I wanna Go Attack

Creators: LittlePull, Vet, +@

Average Rating
5.4 / 10
Average Difficulty
75.5 / 100
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Tags:

Needle (3) Avoidance (4) Boss (2) Secrets (1) Long (1) Collab (1)

Screenshots

  • by Jdx83
  • by Anonymous
  • by Jdx83
  • by Jdx83
  • by Jdx83
  • by Jdx83

14 Reviews:

Nogard
You should stop playing after Vet's area. It's the classic chinese game without quality and cheap production value. All the bosses are embarassing to say the least.

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Tagged as: Needle Avoidance Boss
[3] Likes
Rating: 0.0 0       Difficulty: 80 80
Feb 2, 2017
Jewel

I really loved this fangame, it was a lot of fun, the easiest thing about this game is the bosses

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[2] Likes
Rating: 8.7 87       Difficulty: 75 75
Sep 12, 2020
Jdx83
I don't know why but I found this game fun.
The platforming is way harder than the bosses.

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[2] Likes
Rating: 6.6 66       Difficulty: 77 77
Dec 28, 2018
Yok
A collab needle with tons of stolen production value that's also unnecessary at times. In stage 3 for example, there is a trail of white particle effects following the kid without an option to turn it off. It's super distracting, specially when you have to do some very precise drops in stage 3. Oh, and there's also a Super F at one point.

Stage 1 and 2 were forgettable with bad visuals and overall boring level design. I kinda enjoyed stage 4, even though 80% consisted of corners, diamonds and diagonals. At least the visuals and the music in this stage were fine.

When it comes to the different area-bosses, most of them sucked, really. There never was a "wow-moment", everything seemed copypasted from other games. I only really liked one of them with all the others feeling uninspired and boring.

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Tagged as: Needle Avoidance
[2] Likes
Rating: 4.9 49       Difficulty: 80 80
Aug 8, 2015
xva
perhaps not the worst game, but not a very good one either. on account of how the game is quite uninspired and has a ton of generic needle and laughable bosses. this game feels very rushed and unpolished at times, a lot of stuff doesn't flow well and just doesn't mix into one game. the entire game felt just like one long and unpromising "just get past this and itll be over" segment

the game's difficulty is carried by the needle. the needle is quite difficult at times and never really dips above or below 70-ish due to the fact its mostly short saves. it's not that notable and just drones on for a while usually. the gravity flipping stage is quite fun though, that one had some interesting pathing and needle that I found quite fun. it's the best part of the game, likely since needle can be hard to hate at times. if you suspend your attention, this game's needle is entirely okay and livable

however, the bosses, while not being near the needle in difficulty, just sorta suck and don't make that much sense. what's odd is that the first 4 stages have no bosses, then suddenly some new area appears that's some dot hitbox barrage? this barrage, being Bric area, is the hardest boss in the game. you're just sorta thrown into this box with some lame RNG attacks to dodge for about two minutes. that's pretty much all there is to it, it's not that interesting but you can get fucked by the RNG quite easily as the bullets can randomly reverse direction and destroy you. with just a little bit of luck and some decent reading, the hardest area of this game can be passed just like that. Gemi area has some HP vocaloid boss (?) with the entire thing depending on how well you read pre-final and how well you do one of the early pattern. hitcount works by pure amount of bullets that hit you, not by invincibility frames. Littlepull area is likely the best boss, it's alright I guess, but the transition into the sphere attack can kill you for quite literally no reason and it's quite tilting when it happens. seriously, I cannot tell what is causing this to happen. is it the fading burst from the middle that somehow kills you because it doesn't fade out properly? who knows really, and I won't be the one to find out. happilous boss is just... weird.

the game looks remarkably ugly. I don't enjoy any of these visuals. they're either next to no visuals at all, or some stolen tiles and spikes that don't go together. effects are also distracting at times, like the line that follows everywhere you go, or the blocks that light up when you touch them

also there's secrets that are hilarious. you'll sorta see why, I won't spoil the reason but it's not a very big or interesting one. quite the opposite actually

long story short: entire game just seems sort of raw and unfinished, feels like a beta release of some more polished product from the distant future

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Tagged as: Needle Avoidance Boss Secrets
[1] Like
Rating: 4.1 41       Difficulty: 71 71
Apr 29, 2023