I wanna be the GB

Creator: 足元注意警報発令

Average Rating
4.4 / 10
Average Difficulty
53.3 / 100
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Tags:

Adventure (8) Needle (2) Trap (10) Gimmick (3) Boss (3) Secrets (4) Long (2) Original (2) Classic (2) retro (1)

Screenshots

  • by Patuah
  • by Patuah
  • by ChronoGear
  • by ElCochran90
  • by NightShark115
  • by ElCochran90
  • by Patuah
  • by ElCochran90
  • by ElCochran90
  • by NightShark115
  • by Patuah
  • by ElCochran90
  • by ChronoGear
  • by ElCochran90

27 Reviews:

Nearigami
I think there's a lot to respect about this game for what it did for fangames. There's even some cool areas and traps that are genuinely pretty funny. There were moments where I was pleasantly surprised. Then I got to the bosses and just turned on autofire because there was literally no way I would be willing to play them without. Autofire recommended if you decide to play this.

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[1] Like
Rating: 5.0 50       Difficulty: 50 50
Jan 8, 2024
NightShark115
Rating based on Medium 100% (not including Boss Rush because I have no intent of doing that at the moment).

I Wanna Be The GB is one of THE classic adventure games, earning itself a spot among some of the most famous in fangame history. The game itself takes A LOT of inspiration from IWBTG's design philosophy, but doesn't quite recreate the magic that made it so special originally. There are still traps all over the place, but the unpredictability of it doesn't quite measure up to the level of excitement that Guy gave off. Also, the game still has many retro game references, but this time, limiting itself to only use sources from the Nintendo Game Boy—games ranging in obscurity (at least to the west) from "カエルの為に鐘は鳴る" to "Tetris", and everything in between—hence the game's title.
The design is exactly what you would expect out of 2009, flying spike traps and all. Still, it clearly displays a lot of creativity, especially for this era, so I will give it some credit for that. The bosses are also kind of fun, but are bogged down by the insane amounts of HP long before 下西アリス set foot anywhere near the community, and some of the bosses' attacks giving incredibly dense and unreadable RNG. Mario is credited as one of the worst ones in this regard, but the final boss especially can go fuck itself, due to being the longest fight in the whole game (excluding Wario because Bruh), giving many more opportunities for such blockades to occur, which is just as unfun as it sounds.
The aesthetics also heavily resemble that of the source materials, and you know what that means—dark green visuals all the way. I like how authentic it looks, but other than that, it just looks really ugly. The overall production value is still really poor besides this, though; for a game of this age, this is also to be expected. Restarting music as well, so have fun dealing with that.
The game also has a bunch of secrets to find (11 in total), mostly hidden behind walls. Some of these are honestly contenders for the worst part of the whole game, because holy fuck these are stupidly designed, the Tetris secret in particular is VERY far down there. However, most of the rest were fine-ish, but I absolutely do not recommend going for all of them.

Despite all the complaints I have with the game, there is still a lot to enjoy about it. The game showcases a lot of creativity and original ideas, as I said earlier. Not many fangame reference points existed at the time, so this game had very little to work off of in terms of that, and yet Ashimoto still managed to come up with this many ideas to put into the game. Which, if you ask me, is kind of an accomplishment.
The irony about that is the amount of works that would come out at a later point, and take inspiration from this game. It is an old classic, so of course that is to be expected. The most common example is, of course, the opening rooms, used countless times in fangame after fangame, to the point where there was literally an entire fangame, I Wanna Be The GBC, made just around this one room! (honestly, why were you ever expecting me NOT to plug that here)
So overall, if you are the kind of person to enjoy older adventure fangames like this, and the charm they give off, this game has many elements that are sure to please you.

With that being said, the game is still very outdated in terms of design, so your perspective on fangames is gonna very heavily determine whether you see this as a masterpiece or as a mess. If you are one to enjoy this style of games, this game is perfect for you, but otherwise, I wouldn't recommend this one unless you have the patience to deal with it. And believe me when I say, you will need patience to deal with this, especially if you actually do decide to go for the secret items.

I Wanna Be The Gay Boy !!!!

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Tagged as: Adventure Trap Boss Secrets Long Original Classic retro
[1] Like
Rating: 4.0 40       Difficulty: 55 55
Jun 17, 2021
DerpyHoovesIWBTG
If you aren't going for the optional secrets and as the creator you leave the area out with the octopuses and the shooting dudes then this was alright for a game released almost 10 years ago. The final area can be a bit difficult at first, especially during the transition to the next screen since you can't see what's falling down even when it's all pattern.

I'd give it a shot but only one playthrough and not again, unless you feel like going for all the secrets but I don't know if they do unlock anything new.

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Tagged as: Adventure Trap Gimmick Boss Secrets
[1] Like
Rating: 4.5 45       Difficulty: 46 46
Jan 22, 2019
Xplayerlol
There are some interesting concepts, such as the stage with the tunnels. Sometimes the game trolls you in a funny way (Very rare). And some of the stages actually look good, really reminding you of a GB game. Few. And these are all the good things I can name about this game.
Traps are mostly generic, and most saves are so filled with them you don't even get to enjoy the platforming (A platforming that could be decent at some points). Water works like infinite jumping (Doesn't slow you down when you're falling), which makes me wonder how much does this Kid weigh. And that would still make a decent game, if it weren't for the bosses.
Bosses are always about mashing (Not including the chase), and since their HP is kinda high, this is very exhausting. Just to name some of them, we have: A bouncing Mario that attacks you with a rain of RNG bouncing cherries, plus more RNG bouncing cherries when you attack him, and he adds spikes to the fun if his HP is low; A laughing face that becomes a fist and connects his attacks in so many annoying ways that getting impossible/very hard to avoid RNG is almost casual; The last boss, with three phases: GB, GBA and NDS. It's all at once, glitchy, annoying, repetitive, boring, hard to learn, confusing, bad-looking, and overall made in the worst possible way.
All the bosses are bad-looking, and some of them are extremely glitchy (GB/GBA/NDS isn't the only one). Even Tribute was more enjoyable than this. Highly not recommended.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 2.0 20       Difficulty: 64 64
May 23, 2015
Paragus
It's old and I find most of the game to be annoying. Bad bosses and lots of booby traps. Just skip it.

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[1] Like
Rating: 4.5 45       Difficulty: 45 45
Mar 2, 2015