I Wanna Be The 4 Elements

Creator: Shirou

Average Rating
4.0 / 10
Average Difficulty
57.6 / 100
[Download Not Available]

Tags:

Adventure (10) Needle (3) Gimmick (6) Boss (9) Mobile (10) Items (4) unfinished (4) Android (4)

Screenshots

  • by aliceNobodi
  • by Anonymous
  • by aliceNobodi
  • by Anonymous
  • by Anonymous
  • by Anonymous

24 Reviews:

DerpyHoovesIWBTG
A mobile fangame that really had some potential but executed it poorly. Rating is based on my playthrough in BlueStacks, an emulator for PC which lets you play mobile games. If you did this on an actual phone, I would give this an 70. (I gave up after the second boss and removed the game). You should definitely play it on BlueStacks or Android though. You have to pay for the iOS version, and it's free on the other two.

First of all, the game over song is really annoying and repetitive. It's loud and rather would fit in some kind of montage.

Now for the actual game. It comes in four difficulties: Easy, Normal, Hard and Impossible. Easy adds a bunch of platforms and wuss saves that aren't in the other three difficulties.

The first stage starts off rather easy, with some basic jumps here and there and has quite possibly the most stage gimmicks in the game. It's an grass stage with traps, platforms, Solid and non-solid blocks/spikes and vines, no cherries though. After that comes a tree boss that's difficult to do at first, but once you learn it's attacks it becomes pretty easy. Remember that you have autoshoot when you hold the S button. It's three attacks are shooting a bunch of projectiles, shrinking and growing and shooting an message with the name of the game for some reason.

The second stage is an air stage. It's really repetitive and has no real gimmicks other than enabling/disabling infinite jumping by opening a menu which unlocks after beating the first boss. Basically, you keep doing the same room over and over again while the difficulty keeps increasing everytime you go to the next room. You can either choose A) Doing the normal route which changes repeatedly or B) The hard route which has a bunch of diagonals and a corner jump. The second boss is this floating girl or something. It's three attacks are four gate jumps in a row (not a Leehe jump), a lightning bolt attack with a shitty hitbox and shooting a bunch of projectiles while infinite jumping in midair. This boss was definitely the most fun out of the three.

The third stage is an water stage. Only gimmicks here are water and an extra option in the menu: Enabling H20/20. What it does is let you breathe underwater or abovewater depending on where you are. You have 5 seconds before you eventually lose your breath and die. This was an really great gimmick and is something that I barely see used in a fangame before. It's an bunch of rooms with some hard jumps here and there. Mostly just ordinary but there were some things like an underwater corner jump. Now here is where the biggest flaw of the game takes place: The third boss. My god is this boss an disaster. It's an whale stuck in a bunch of chains. Yet again it has three attacks. Another set of four spike jumps similar to a gate, but the bottom spike facing down. Expect to die of that a lot, even in BlueStacks. It's other two attacks are shooting a bunch of chains and shooting a couple of large bouncing bubbles. While the chain attack isn't so hard, your chance of living is slim to none because if you get it twice in a row, you have to swim up and going then down and is what makes this impossible. You just don't have enough time to survive the second attack because you are too slow to survive the last few chains. The worst must definitely be the bubble attack. Why? Bouncing bubbles = RNG. Since they are so large and move so fast expect to get moments where you get wall'd or move too slow while dodging. It's more about being lucky than skill. It's a really dumb attack and shouldn't be in the game.

The last stage has to be the hardest one, because of the jumps you have to do. It's an fire stage without gimmicks. While it only has 5 rooms, it has the hardest segments in the game. The fire on the ground rises and shrinks and is placed at segments where you just have to stand on the edge of a block or need to hurry up. Why is there an invert in the fourth room? This shit would almost be impossible to do on an actual phone. It's mostly just a bunch of diagonals and gate jumps with some fire. After the fifth room, the game just ends. It tells you there's a boss to the right while there is none. There is just an save and nothing else. It doesn't even congratulate you or tell you that this is the end of the demo of something, it just flat out ends.

While this was an rather good fangame for a mobile device, it's difficulty and bosses ruin the game. Wouldn't recommend.

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Tagged as: Adventure Gimmick Boss Mobile
[1] Like
Rating: 3.0 30       Difficulty: 57 57
Feb 25, 2018
genoxxx
Dudes... I played it on phone... The earth part is easy with troll and interesting. The wind become really hard with infinite double jump and become boring. The water part sucks too, BUT THE FIRE PART IS IMPOSSIBLE WITH THIS CONTROL. The only things that make the game difficult is the control, and the boss, who got too lot HP. Put in on computer and he becomes really easy. But impossible on phone.

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[1] Like
Rating: 1.0 10       Difficulty: 60 60
Jul 29, 2015
Caritusy
Based on easy mode.

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[0] Likes
Rating: 5.0 50       Difficulty: 35 35
Jun 23, 2025
JJelly
unbalanced but ok

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[0] Likes
Rating: 5.4 54       Difficulty: 75 75
Mar 14, 2024
yangshuoen
Good Mobile Game

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Tagged as: Adventure Gimmick Boss Mobile Items unfinished Android
[0] Likes
Rating: 8.1 81       Difficulty: 63 63
Nov 27, 2022