16 Reviews:
PlutoTheThing
Short game with a good variety of stages, they are all relatively basic but mostly fun, the needle stage kinda sticks out for being way more precise than the others platforming wise with a few weird moments, but it's alright. The boss is probably the weakest point, attack 3 is the only hard one and the final attack just wastes your time. Okay game overall and it's so short you might as well try it if it interests you.
[1] Like
Rating: 6.5 65
Difficulty: 44 44
Apr 13, 2024
Fruitless
A classic fangame from a classic maker, and a pretty good one at that. This is an adventure game with 4 stages followed by a final one, each built around a different theme. The game does have secrets for you to collect, which unfortunately are required to access the last stage, and aren't always easy to find either. Most of them are just "run your face into every wall that looks suspicious, but also the ones that don't", which can get annoying to look for. Luckily, there's not that many of them, and they're not that bad once you know where they are.
As for the stages themselves, let's look at them in order of in-game difficulty marks:
-First is Holler Town the Death, and as you could guess from the stage title, this is a horror stage. It's more focused on being scary than being hard, which is a good choice in my opinion. It's not very long either, just 2 screens of horror-themed traps, but also more generic stuff like flying spikes or disappearing blocks. The most interesting part was the poking syringes, it was a cool timing challenge.
-White World in Winter comes next, another trap stage with much more focus on gimmicks. The most obvious one of these is ice physics, but there are also some others like the pushable and disappearing blocks. It's a slightly longer stage, and the game actually finds some great uses for these gimmicks here, like the one at the end of the first screen. Others, meanwhile, are used far less, such as the mouse cursor blocks, but that's hard to design around regardless, so whatever. The traps are fun too, for as little of them as there are. One question I have though, is why do the countdown blocks take so long to disappear? Like, there's no way 4 seconds are needed to pass these saves.
-Disappearance of a Save is where the game starts to go south. It's obviously a one-save stage, meaning you have to go through 5 rooms in a row without dying. It's easy for the most part, except for the fact that there's also a couple traps you have to dodge in the middle of it. There's a reason most 100 floor fangames don't have actual traps randomly thrown in like this, as throwing memorization on top of an already long stage doesn't work well at all. Luckily, it's not too long, but the difficulty does go up near the end, so be careful there.
-And now for the infamous Spike Zone Very Devil, this game's needle stage. It mostly consists of generic jumps which are really precise for this difficulty, forcing you to just bash your head into them until you win. Luckily, the saves are really short, and some jumps do have reliable setups, but it's still a hard challenge, one that will require you to make frequent use of aligns to reliably win. There's also a double speed section, which still has precise jumps in it, just making it more of the same but with a speed gimmick on top of it. For the peak of difficulty in this game, it certainly wasn't the peak in quality, unfortunately.
-Now comes the final stage, Last Dungeon. After a couple of easy screens, you enter the dungeon and have to use the gimmicks from previously in the game yet again. It's mostly the same as the original stages, but with more homogenous difficulty throughout. Only 1 or 2 saves is spent on each gimmick, basically never mixing them together, but there are also some more traps like before. Aside from some parts like the super fast conveyor belt you have to dodge a trap on, it's a fun stage and a good look back at all the gimmicks from the rest of the game.
-So far this game hasn't had a boss fight, but that all changes at the end of the game, because now you have to fight against Sakuya Izayoi. Since it's a Touhou fight, you get infinite jump and the fight spans across multiple phases, each having a different attack. Most of the attacks are pretty manageable, but the star attack requires you to play pretty risky in order to deal good damage, and the attack after it is the hardest part of the fight. There's also the final attack, which isn't challenging at all, but just takes forever to deal damage during, since there's way too many bullets that just block your shots.
Yet another game I struggle to rate correctly, since while there are some pretty good ideas and fun gameplay segments, there's also a lot of issues holding the game back. However, I figured that the game was still good enough to warrant this rating, so here it is. Recommended to adventure game players if you can handle searching for the secrets or just don't mind looking them up.
[0] Likes
As for the stages themselves, let's look at them in order of in-game difficulty marks:
-First is Holler Town the Death, and as you could guess from the stage title, this is a horror stage. It's more focused on being scary than being hard, which is a good choice in my opinion. It's not very long either, just 2 screens of horror-themed traps, but also more generic stuff like flying spikes or disappearing blocks. The most interesting part was the poking syringes, it was a cool timing challenge.
-White World in Winter comes next, another trap stage with much more focus on gimmicks. The most obvious one of these is ice physics, but there are also some others like the pushable and disappearing blocks. It's a slightly longer stage, and the game actually finds some great uses for these gimmicks here, like the one at the end of the first screen. Others, meanwhile, are used far less, such as the mouse cursor blocks, but that's hard to design around regardless, so whatever. The traps are fun too, for as little of them as there are. One question I have though, is why do the countdown blocks take so long to disappear? Like, there's no way 4 seconds are needed to pass these saves.
-Disappearance of a Save is where the game starts to go south. It's obviously a one-save stage, meaning you have to go through 5 rooms in a row without dying. It's easy for the most part, except for the fact that there's also a couple traps you have to dodge in the middle of it. There's a reason most 100 floor fangames don't have actual traps randomly thrown in like this, as throwing memorization on top of an already long stage doesn't work well at all. Luckily, it's not too long, but the difficulty does go up near the end, so be careful there.
-And now for the infamous Spike Zone Very Devil, this game's needle stage. It mostly consists of generic jumps which are really precise for this difficulty, forcing you to just bash your head into them until you win. Luckily, the saves are really short, and some jumps do have reliable setups, but it's still a hard challenge, one that will require you to make frequent use of aligns to reliably win. There's also a double speed section, which still has precise jumps in it, just making it more of the same but with a speed gimmick on top of it. For the peak of difficulty in this game, it certainly wasn't the peak in quality, unfortunately.
-Now comes the final stage, Last Dungeon. After a couple of easy screens, you enter the dungeon and have to use the gimmicks from previously in the game yet again. It's mostly the same as the original stages, but with more homogenous difficulty throughout. Only 1 or 2 saves is spent on each gimmick, basically never mixing them together, but there are also some more traps like before. Aside from some parts like the super fast conveyor belt you have to dodge a trap on, it's a fun stage and a good look back at all the gimmicks from the rest of the game.
-So far this game hasn't had a boss fight, but that all changes at the end of the game, because now you have to fight against Sakuya Izayoi. Since it's a Touhou fight, you get infinite jump and the fight spans across multiple phases, each having a different attack. Most of the attacks are pretty manageable, but the star attack requires you to play pretty risky in order to deal good damage, and the attack after it is the hardest part of the fight. There's also the final attack, which isn't challenging at all, but just takes forever to deal damage during, since there's way too many bullets that just block your shots.
Yet another game I struggle to rate correctly, since while there are some pretty good ideas and fun gameplay segments, there's also a lot of issues holding the game back. However, I figured that the game was still good enough to warrant this rating, so here it is. Recommended to adventure game players if you can handle searching for the secrets or just don't mind looking them up.
Rating: 6.0 60
Difficulty: 45 45
Jun 15, 2026
ElCochran90
*Cleared on 13/02/2023*
From ホネ。(Explorer, End the Blood Festival, Buy the Crayon), this is perhaps the most accessible game from the maker in terms of difficulty, and it experiments with many audiovisual ideas to convey the sense of variety, one of them being horror (and the most interesting concept for that). It does stay away mostly from generic visual designs and that creates a sense of curiosity in the player regarding what gimmick and type of platforming will be implemented in the next area, exactly like in Buy the Crayon.
Like many products of its time, it’s a hit-and-miss game that requires secrets with a cryptic location (I’m looking at you, Stage 4) in order to access the final boss. Each stage is labeled with a difficulty level to give you an idea of the intended order, and said numbers are completely arbitrary. Stage 3 is a no-save area, and how do you make it cool? Add traps! Have fun. At least this area was done better in Be The Flower. Stage 4 in particular, which name is “SpikeZone Very Devil”, is a disgrace: for the average difficulty it employs, it puts stupid jumps like single-jump diamonds, double corners, TAS jumps, frame-perfect landings, and that first jump of the second screen which is a mutated and uglier version of the 9 jump. The secret of this stage in particular requires an infamous jump (again, for its average difficulty standards) followed by a little army of no-chokey gates. Also, the stage has a horrendous soundtrack that is used as a psychological torture method for you to finish the stage fast, or else your ears will suffer.
Final area and final boss are fun, but for the life of me, final boss killed me in the exact same way HeavenTrap 1 did many years ago: last attack begins and lasts after the boss has been beaten, so be extra careful with that.
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From ホネ。(Explorer, End the Blood Festival, Buy the Crayon), this is perhaps the most accessible game from the maker in terms of difficulty, and it experiments with many audiovisual ideas to convey the sense of variety, one of them being horror (and the most interesting concept for that). It does stay away mostly from generic visual designs and that creates a sense of curiosity in the player regarding what gimmick and type of platforming will be implemented in the next area, exactly like in Buy the Crayon.
Like many products of its time, it’s a hit-and-miss game that requires secrets with a cryptic location (I’m looking at you, Stage 4) in order to access the final boss. Each stage is labeled with a difficulty level to give you an idea of the intended order, and said numbers are completely arbitrary. Stage 3 is a no-save area, and how do you make it cool? Add traps! Have fun. At least this area was done better in Be The Flower. Stage 4 in particular, which name is “SpikeZone Very Devil”, is a disgrace: for the average difficulty it employs, it puts stupid jumps like single-jump diamonds, double corners, TAS jumps, frame-perfect landings, and that first jump of the second screen which is a mutated and uglier version of the 9 jump. The secret of this stage in particular requires an infamous jump (again, for its average difficulty standards) followed by a little army of no-chokey gates. Also, the stage has a horrendous soundtrack that is used as a psychological torture method for you to finish the stage fast, or else your ears will suffer.
Final area and final boss are fun, but for the life of me, final boss killed me in the exact same way HeavenTrap 1 did many years ago: last attack begins and lasts after the boss has been beaten, so be extra careful with that.
Rating: 4.0 40
Difficulty: 54 54
Oct 22, 2023
Onynekyu
Platform phases are so-so. But the final boss is cool
[0] Likes
Rating: 5.5 55
Difficulty: 50 50
Nov 23, 2016
Delicious Fruit
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