Creator's Comments:
Bob [Creator]
I Wanna Get Cultured is an IWBTG fangame that started out as a small joke game between 2 friends imitating the Kamilia series of games. After realizing the potential and interest in a game like this, Pieceofcheese and Paragusrants teamed up to slowly turn the game into a full length project. Pieceofcheese is the producer responsible for all the games programming / coding, music selection, and most boss designs. Paragusrants acted as director by picking the content in terms of which fangames and screens would be represented in the first 6 stages
Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.
The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.
Game features
6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
Amazing Soundtrack!
Achievement System!
..and an ending you won't soon forget!
After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!
In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.
For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!
Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?
Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.
[9] Likes
Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.
The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.
Game features
6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
Amazing Soundtrack!
Achievement System!
..and an ending you won't soon forget!
After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!
In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.
For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!
Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?
Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.
Rating: N/A
Difficulty: N/A
Feb 10, 2015
151 Reviews:
Cortex
I am very much in Sword's boat right now, so if you don't want to read what could be considered a rant, go somewhere else.
Most of the games that the screens came from were actually decent choices. However, many of the screens were nerfed to the point where they were boring. I understand how the game is supposed to be beginner-friendly, but that does not justify removing almost every single trap in the games that they came from. Not all traps are bad, as I like to say.
The next area that I would like to point out is Stage 4, which practically the entire stage is a single, long tower segment. In all honesty, this destroys the point of a medley, where if you don't like the style of platforming, it will change in the next screen.
In addition, I found the music to be quite annoying, even before it looped once. It is generally repetitive and annoying, and at times, I felt compelled to mute it.
My last criticism is the final boss, Biff. Like the rest of the game the boss is easy, but my main complaint comes from the fact that after every phase, a random screen and gimmick and gimmick is chosen. The problem with this is that some combinations are obviously harder or easier than other such as the Celebrate 100 screen with no gimmicks compared to the Conquer 100 Trials screen with the speed gimmick.
The game does have a couple things going for it, such as the humor and the production values, but these did not change the experience I had with it. All in all, I felt as if the game was severely rushed, which is the exact opposite of what happened; the game took forever to come out. There is more that I could get into, but I think you can understand where I am coming from. If you don't agree with me, that's good. It means you have an opinion. Don't let me ruin your enjoyment of this game.
[10] Likes
Most of the games that the screens came from were actually decent choices. However, many of the screens were nerfed to the point where they were boring. I understand how the game is supposed to be beginner-friendly, but that does not justify removing almost every single trap in the games that they came from. Not all traps are bad, as I like to say.
The next area that I would like to point out is Stage 4, which practically the entire stage is a single, long tower segment. In all honesty, this destroys the point of a medley, where if you don't like the style of platforming, it will change in the next screen.
In addition, I found the music to be quite annoying, even before it looped once. It is generally repetitive and annoying, and at times, I felt compelled to mute it.
My last criticism is the final boss, Biff. Like the rest of the game the boss is easy, but my main complaint comes from the fact that after every phase, a random screen and gimmick and gimmick is chosen. The problem with this is that some combinations are obviously harder or easier than other such as the Celebrate 100 screen with no gimmicks compared to the Conquer 100 Trials screen with the speed gimmick.
The game does have a couple things going for it, such as the humor and the production values, but these did not change the experience I had with it. All in all, I felt as if the game was severely rushed, which is the exact opposite of what happened; the game took forever to come out. There is more that I could get into, but I think you can understand where I am coming from. If you don't agree with me, that's good. It means you have an opinion. Don't let me ruin your enjoyment of this game.
Rating: 3.0 30
Difficulty: 45 45
Mar 7, 2015
thebmxbandit11
This was my first real fangame and it made me love fangames. Interesting secrets, platforming, and design with nice music. Definitely worth playing.
[10] Likes
Rating: 9.0 90
Difficulty: 50 50
Feb 9, 2015
kurath
Not sure why this game receives so much hate - its a solid platforming experience and exactly what you'd expect. I feel like it does things well, but definitely doesn't do anything so ambitious as to warrant such praise or revile as some reviews demonstrate. If you don't like boss fights, this is definitely a great game to play as it eschews them in favor of more platforming. The flow isn't always perfect but it was a fun playthrough basically the whole way.
The one thing I definitely feel would be a huge improvement is removing the random gimmick from the final boss platforming stages as it generally just ruins the experience, introduces an incredibly tedious level of RNG. Once I found out about the glitch to get past it, the boss felt so much better.
[9] Likes
The one thing I definitely feel would be a huge improvement is removing the random gimmick from the final boss platforming stages as it generally just ruins the experience, introduces an incredibly tedious level of RNG. Once I found out about the glitch to get past it, the boss felt so much better.
Rating: 7.5 75
Difficulty: 57 57
Jul 23, 2016
ThePolaroid
This was my second or third fangame. The difficulty curve felt balanced and smooth to me, starting out with really easy screens and eventually ending at screens that would take a fair bit of time. It has a good bit of content, my first playthrough of Cultured was just under 20 hours. That said, I really would have liked more bosses. The joke bosses in between stages are hilarious and the game's humor overall was pretty strong, but having only one real boss (that was mostly platforming) hurt the game a bit. Bifficult and the other alternate modes added were a nice touch too. Screen picks are pretty great, with just the right amount of joke picks added in. The overall Cultured experience was a blast, and this is by far the best medley that I've played.
[9] Likes
Rating: 8.0 80
Difficulty: 60 60
Feb 21, 2015
Xplayerlol
Fun and funny medley game. Very cool music choices, nice visual changes and plenty of interesting screen choices with nice changes. Most bosses in the game (Aside from the last ones) are joke bosses, and quite funny joke bosses (Miku Tyson). The Stage Rush was quite creative, in many ways. I like most of the original stage (Although I was never fond of the jump refreshing part), and the Mike Tyson chase was quite cool.
The last boss, Biff, is sorta of a joke boss too (Concept-wise), but at least he fights against you. I honestly didn't like it. Most attacks were annoying to learn and many of the screen + gimmick combinations were horrible, so there was way too much RNG involved. Funny concept, but gameplay-wise...Nope.
Overall, it's a game that I really liked. Even though Biff is annoying, he's just annoying to the point of being forgettable, not to the point of ruining the game. Would recommend.
[8] Likes
The last boss, Biff, is sorta of a joke boss too (Concept-wise), but at least he fights against you. I honestly didn't like it. Most attacks were annoying to learn and many of the screen + gimmick combinations were horrible, so there was way too much RNG involved. Funny concept, but gameplay-wise...Nope.
Overall, it's a game that I really liked. Even though Biff is annoying, he's just annoying to the point of being forgettable, not to the point of ruining the game. Would recommend.
Rating: 6.5 65
Difficulty: 63 63
Feb 10, 2015