52 Reviews:
TPGPL
imagine spending more time on final boss than on rest of the game
[0] Likes
Rating: 9.0 90
Difficulty: 65 65
Apr 24, 2020
Chrisay
Rating based on clear on Normal with final boss on easy.
This game is tied for being my favorite fangame with I Wanna Be The Coop, The levels are just great and the bosses are super fun, though the final boss is a bit too difficult. This game is great to speedrun as you get coins based on how well you do each level, and I've spent multiple hours going for s-rank in the different stages.
The new physics take some getting used to, especially with the different kid size, but this game focuses much more on gimmicks and executing a rythm of actions to get through the stages, rather than it being tight needle jumps all the time.
After the final boss, there's a bunch of different extra bosses that are really fun to play as well. There's even harder difficulties after that, which change the levels completely and don't just remove save points.
Game looks amazing, and it better produced than nearly every single other fangame. The music choice fucking rocks. Sound design is incredible. I just fucking love this game so much, I'd recommend it anyone. And since this is public again, there's no reason not to play it.
[0] Likes
This game is tied for being my favorite fangame with I Wanna Be The Coop, The levels are just great and the bosses are super fun, though the final boss is a bit too difficult. This game is great to speedrun as you get coins based on how well you do each level, and I've spent multiple hours going for s-rank in the different stages.
The new physics take some getting used to, especially with the different kid size, but this game focuses much more on gimmicks and executing a rythm of actions to get through the stages, rather than it being tight needle jumps all the time.
After the final boss, there's a bunch of different extra bosses that are really fun to play as well. There's even harder difficulties after that, which change the levels completely and don't just remove save points.
Game looks amazing, and it better produced than nearly every single other fangame. The music choice fucking rocks. Sound design is incredible. I just fucking love this game so much, I'd recommend it anyone. And since this is public again, there's no reason not to play it.
Rating: 10.0 100
Difficulty: 55 55
Dec 10, 2019
kurath
An adventure game with stellar (and sometimes even excessive) production values, tons of bonus features and content based on a different engine.
The first thing to address is the production value - its huge in this game. Very detailed environments, tons of effects and interactions, lots of bonus features like speedrun timing, scoring, unlockables and all that. If you like having additional things to go for, this'll be a huge boon. The drawback of it is sometimes its overdone - while I found the rampant explosions and crazy effects for the most part amusing and entertaining, there are a couple of boss fights where it goes overboard and actually hurt the gameplay for me. In the end, I'd still flag it a net positive though, as atleast on normal mode, most of the bosses are still quite reasonable despite all the rumbling flair.
The platforming I enjoyed more than I thought I would. There's always a risk with non-standard engines that they feel weird or don't play as we're used to. I'm generally fine with this but most instances of it, the creator ends up getting accustomed to their engine and putting in things that are non-intuitive or awkward for the player. There are definitely instances of that in this game, so if you're an engine/physics purist it may bother you, but generally these segments are accompanied by shorter saves to instead give you an opportunity to learn it rather than frustrate you. The stages are all very distinct in terms of theming and gimmicks, and are quite memorable.
The bosses are both where the game shines and stands to lose the most ground with players I think. They're mostly well done, despite hitting almost everyone one of my checkboxes for things I don't like in bosses (heavy learny or reaction based repetitive pattern attacks, unclear hitboxes - sometimes by design, sometimes because the screen is blurred and shaking so much you can't tell where they are - and most of all, having to do multiple cycles through a boss). So if those things bother you too, tread carefully, though the design generally does a decent job of designing around it too. The final boss is, as most people have noted, a huge wall for players but thankfully the game gives you options in terms of other things to do (and unlocks to get), or changing the difficulty and so on to play it your way which is always appreciated.
I'd definitely recommend this to anyone who doesn't mind different physics and likes adventure style games - its certainly worth playing. However, I'd also add that if/when you do play it - make sure to set the language and read the signs. Knowing what your options are and how things work will go a good distance to mitigate the potential frustrations you can encounter along the way.
[0] Likes
The first thing to address is the production value - its huge in this game. Very detailed environments, tons of effects and interactions, lots of bonus features like speedrun timing, scoring, unlockables and all that. If you like having additional things to go for, this'll be a huge boon. The drawback of it is sometimes its overdone - while I found the rampant explosions and crazy effects for the most part amusing and entertaining, there are a couple of boss fights where it goes overboard and actually hurt the gameplay for me. In the end, I'd still flag it a net positive though, as atleast on normal mode, most of the bosses are still quite reasonable despite all the rumbling flair.
The platforming I enjoyed more than I thought I would. There's always a risk with non-standard engines that they feel weird or don't play as we're used to. I'm generally fine with this but most instances of it, the creator ends up getting accustomed to their engine and putting in things that are non-intuitive or awkward for the player. There are definitely instances of that in this game, so if you're an engine/physics purist it may bother you, but generally these segments are accompanied by shorter saves to instead give you an opportunity to learn it rather than frustrate you. The stages are all very distinct in terms of theming and gimmicks, and are quite memorable.
The bosses are both where the game shines and stands to lose the most ground with players I think. They're mostly well done, despite hitting almost everyone one of my checkboxes for things I don't like in bosses (heavy learny or reaction based repetitive pattern attacks, unclear hitboxes - sometimes by design, sometimes because the screen is blurred and shaking so much you can't tell where they are - and most of all, having to do multiple cycles through a boss). So if those things bother you too, tread carefully, though the design generally does a decent job of designing around it too. The final boss is, as most people have noted, a huge wall for players but thankfully the game gives you options in terms of other things to do (and unlocks to get), or changing the difficulty and so on to play it your way which is always appreciated.
I'd definitely recommend this to anyone who doesn't mind different physics and likes adventure style games - its certainly worth playing. However, I'd also add that if/when you do play it - make sure to set the language and read the signs. Knowing what your options are and how things work will go a good distance to mitigate the potential frustrations you can encounter along the way.
Rating: 9.1 91
Difficulty: 65 65
Dec 10, 2019
Delicious Fruit
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