Creator's Comments:
kurath [Creator]
This is a puzzle-heavy game with 10 styles of puzzles with 10 puzzles each of quickly escalating difficulty. The focus is on presenting the player with all information and having them solve puzzles in a logical fashion, integrating a variety of classic puzzle concepts with traditional Fangame platforming.
The platforming difficulty rarely goes above about 40 but the puzzle difficulty will vary by player. Due to this, this game may be very difficult to 100% and it is not recommended to go for it unless you enjoy every puzzle type, but instead focus on the ones that do interest you. View the readme for more information regarding music and visual customization.
Current version is 1.04
Contact me via discord at Kurath#6671 with any questions or comments.
The platforming difficulty rarely goes above about 40 but the puzzle difficulty will vary by player. Due to this, this game may be very difficult to 100% and it is not recommended to go for it unless you enjoy every puzzle type, but instead focus on the ones that do interest you. View the readme for more information regarding music and visual customization.
Current version is 1.04
Contact me via discord at Kurath#6671 with any questions or comments.
Tagged as: Puzzle
Tower_Defense
[3] Likes
Rating: N/A
Difficulty: N/A
Jul 7, 2018
33 Reviews:
Cosmoing
I honestly never thought I would see serious puzzles in fangames, but Kurath proved me completely wrong with this. This is probably the best mix of fangame platforming and puzzles you'll ever get to play. There's 10 different puzzle types and 10 puzzles for each, going in an increasing order of difficulty. You'll have to think pretty hard to solve some of the later puzzles for each type. As a puzzle guy, I honestly had a great time with pretty much everything, and even went back to replay some puzzles to find new solutions. There's a lot of stuff on top of the puzzles, too. Customizable character skins and stage themes, a great soundtrack, the fact you can play the puzzle types in any order, and even some pretty crazy bonus content. A maze generator, a chess avoidance and a pretty serious tower defense game you can spend hours on. There's nothing else I could ask of a puzzle fangame in my opinion, and that's why this gets a solid 10 from me. Everyone needs to give this a shot.
Tagged as: Puzzle
[2] Likes
Rating: 10.0 100
Difficulty: 65 65
Nov 12, 2018
Nearigami
I wanted to write a detailed review for this but honestly I gave up. I just can't put into words how much I love this game and how much I want other people to play it. Kurath is a god and has directly inspired what I make and I heavily and genuinely appreciate him for it. 100% is not for everybody but I gurantee that everyone will at least appreciate the amount of freedom you have and how puzzles ease you into things. Just play it. Read Quof's review if my review doesn't convince you.
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Sep 4, 2018
FictioN4
An incredible puzzle game and one of the best fangames ever. The production value is unreal, with things i never even imagined possible in a fangame. Let's ignore the fact that i could consistently make the game crash 30 seconds after turning it on.
There's 10 styles of puzzles, each with 10 puzzles to puzzle your puzzle yo. Seriously, it's really hard. If you don't have much puzzle experience this will take you a looooong time to complete.
There's also some bonuses which are really cool and people set unbelievably high records on those.
The last thing i want to talk about is that this game is made by Kurath, and Kurath has a damn fine taste in music, with songs that i feel are perfect for ambience but aren't overpowering enough to make thinking about the puzzle hard.
Stellar job mate, well done.
[1] Like
There's 10 styles of puzzles, each with 10 puzzles to puzzle your puzzle yo. Seriously, it's really hard. If you don't have much puzzle experience this will take you a looooong time to complete.
There's also some bonuses which are really cool and people set unbelievably high records on those.
The last thing i want to talk about is that this game is made by Kurath, and Kurath has a damn fine taste in music, with songs that i feel are perfect for ambience but aren't overpowering enough to make thinking about the puzzle hard.
Stellar job mate, well done.
Rating: 10.0 100
Difficulty: 75 75
Jul 11, 2018
xva
rating based on 100%
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
Tagged as: Puzzle
[0] Likes
Rating: 6.0 60
Difficulty: 85 85
Mar 8, 2025
Delicious Fruit
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