Serial Experiments Kid

Creator: dagger

Average Rating
9.0 / 10
Average Difficulty
49.9 / 100
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Tags:

Adventure (14) Trap (8) Gimmick (10) Boss (6) Long (1) Story (6) Puzzle (5) Orbit (1) :tf: (1)

Screenshots

  • by Xplayerlol
  • by Washijyazo
  • by Xplayerlol
  • by Xplayerlol
  • by Washijyazo
  • by Washijyazo
  • by Fruitless
  • by Xplayerlol
  • by Fruitless
  • by Washijyazo

49 Reviews:

Jopagu
Serial Experiments Kid is another wonderful adventure game by Dagger - who at this point has earned a place amongst my favorite makers. It has all his hallmarks, such as thwomp traps, zoomed in stages, and a fish boss. However, it doesn't feel like tired repetition of ideas; rather managing to be unique and fun to play while still maintaining that familiarity.

The structure of the game is centered around exploring various rooms while trying to escape a mysterious facility, all the while drifting off into super realistic dreams (the actual stages of the game). This exploration part of the game feels like a miniature version of Cardinal House, another of my favorite fangames. The creepy atmosphere adds a ton to the experience, and is a great way to break up the otherwise colorful stages. I really appreciate the English mod existing, as I really liked the story that was tied into the game. Enough so that I wish the game went on longer, as I felt the story could've been explored deeper!

The stages themselves are pretty classic adventure fare, with a wide variety of obstacles, enemies, and items you can collect. I appreciate the use of exploration even here, it was really fun to explore stages looking for an ability or switch that might open up another area. There were a nice variety of obstacles, from cycle based stuff, to traps, to enemies, to puzzles, to probably some other stuff I'm forgetting. The game constantly feels fresh, without an overreliance on any one type of gameplay.

I want to specifically call out the traps in this game, which are utterly fantastic, legitimately some of the best I've ever seen. It constantly felt like Dagger was pulling soul reads on me, knowing exactly what I'd expect to happen and making the opposite thing happen. This game made me react out loud some of the most I've ever done to a fangame (the noise I made after one trap made my partner come check on me). If you've played a few of his other works, you probably know exactly what objects will make an appearance. Despite this, they still manage to be unique and hilarious. I really don't know how he does it.

The bosses are quite cool, each one integrating the abilities you got during that stage in interesting ways. The first is a little boring, as you don't have much at that point, but from that point on I enjoyed figuring out which items I had to switch between to dodge attacks and damage the boss. I found the fish boss to be the most difficult by a good margin, but I suspect this was just a personal thing, certainly not a mar on the game.

Overall, an absolutely phenomenal adventure game. It puts the focus on exploration and discovery, making it really feel like a proper adventure. It pretty much ticks all the boxes for what I like to see in an adventure game. An easy recommendation, definitely one you should check out at some point if you like adventure games.

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Tagged as: Adventure Trap Gimmick Boss Story
[0] Likes
Rating: 9.0 90       Difficulty: 53 53
Sep 12, 2024
xva
dagger’s most high-quality and polished game by far. it feels sort of like an actual video game rather than a fangame, which should only speak to its quality. the game is fairly long and has many varying parts; unfortunately starting right away with one of the worse areas. however past that, the game is really well-made and enjoyable.

the platforming in this game is quite clever and only gets more clever the more the game goes on. dagger begins to introduce various gimmicks and alterations to your movement and various other attributes as you play through this game; then he makes up interesting ways to use all these (mind you, quite simple) gimmicks. these gimmicks are manifested as items you collect, sprinkled throughout the game. the final stage is very good and utilizes all the items, often requiring you to swiftly change between them. the system to navigate these items is also remarkably simple and easy to get used to.
however i do have one gripe with this game, and it’s the amount of traps. i find traps quite annoying personally, especially if a game is chock full of them. this isn’t a completely valid critique since it’s not that objective, i just found dying repeatedly to completely unpredictable traps somewhat annoying.

bossfights are all quite good, as their design utilizes items to its advantage. or in layman terms: the items help you fight the bosses. this is somewhat difficult to implement properly from what i’ve seen, so there’s some extra points for implementing this correctly. individually i didn’t find any bosses that bad except the first one per sé, only boss that could’ve done with some work is the final boss, as it’s somewhat underwhelming.

all in all, fantastic game but I don’t see the link between serial experiments lain and this game ngl

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Tagged as: Adventure Trap Boss Long Story
[0] Likes
Rating: 9.3 93       Difficulty: 51 51
Jun 25, 2024
nops
Meh. I hated the bosses and the gimmicks were kinda lame, I despised the water area in particular. It had some fun moments, and the production value is really high, though, so I can somehow recommend it, but it's far from being a great game.

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Dec 23, 2015
souvenir
[2] Likes
Rating: 9.8 98       Difficulty: 43 43
Jul 22, 2019
jokcho
[2] Likes
Rating: 8.7 87       Difficulty: 45 45
Sep 23, 2018