43 Reviews:
Pandy49
One of the best older adventure games. Public link was taken down due to direct redistribution without permission (well played K2 Savage Mountain Challenge)
[1] Like
Rating: 9.0 90
Difficulty: 60 60
Nov 29, 2015
Gaborro
This is considered one of the classics of the adventure genre where like pretty much most of the veteran players will recommend you to try it. This is surprising in a really positive way.
This game has so much variety, every two screens you pretty much get a new mechanic or platforming structure, but at the same time, the game does not hold back on trying to be creative with it, even at the cost of coming rough sometimes and working against the player. The lack of smoothness and the variety in difficulty is one of the strengths in this game. There are definitely some sections that are not that interesting but they pretty much disappear halfway through the game.
Bosses are mostly fine in this game but the highlights are definitely the avoidance and the final boss. Most "avoidance in adventure" haters will be happy to hear that this one is very much readable, short, and from what I understand, pattern, which is good for those that get stunlocked by this kind of pace. It is a decently fun one.
The final boss, just like most Touhou based bosses, is very fun, with a lot of variety in attacks. It has some weird patterns, but really only in looks, as they are quite easy to learn.
Recommend that you play this one, I think that studying the platforming could be a good look on how to hit a masterpiece. Download can be found in Fangame Skill Rating
[0] Likes
This game has so much variety, every two screens you pretty much get a new mechanic or platforming structure, but at the same time, the game does not hold back on trying to be creative with it, even at the cost of coming rough sometimes and working against the player. The lack of smoothness and the variety in difficulty is one of the strengths in this game. There are definitely some sections that are not that interesting but they pretty much disappear halfway through the game.
Bosses are mostly fine in this game but the highlights are definitely the avoidance and the final boss. Most "avoidance in adventure" haters will be happy to hear that this one is very much readable, short, and from what I understand, pattern, which is good for those that get stunlocked by this kind of pace. It is a decently fun one.
The final boss, just like most Touhou based bosses, is very fun, with a lot of variety in attacks. It has some weird patterns, but really only in looks, as they are quite easy to learn.
Recommend that you play this one, I think that studying the platforming could be a good look on how to hit a masterpiece. Download can be found in Fangame Skill Rating
Rating: 8.5 85
Difficulty: 65 65
Mar 27, 2025
xva
fairly long adventure game with a bunch of content. I found it quite enjoyable and well-made, despite dagger being well-known for recycling a whole ton of assets for his games. I'd say that every room is well designed and unique, with the exception of a few that have unfun gimmicks that are either poorly implemented, aren't fun to work with, or are impeded by my difficulty of choice - that being hard. my other complaint is that this game could've done with some more unique spritework in particular areas. as I said, dagger doesn't only derive gimmicks and design from his other games, he does the same with sprites. I'm more so surprised there's no Hades spikes in this entire massive game
there's 6 areas, all with a bunch of stages within them and a boss. these stages usually cycle around one simple gimmick that isn't all too hard to grasp. there's a whole lot of them, like 15+ unique gimmick ideas I'd like to think. the stage design on its own is very good, utilizing some interesting pathing and mild puzzle solving, like in the stage with the gimmick that makes you collect these blue fire things that slow you down, where collecting too many make some jumps impossible. bosses are very easy compared to the stages, however this could be yet again a consequence of playing on hard. either way, the most notable bosses are Miku for having some pretty tough patterns for the difficulty I expected it to be, and the final boss for which I can say the same. final boss is also by far the most difficult one, but isn't anything too crazy. I beat it within about 20-30 minutes, since all I needed to figure out was the blue cherry pattern at the end
recommended
[0] Likes
there's 6 areas, all with a bunch of stages within them and a boss. these stages usually cycle around one simple gimmick that isn't all too hard to grasp. there's a whole lot of them, like 15+ unique gimmick ideas I'd like to think. the stage design on its own is very good, utilizing some interesting pathing and mild puzzle solving, like in the stage with the gimmick that makes you collect these blue fire things that slow you down, where collecting too many make some jumps impossible. bosses are very easy compared to the stages, however this could be yet again a consequence of playing on hard. either way, the most notable bosses are Miku for having some pretty tough patterns for the difficulty I expected it to be, and the final boss for which I can say the same. final boss is also by far the most difficult one, but isn't anything too crazy. I beat it within about 20-30 minutes, since all I needed to figure out was the blue cherry pattern at the end
recommended
Rating: 6.7 67
Difficulty: 68 68
Nov 21, 2024
Nick24
Scapegoat is a game consisting of multiple stages, with each stage being divided in separate levels, while also having a lot of variety, thanks to which there's no long boring moments, even though the design is more on classic old fangame side. It's a fine game.
Tagged as: Adventure
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Jun 6, 2024
Delicious Fruit
Download Game