I wanna try a Collab 2

Creators: YoYoYoDude, pieceofcheese87, Patrickgh3, ViTheGhost, Polaroid, Stonk, xElectricZz

Average Rating
8.4 / 10
Average Difficulty
70.4 / 100
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Adventure (1) Needle (9) Avoidance (15) Trap (9) Gimmick (13) Boss (12) Long (8) Dotkid (4) Meme (8) Troll (5) Taisa (1) Collab (15) Dank (1) MEMES (1) +1 (4) YTPMV (1)


  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by YoYoYoDude
  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by ElCochran90
  • by DerpyHoovesIWBTG
  • by ElCochran90
  • by ElCochran90

Creator's Comments:

YoYoYoDude [Creator]
The sequel to I wanna try a Collab 1, a long time in the making. A ton of work went into making and polishing this game, we hope you guys enjoy it!
Keep in mind that this game is quite a bit harder than Collab 1, and is definitely NOT a beginner game.
Additionally, we're still fine-tuning and fixing some of the balance in the game, so if you have any suggestions feel free to let us know.

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[21] Likes
Rating: N/A       Difficulty: 70 70
Oct 3, 2017

55 Reviews:

All stage clear
man the moonlight extra avoidance was tough but this game was really fun though

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Tagged as: Long Collab
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Rating: 8.8 88       Difficulty: 85 85
Jul 30, 2021
perfect game

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Rating: 10.0 100       Difficulty: 65 65
Jul 7, 2021
So as promised, my review. Note: this is based on all Main stage clear. This is not including Mr Bones Wild Ride (even though I'm almost dome with it), nor the Extra stages.

I REALLY was not expecting to like this at all, nor getting close to being a favorite (not one but got somewhere close. Especially if some of the stages were stand alone.), and this is coming from some one who HATED the first game.

Everything beyond this point can be treated as a spoiler, as I'll take a look at some particular stages to make a point or comment on what I like about it.

So when I first started the game, I had a sense of pessimism that came from my poor experience with the first game. It might be just me, but the first had way too much memes to be enjoyable for me (Memes in general are a bad idea since they don't stand the test of time very well.), and like I said for that review, I only got more disgusted as it went on. The first few floors didn't exactly helped either, as I still had that same repulsed view for a while.

But as I got to the Needle Stages of Floor 3, I found my attitude towards this fangame changing in a good way. And this only got better as I progressed more into the game. There were certainly some rough spots in the late game, but that is to be expected for a collab from what I heard. Anyway here are what I think about each category of Stages. Spoilers from now on.

Needle Stages: Aside from two and a few saves that felt out of place, the Needle Stages were overall good for me. The two stages I didn't like, I wasn't really fond of the use of water in the Needle. (First save in one of them felt unimpressive to me.)

Trap Stages: Not much to say about here. I did find some of the traps to be amusing. Block Theater Secret Area music got obnoxious after a while though.

+1 Stages: These are my least favorite type of stage in the game. They just feel repetitive for me.

Gimmick Stages (The Standard stage type): Ranges from very good to kind of frustrating. Picture Perfect Palms is one of my favorites since it was very good use of the photo gimmick for puzzle orientated platforming. Kids vs Squids on the other hand was frustrating and I think that it wasn't used very well.

Boss Stages: Not much to say here again. I think they were some what better than the first's. I didn't like one of the attacks of Weed Killer (Laser eyes) due to that being a instagib.

Avoidance Stages: My favorite type in this game (Especially the music chosen for them). It was a good design choice to provide more than one hit before dying (There are also hitless achievements for those who are up for it.). Moonlight and Date with an AI, and final Boss Avoidance were extra Sourpls for me. AI would be a 10/10 or somewhere close to that if it were it's own standalone game for me. The stages also made Avoidances my new favorite genre too.

Final Stages were a nice way to end the game. Felt satisfying to finally erase Mr. Scribble and watch the credits.

While there are still memes riddled in the game, they don't appear too much and I just find myself more confused than disgusted when ether I encounter them. Note: The more meme heavy stages are in Mr. Bones Wild Ride, which I may add that they are optional (They don't count towards the All Stage Clear Achievement). Though, I still think that they could use less of them.

In the end, I have to say, this game DID flip my expectations on me from my initial pessimism to becoming an excellent experience (It gets bonus points for that and for making Avoidance my new favorite genre). However, I don't consider this to be a favorite because despite the improvements, I still feel like that the problems I had with the first still carried on to the second, the overdoing of memes in particular (although that was toned down) and the sprites and sounds don't fit well with the theme of the stage for me. But based on my experience of the All Stage Clear playthrough, I do recommend this (even if you weren't too big on the original.)

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Tagged as: Needle Avoidance Trap Gimmick Boss Meme
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Rating: 8.2 82       Difficulty: 71 71
Aug 26, 2020
Strong uniqueness and very fun

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Tagged as: Needle Avoidance Trap Gimmick Boss Long Dotkid Meme Troll Collab
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Rating: 10.0 100       Difficulty: 69 69
Nov 24, 2019
Rating includes Mr. Bones meme levels and completing all 6 extra levels. Difficulty rating involves only the main levels.

I was sitting comfortably at a 60 rating of difficulty, but there are two notorious difficulty-spike instances that does make you question whether if this is a normal challenging game or something that requires more significant skills: three avoidances, and Yoyo's platforming. Seriously Yoyo, you're insane and sadistic! Your platforming is way harder than the extra platforming/gimmick levels! However, I won't complain. You're such a legend that I never met in proper time and you simply didn't know easy needle. I see your stamp of difficulty all over this game. You made this to be a very advanced game in terms of difficulty. You warned me this wasn't a beginner game, and here I am, disobeying. Sorry.

But you are cruel. And awesome.

I did have to adress in my Collab 1 review the main aspect that has defined everyone's entertainment in these games: oversaturation. Quality is more appreciated than quantity (this community has the capacity to have a very short game as a favorite; no sin there). Many times the levels in this sequel are obviously done to, again, fill a quota of a number of levels to clear per floor. Seldom, they are quite terrible. However, the quality/quantity ratio has increased significantly. The levels, overall, showed a clear sign of commitment and creativity, and where the game truly shines is in the avoidance department. Some needle levels are also creative, but the avoidances are, generally, excellent, even the non-serious ones. I still have a lot of problems with the bosses; the crew simply don't know how to make good bosses, except for the extra one as a highlight, but when it comes to level design, they knew they were doing something right and more balanced in quality than just mere visual experimentations.

Another huge problem with the previous game was the amount of quality sacrifices made for the sake of an adolescent YouTube mentality. Although troll levels are also present here and almost all of them are quite forgettable unless you revisit them (you actually have to do this in case you missed a key for Mr. Bones ride), a very, very wise decision was made: "We have a lot of memes in store for you again, but in order not to affect your gameplay with them, we will have a separate section for them. If you insist, you have to collect secret keys for the ride." When I went for the memes section, I knew I could be expecting something of the quality of the previous games, and I was willingly going for it. Surprisingly, although still not very good levels, they were better than the meme levels of Collab 1.

I am aware of the existence of a fangame that is called "I Wanna Get Better With Avoidances". Of course, there are different strokes for different folks, and traps have never been my thing, but I play the fangames anyway. The genre deserves a chance. Many people hate avoidance games. Well... I haven't played that fangame yet, but Collab 2 DID help me to get better with avoidances by a great margin: having the option of having many hits to clear the game is a great way to learn from your mistakes without backtracking your progress in any avoidance boss, and the option of putting achievements by making them hitless is a way to push you. You decide. That is great. And it doesn't rely on cherries the majority of the times: it uses energy orbs and curved bullets, and the famous K3 arrows for you to practice with their hit boxes. Thanks a ton, really.

And finally, there is Moonlight Extra, a challenge that not only proved that I'm still a beginner under my eyes, but that I'm still not prepared for the greater, more difficult and more famous games. Preparation is still needed, so I will backtrack in difficulty while practicing everything possible, from the generic to the not-that-much generic.

I recommend this experience. You will have to go through a number of quality decreases if you play the entire thing, but the challenge enough is worth the ride. As the beginner I am, this costed me 24,000 deaths and more than 50 hours of gameplay, making the death/time ratio more reasonable and closer to my normal average. This also included achievements I decided to make which were not obligatory.

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Tagged as: Needle Avoidance Trap Gimmick Long Dotkid Meme Collab +1
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Rating: 6.1 61       Difficulty: 75 75
Jul 7, 2019