I wanna be the Catharsis

Creator: Hiddow

Average Rating
8.2 / 10
Average Difficulty
66.5 / 100
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Tags:

Needle (24) Gimmick (8) Long (1) NoBoss (1) EasyMode (1) Chase (1) Original (1) HardMode (1) Art (2) artistic_vision (1) The_Water (1)

Screenshots

  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by Cortex
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by FudgeMerchant

88 Reviews:

Trener
The first and so far the only game for me, which is made as if in an arthouse style from a movie. Whether you like it or not, you have versions of what Hidden was trying to say. Since we are not offered versions, text, history or anything else, we They leave us alone with our thoughts and what we see, and everyone can see their own.
If we consider from the point of view of the title of the game, then it would probably be reasonable to watch from the point of view of the main character, i.e. the kid himself, but I honestly admit that this version suits me less, because I saw something more global and disconnected from our character, he is simply a guide here, and we travel and look at everything that is happening in the world. The work of the subconscious with the pictures we see , and in some situations, works from the figures themselves that create obstacles from needles show us and hint at something.
This is similar to the story of a man who won the war, but remained in the world that exists after a nuclear war.
At first we see beautiful landscapes with rather inspired music, but still evoking a feeling of something lost and bitter, the sky only relaxes and speaks of the beauty of this world. Thoughts, incomprehensible, but alarming. This foreshadows something bad. towards the end of this stage, we begin a free fall, somewhere down, the colors change to gray, the general background is with lifeless trees, fog and lifeless water, we fall even deeper and see a certain portal in the background, I see it as a transition to hell, we are being chased a creature slowly armed with many things. We run away, on the next screen we see a soldier’s helmet, an obvious hint of losses, war. But we begin our climb upward, apparently like a person who survived, but saw all the horror, we rise seemingly to the light , the water takes on a pleasant tone, a tree appeared in the water (just made from needles) as we see a nuclear war, as the apogee of the entire war apparently. then screens with prisoners, possibly connected with murderers, riots
around. The colors, like the shapes, are already aggressive, gray with black, red. At the moment of transition to the final stage, we see how the needles first become huge in comparison with us, hinting at our insignificance and meaninglessness in this world. And only then comes the moment with cut off like needles, incomprehensible shapes, dullness, disturbing music. And in the finale we see that catharsis has not come, as a hint that perhaps we will never be the same. I need to move away from the game of words, it puts a lot of pressure on the psyche.
If we return to the gameplay, then the game for me personally is quite ordinary, but with the condition of artistry, approach, music and everything else, this can hardly be considered separately

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[1] Like
Rating: 8.5 85       Difficulty: 67 67
Oct 30, 2023
zViitor
rating for normal diff

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[1] Like
Rating: 7.5 75       Difficulty: 60 60
Jun 7, 2023
LastTISisLife
Hiddow really has a style

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Tagged as: artistic_vision
[1] Like
Rating: 8.0 80       Difficulty: 66 66
Apr 8, 2023
Gaborro
Some really nice gimmick usage in this game, but I wasn't much of a fan of the last stage because of one screen.

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[1] Like
Rating: 8.0 80       Difficulty: 60 60
Oct 12, 2022
Mounter_Watain
nice atmosphere

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[1] Like
Rating: 7.5 75       Difficulty: 66 66
Sep 17, 2022