I wanna be the Red coin mania IIDX 2 Praxia

Creator: レシギア

Average Rating
7.0 / 10
Average Difficulty
41.7 / 100
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Tags:

Adventure (1) Needle (4) Trap (4) Gimmick (7) Medley (12) Boss (2) Special (2) Visual_Challenge (1)

Screenshots

  • by Xplayerlol
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42 Reviews:

Fruitless
Rating based on ending B, but difficulty rating is based on ending C.

While the first Red Coin Mania game might not have been very good, this one definitely improves upon it by a lot. It takes more interesting screens, allowing for more interesting gameplay than just coins in a straight line along a corridor. Some rooms do still have annoying jumps in them, but for the most part the screens are really fun and creative, and actually use the layout well this time.
However, that's only ending A. There are 2 more endings to this game, both tied to how many times you died throughout the game. This might seem fine on paper, except the death counter is bugged, so both the death and the restart will be counted, essentially meaning the thresholds I'm about to list are cut in half. It's still not very strict once you get used to it though, so I don't mind it. Anyway, as for the endings themselves:
To reach ending B, you have to beat ending A in less than 200 deaths, which will open up a boss rush featuring bosses from all the games that just had screens taken from them. A couple of the bosses have patterns that you need to learn, but for the most part it's just RNG reading, which can be quite unfair in some occasions if it wants to. It's a pretty long boss too, with a winning attempt taking upwards of 6 minutes. Fortunately, you get HP to deal with it, but the amount you get is randomized for whatever reason, from 1 to 5. Luckily, you can just restart until you get a satisfactory amount, which takes a bit, but not too long. The boss itself is still fun though, with a lot of different attacks that are fun to play.
And then there's ending C, which is where the game takes a turn for the worse. Now, you have to beat ending B in less than 150 deaths, so you can't just spam restart to reroll for a good HP count. However, that's nothing compared to what you actually unlock, that being one final boss fight against Praxia. The first phase is easy, but the second phase is a crowded RNG nightmare full of giant bullets that are horrible to route around, especially if the game feels like walling you. Even worse is their hitboxes, as apparently Reshino forgot to only give a hitbox to the 100% visible part of the sprite, leading to you getting killed by a dodge you thought you could make, but couldn't. And the worst part, if you die here even a single time, you just get kicked back to ending B, and have to do everything all over again to reach here. What a horrible boss, definitely not worth the trouble of going through just for ending C. As a wise man once said, "What Were They Thinking?"


Overall a great improvement on an already great idea, but if you try to go for everything, you'll just end up more frustrated than anything else. Recommended up to ending B, but if you want to go beyond that, remember to back up your save file before playing it.

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Tagged as: Needle Trap Gimmick Medley Boss Special Visual_Challenge
[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Aug 20, 2026
bluiiCH
i wanted to like this more, its a really cool concept and the flashy over the top menus are kinda funny... but... there were some aspects of this i just couldnt stand. coins being placed super close to spikes, dickish traps due to dickish screen choices, having to clear every difficulty of every stage to get the first ending, having to listen to theory of everything by djnate over and over and over again, the gunshot death sound really startling me at some points, there being no explanation on how to get to the boss, FLYGON IN GENERAL.

there was potential here, but it fell flat

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[0] Likes
Rating: 5.0 50       Difficulty: 40 40
Apr 27, 2026
Meiky
I love this needle game with this gimmick this is so cool !!

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[0] Likes
Rating: 7.5 75       Difficulty: 42 42
Apr 15, 2026
DomGamer
My least favorite fangame as of now, 99% of the saves in this game use the cheapest and most boring traps to create difficulty and the saves are just so long for no reason. By far the worst part of this game was the Flygon stage, where you couldn't even your hitbox properly so you just had to guess where to jump and the very hard mode felt so punishing to constantly die to the end to. The only reason i'm not giving this a 0.0 rating is that i liked some of the visuals in this game and it had very good production quality

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[0] Likes
Rating: 0.5 5       Difficulty: 47 47
Feb 27, 2026
PlutoTheThing
Really cool concept for a game, taking placed in little bite sized levels which are pretty fun to play through, afterwards is a boss rush style fight follow by the true final boss which is a pretty neat concept, although I'm not sure what happens if you actually beat it since you only get one attempt. [/0spoiler] Would definitely recommend this for some good fun, it's a nice game.

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[0] Likes
Rating: 8.3 83       Difficulty: 36 36
Jul 10, 2024