don't mention strange water in Fangames Worlds, this is just so wacky in not a good way, that defies description
I want to talk especially about final boss, that takes me 3+ hours. Boss itself is interesting, but it's just so unforgivable and has all the hard things in the end, so you can't simply enjoy this fight - you will strives, but mostly raging and suffering. And... this is also not good gamedesign sign. This boss is kinda reflects all entity of the game - it has cool ideas in the essense, but the execution feels like abyss in comparsion with them
I can say good things about this game. Some gimmicks and design decisions was really cool - Mario jump mechanics, Screen Smash and Double Kid in Fangames Worlds, Minecraft stage was solid good opening of the game, Final Fantasy world with this cute helpers is charming and well-designed. But overall, game really dries you and leaves with question that i really can't answer fully: did i like it or not?
Rating: 5.9 59
Difficulty: 64 64
Aug 4, 2021
Cutiefruity
Certainly an interesting game. Has many ups and many downs, if you can bear to get through the bad parts it's definitely a nice experience. The traps slowly wane out, at first they're really obnoxious, after a while I found them to slightly ease up. Overall a decent play for enjoyers of the old I wanna formula.
[0] Likes
Rating: 7.0 70
Difficulty: 59 59
May 24, 2021
shign
I'm a bit confused about this game, because it alternes between great ideas and shitty areas.
This game is basically "I want to play IWBTG but kamek doesn't let me" : you start the game at the first screen of IWBTG and progress through the game until kamek freeze the world and force you to warp to another world. Some are good and have interesting and original gimmicks/concept like the mario kart world, which is very funny but many are borring or at least have really annoying segments like the dark souls and the medley worlds, which are the biggest letdown of the game, and the unown room in the pokemon world. Once you have finished a world, you are send back to IWBTG until kamek freeze it again, and it's like this until the end.
Bosses vary between meh and great, the final boss, especially, is a good challenge.
Traps however aren't funny nor creative, and I don't understand the being of the IWBTG "hub" (you have sometimes to travel many screens that are exactly the same as the original game)
In overall, the game have strong pros but too much flaws to be regard as a must play
[0] Likes
This game is basically "I want to play IWBTG but kamek doesn't let me" : you start the game at the first screen of IWBTG and progress through the game until kamek freeze the world and force you to warp to another world. Some are good and have interesting and original gimmicks/concept like the mario kart world, which is very funny but many are borring or at least have really annoying segments like the dark souls and the medley worlds, which are the biggest letdown of the game, and the unown room in the pokemon world. Once you have finished a world, you are send back to IWBTG until kamek freeze it again, and it's like this until the end.
Bosses vary between meh and great, the final boss, especially, is a good challenge.
Traps however aren't funny nor creative, and I don't understand the being of the IWBTG "hub" (you have sometimes to travel many screens that are exactly the same as the original game)
In overall, the game have strong pros but too much flaws to be regard as a must play
Rating: 6.8 68
Difficulty: 53 53
May 4, 2019
sonicdv
Super good fangame from the older era. Other than some small nitpicks on individual saves, I really really enjoyed this. Its like an older run the marathon. Highly recommended if you can deal with restarting music.
[0] Likes
Rating: 9.8 98
Difficulty: 55 55
Jan 30, 2019
ElCochran90
It was ok. I still hate trap games and I will repeat this forever. It dumbs down one's playthrough unless they are genuinely creative and funny, but 80% of traps are generic and frustrating.
I was expecting a much more difficult game than I was told by the average said by 14 reviews (57.1 before I publish this), but it is quite manageable. The game knows its influences well and, this being a collab, it has interesting ideas. At the end, it wants to be a super-ambitious expansion of Kayin's original great game, so it is 50% Kayin, 35% references to mainstream games (with a notorious fixation on Mario) and 15% a medley (excluding the I Wanna Be The Guy universe concept). It is a worthy adventure, something I wouldn't revisit, but something I wouldn't hesitate to play at least once. It's long enough and the variety at display is fine. Nice graphics as well.
The last boss, I feel, is a letdown, but the fact that this gave me a modest Run The Marathon vibe in the Pokemon segment is a plus for it.
[0] Likes
I was expecting a much more difficult game than I was told by the average said by 14 reviews (57.1 before I publish this), but it is quite manageable. The game knows its influences well and, this being a collab, it has interesting ideas. At the end, it wants to be a super-ambitious expansion of Kayin's original great game, so it is 50% Kayin, 35% references to mainstream games (with a notorious fixation on Mario) and 15% a medley (excluding the I Wanna Be The Guy universe concept). It is a worthy adventure, something I wouldn't revisit, but something I wouldn't hesitate to play at least once. It's long enough and the variety at display is fine. Nice graphics as well.
The last boss, I feel, is a letdown, but the fact that this gave me a modest Run The Marathon vibe in the Pokemon segment is a plus for it.
Rating: 4.3 43
Difficulty: 50 50
Dec 12, 2018
Delicious Fruit