13 Reviews:
shign
Sixth and last entry in this serie, and I'm honestly not a fan of how it turned out.
Visuals have a smooth style and are very different from what it was before, and I don't dislike it, it fits the new level design of the serie. Stages are fine even if there are many frustrating spots. The real weak point of the game however, is the bosses. None of them is good : the first ones are very uninteresting and feel like miniboss and the boss rush could have been could if only almost all of the boss weren't painful to fight. It has also a "hidden" stage after the fake credits that you can access by typing a password in the first stage, password hidden in a txt that appears when you beat the boss rush. I don't really understand why it's like that but anyway, you don't really want to go to that stage, it's by far the worst in the game, and the final boss is just bad and unfun.
It's not a bad game, but the shift from gimmick needle to adventur-ish wasn't well done for me.
[0] Likes
Visuals have a smooth style and are very different from what it was before, and I don't dislike it, it fits the new level design of the serie. Stages are fine even if there are many frustrating spots. The real weak point of the game however, is the bosses. None of them is good : the first ones are very uninteresting and feel like miniboss and the boss rush could have been could if only almost all of the boss weren't painful to fight. It has also a "hidden" stage after the fake credits that you can access by typing a password in the first stage, password hidden in a txt that appears when you beat the boss rush. I don't really understand why it's like that but anyway, you don't really want to go to that stage, it's by far the worst in the game, and the final boss is just bad and unfun.
It's not a bad game, but the shift from gimmick needle to adventur-ish wasn't well done for me.
Rating: 6.3 63
Difficulty: 55 55
Apr 15, 2020
Wolfiexe
The 6th entry in the Series Mixture Relay series. This features a mix of interesting little gimmicks, a few puzzles segments and a handful of bosses to keep you entertained. There's a fair share of fun stuff in here and although I ended up feeling quite divisive about it, it's still a pretty solid little game.
The strength of the game for me lied in the platforming, which had some fun gimmicks such as a variety of enemies in the first stage which exploded into bullet patterns upon dying. This made for some fun little segments where you had to plan your safespots whilst taking the platforming hazards into account. I also enjoyed the chain reaction explosives in the later stage in combination with the kill-all-the-robot rooms. A couple did get a little frustrating due to the high number of enemies placed, but there weren't many cases of this.
There are a few bosses too, one of which has Carnival's signature style put into the visuals which is nice to see. Having said that, whilst I enjoyed the visual presentation and production I didn't actually have that much fun playing it which was unfortunate. It felt just sort of dull, particularly the mechanical segment where it just swaps sides and aims bullets at you and, that's sort of it until the next segment.
There's also a true final stage which you can access by checking your game directory after beating the game for the password. It's pretty fun platforming-wise, although the boss just felt like a mess despite the interesting time-stop mechanic. I had a hard time getting good at it and made lots of frustrating and silly mistakes, but even putting that aside I just wasn't a big fan of how it played. I'm sure a great deal of people would like it, but this along with the previous boss just really weren't enjoyable for me.
The self-made visuals are nice and there's some fun segments weighed down by some questionable parts, which will probably make it a little divisive. Still, it's a memorable game for sure and more than likely worth a try to see which side you'll go with.
[0] Likes
The strength of the game for me lied in the platforming, which had some fun gimmicks such as a variety of enemies in the first stage which exploded into bullet patterns upon dying. This made for some fun little segments where you had to plan your safespots whilst taking the platforming hazards into account. I also enjoyed the chain reaction explosives in the later stage in combination with the kill-all-the-robot rooms. A couple did get a little frustrating due to the high number of enemies placed, but there weren't many cases of this.
There are a few bosses too, one of which has Carnival's signature style put into the visuals which is nice to see. Having said that, whilst I enjoyed the visual presentation and production I didn't actually have that much fun playing it which was unfortunate. It felt just sort of dull, particularly the mechanical segment where it just swaps sides and aims bullets at you and, that's sort of it until the next segment.
There's also a true final stage which you can access by checking your game directory after beating the game for the password. It's pretty fun platforming-wise, although the boss just felt like a mess despite the interesting time-stop mechanic. I had a hard time getting good at it and made lots of frustrating and silly mistakes, but even putting that aside I just wasn't a big fan of how it played. I'm sure a great deal of people would like it, but this along with the previous boss just really weren't enjoyable for me.
The self-made visuals are nice and there's some fun segments weighed down by some questionable parts, which will probably make it a little divisive. Still, it's a memorable game for sure and more than likely worth a try to see which side you'll go with.
Rating: 7.0 70
Difficulty: 55 55
Feb 28, 2019
Delicious Fruit
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