I wanna Go Ahead!(共同開発)

Creators: クライン, つたしん, どるっぴ

Average Rating
8.3 / 10
Average Difficulty
50.0 / 100
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Tags:

Adventure (6) Trap (5) Gimmick (1) Boss (2) Troll (1) Collab (1)

Screenshots

  • by Anonymous
  • by Anonymous
  • by ElCochran90
  • by ElCochran90
  • by Pyure
  • by Anonymous
  • by ElCochran90
  • by Pyure
  • by ElCochran90

12 Reviews:

Paragus
A pretty well made adventure game. A lot of hilarious trolls, some pretty well-made gimmicks, and a decent length game. There's a few puzzles along the way, one in particular can be hard if you can't read Japanese.

HINT:
Shoot the bus!

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[2] Likes
Rating: 8.0 80       Difficulty: 45 45
Apr 26, 2016
Shoepert
Interesting trolls, decent platforming, and quite a bit of length without it being too tiresome. Still has that fangame feel to it, but doesn't feel "cheap" in most areas. Definitely not without its flaws, with a few unfair moments, along with the English barrier causing a bit of trouble when it comes to the text boxes. Overall, it's a solid fangame that's worth a play.

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Tagged as: Adventure Trap
[1] Like
Rating: 7.8 78       Difficulty: 47 47
Apr 27, 2016
ElCochran90
The game starts stupendously and goes slowly downhill from there, never reaching a bad quality overall, but I'm still unsure if I had wished it was the other way around. Stage 1 in particular has a very nice time-changing gimmick, taking all the right influences from Castlevania II: Simon's Quest and tossing aside the bad ones. The traps in there are marvelous and unpredictable. Even if the spot of the trap is predictable, the outcome is not. My brother, as a constant observer of many of my blind playthroughs, was rolling on the floor and I couldn't help but to laugh as well as it was contagious.

Please notice that this stage has one of, if not the best trap ever in fangame history. Not even all the "funny" minds of Collab 2 could surpass the genius of what Stage 1 offers here. I Wanna Bigger Penis might come closest, or that Noizu trap that scarred Paragus, but there is still some distance between those and this. For the language barrier, here is a hint for you: activate the yellow and blue teleporters that have a number on them, and once you find a pair, press UP to teleport to that section. Level design is, despite its simplicity, very well thought!

Stage 2 is quite ordinary. It features some interesting gimmicks, ordinary platforming and a trivial boss. It's the stage you'll forget the quickest.

Stage 3 is almost as good as Stage 1, and has a tremendous charm. This is one of the fangames that has made justice to The Great Cave Offensive, and to Kirby Super Star overall the most. The mechanic is well implemented and trolls are quite nice. Some are bothersome, but the majority are a riot (in the good way). Final boss was ok.

Stage 4 has a very atmospheric feel to it, but it is too cryptic to decipher and with the language barrier, you're in trouble, so here goes the solution: go through the entire stage 1, and once you repeat the stage, go to the second screen, activate the dialogue box and shoot the upcoming bus. Not sure whether if this is cryptic or not because I have no idea what the dialogue says; however, the language barrier is, indeed, a down for me, and drives rating downwards when it alters your progress.

Stage 5 is annoying. The gimmick of you being sliced every now and then is too bothersome and setting up strategies is not as easy when her timing is RNG-dependent, leading to guaranteed and free deaths. This sucks. Having traps after long sections of survival is not fun. The second part is ok. Be careful: you will notice that screens are numbered, but each time you die, you go one screen back. It's quite retro, but the conveyor belts make the Kid act very strangely: they stick the Kid's shoes to it, making you unable to move no matter the direction. This makes no sense and learn it the heard way. Difficulty is easy here though, making it "fairer".

In average, bosses are meh, including the final one, where RNG can be very annoying for trying to hit the boss. You can tell this boss was made as a requirement of every stage having one. The production value is there, but not the gameplay fun. Same thing applies for all bosses, truly.

I recommend it because it has many ideas that shine, mined by others that do not. Also, be warned that you do begin with the best stages.

Did I say this has possibly the best trap ever?

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Tagged as: Adventure Trap Gimmick Collab
[0] Likes
Rating: 6.4 64       Difficulty: 50 50
Jan 19, 2020
Wolfiexe
Go Ahead is a super creative adventure game with a ton of fun ideas behind it. Whilst I didn't enjoy all of it (and some parts I really had gripes with), I'd still be very inclined to recommend it for the variety and gimmicks it presents.

To go into more detail, the game has the classic structure of stage boss stage boss stage etc. Whilst most of the stages are fairly fun, the bosses felt the complete opposite. I've seen it's a common complaint in some other reviews, but a large portion of the bosses had something that just sapped the fun out of it. The 100 hp pattern ball boss for example just felt tedious for the first part of the fight, and only really gave any challenge after the halfway point (which took a long time to get there). It also resorted in doing a ton of block ledges which feel very frustrating when you're forced to do them fast. The message box boss as well whilst also being a cool idea felt a bit silly and cryptic with some attacks. Maybe having knowledge of what the boxes are saying would help alleviate that, but I'm not sure. The first and final bosses I didn't have as many issues with, but they still felt far from perfect.

The stages themselves were more favourable and the bulk of my enjoyment came from these, with the exception of the Kirby stage which honestly I just didn't have fun with. The camera zoom made traversing the area uncomfortable, and often the visuals would be messy to the point where I couldn't tell if something was a platform, a spike or just in the background. The first stage of the game though in particular was very fun, with some very creative and amusing traps and fun save designs. It also featured the classic trap which after playing through this, you'll remember for some time.

Go Ahead is a good adventure game if you're willing to look past the unfortunate design choices that were put into some areas. Still worth a play for sure.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 7.5 75       Difficulty: 50 50
Aug 7, 2018
kurath
This game is incredibly creative - probably the thing that stands out most about it. Every screen, every stage really characterizes this. There's a ton of creative gimmicks, creative traps and creative bosses.

From a platforming perspective this usually works out. You'll see new stuff constantly and there's a ton of variety. Sometimes you'll go for a bit without a trap and it'll come up with something weird to surprise and crush you. Production in the stages is great to keep in line with this, making it feel like everything changes all the time.

From a boss perspective... well, that's a different story. Every boss is interesting and creative, there's no doubt about that. However it really doesn't work so well here. In fact, this game has probably some of the worst design in bosses I've ever seen in fangames. Every single boss has something astoundingly terrible about it. On the other hand - they're all still creative and not very hard, so it really doesn't bog you down. If anything, it feels like a wow moment where you wonder how anyone thought it was a good idea and then you move on which is a peculiar dynamic. I'm glad the makers didn't go for difficulty or this would be a truly terrible experience.

All in all, its still very good. There's a ton of fun stuff and the terrible parts don't really get in your way for long. I'd recommend it to anyone looking for a pretty easy game filled with tons of variety.

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Tagged as: Adventure Trap
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Jul 17, 2018