I wanna be the Blue & White

Creators: Wowzone, Domiki

Average Rating
5.1 / 10
Average Difficulty
41.5 / 100
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Tags:

Adventure (1) Needle (6) Avoidance (7) Trap (2) Gimmick (2) Boss (5) Miku (1)

Screenshots

  • by Anonymous
  • by Klazen108
  • by Anonymous
  • by Anonymous
  • by Klazen108
  • by Wolsk
  • by Wolsk

14 Reviews:

Wolsk
The platforming is basic and not terribly interesting, though some people may find it harder due to the engine and its weird platforms (especially the last save). The avoidance feels not fully tested because it has several cherries that don't kill you and one attack that can be horribly unfair if you're not lucky.

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Tagged as: Needle Avoidance Trap Gimmick Boss
[2] Likes
Rating: 5.1 51       Difficulty: 47 47
Aug 2, 2020
Kelvar
Played on Normal Mode. Blind except for the avoidance.
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.

There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.

The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.

As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.

The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.

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Tagged as: Needle Avoidance Boss
[1] Like
Rating: 6.5 65       Difficulty: 40 40
Mar 23, 2023
letcreate123
Warning: YoSniper engine. Rating not including avoidance at the end because I can't beat it.

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[1] Like
Rating: 6.7 67       Difficulty: N/A
Jul 19, 2016
Fruitless
Rating based on Hard mode.

An adventure game made by Domiki which shows a lot of promise but leaves a lot to be desired in the actual execution. The game uses a lot of gimmicks which have the potential to be really great if used well, but it just fails to do that. Most of the time, their potential is heavily squandered, not to mention how little screen time they even get to shine. The platforming also has a couple of other problems too, like some cycles that take way too long to line up for you to get through (especially on Hard mode), or the physics being weird in some points due to YoSniper engine.
The game also has a couple of bosses, which are more interesting, but require you to mash shoot a bunch to get past them quickly.
-Cirno is the first boss, and also the most interesting. Her attacks are really dynamic and force you to get creative with moving around the screen to dodge them, while being reasonable to predict too.
-The same, however, can not be said for the next boss, Sakuya Izayoi. This boss' attacks mainly consist of circles from the right side of the screen, but since this is Sakuya we're talking about, of course there's a time stop attack. The problem is that the attack sometimes just leaves you no room to dodge it, on top of coming too quickly for you to react to. This gets even worse when you realize that Hard mode decided to remove the fucking save at the start of stage 3, so have fun getting walled over and over again.
-Yuyuko Saigyouji is thankfully a much fairer boss, but not a more interesting one. All she does is shoot some aimed lines and rain from the ceiling, it's easy and not worth much mention.
-Assuming you beat the game on Normal mode or higher, you also get to access a bonus avoidance made by Wowzone, featuring the song "Happy fruit!" by azuma. This boss is another highlight of the game, since the attacks are all well-designed and fun to play. Some of the patterns may be hard to learn, but once you do learn them, they're more satisfying to get through. A shame the fight wasn't ported over perfectly though, meaning some of the projectiles just don't exist, making some attacks basically trivial.

The game as a whole was nothing special, but the avoidance was pretty fun and reason enough to want to play this. However, if you do play it, be sure to do so on Normal and not on Hard, otherwise you will have far less fun.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Jan 2, 2026
xva
*rating based on normal

pretty basic adventure game with not a ton going on. the platforming is sub-par and kind of annoying due to the bad engine not registering jumps properly after bonking. this is made especially apparent when you have to do jumps that require two quick and successive jumps, the first of which has to bonk. this sounds overly specific but you have to do these more often than you'd think. there's random traps everywhere and a gimmick every once in a while. the bosses are strange and not too well made, as some of them start off with either a weirdly small healthbar or already half-dead. one of the bosses (Sakuya) lags heavily, to amounts less than 1fps at some points. the true final boss, Miku, is just a mediocre and somewhat old Miku avoidance with not a ton going on. the line attack is notably weird as its seeded.. but the way it's seeded depends on the length of each line when it stops. I've never seen this happen before in any avoidance I've ever played

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Tagged as: Needle Avoidance Boss Miku
[0] Likes
Rating: 5.2 52       Difficulty: 45 45
Jan 22, 2025