3 Reviews:
GaspacoZanis
The eighth game in the series. Refer to my review for the first game about the overall information of these series.
Third game made on December 22, 2012, and not the last one made that day. According to my computer the 6th part of the series was made on 22/12/2012 15:19 ; 7th part on 22/12/2012 15:44 and the 8th part on 22/12/2012 16:04. Yes, if you thought that the 25 minutes difference was kind of too tight, then welcome to this game that was literally created in 20 minutes.
Starting from this game I did not play all games the same day, so now my ratings might a bit more questionable. But also my own experience will be a bit more harsh.
The reason is that we are once again having the same formula as before - needle with difficulty selection, where you can choose hard difficulty to make things a bit harder.
This game in specific has the idea of 6th game, where you needed to go activate hidden trigger to move spikes away from the path to the portal, except for this game we have a new tileset. It might seems as if this is a water section, but no, it is not the case.
Honestly, I did feel like the idea here was not executed that well, the trigger was very obvious and felt a bit filler. The medium mode I am rating as 9 difficulty, and hard mode as 13. The medium mode felt a bit harder than Medium of 5th part but also easier than the Hard mode of the same 5th game. It is kind of easy, having only one optional diagonal, and 2 spike jump, and some general jumping stuff, nothing crazy. Hard mode I rated as 13, reminding me difficulty of the hard mode of the very 1st game and the medium mode of the 2nd game. The orange spikes do not make that much difference, although you will need to do diagonal or the gate jump in the beginning. Also for the last save, maybe beginners might need to know how to time the gate jump and you need to do some jumps a bit carefully. I kind of feel it could be also rated easier. Although it is hard to say if doing to specific kind of gate jumps is harder than 1 reverse diagonal. I do not know. But whatever, I will leave it like this. It is still pretty easy, so it won't take much time.
As for the quality, I kind of felt it was getting a bit more on my nerves. Not because hard, but because it felt more generic than usual. Boring trigger placement, repeating idea from 2 games ago, and hard mode barely changing stuff.
Not that other games are much better, but I had least fun with this one, I guess.
Nothing special as usual.
Would not recommend.
[1] Like
Third game made on December 22, 2012, and not the last one made that day. According to my computer the 6th part of the series was made on 22/12/2012 15:19 ; 7th part on 22/12/2012 15:44 and the 8th part on 22/12/2012 16:04. Yes, if you thought that the 25 minutes difference was kind of too tight, then welcome to this game that was literally created in 20 minutes.
Starting from this game I did not play all games the same day, so now my ratings might a bit more questionable. But also my own experience will be a bit more harsh.
The reason is that we are once again having the same formula as before - needle with difficulty selection, where you can choose hard difficulty to make things a bit harder.
This game in specific has the idea of 6th game, where you needed to go activate hidden trigger to move spikes away from the path to the portal, except for this game we have a new tileset. It might seems as if this is a water section, but no, it is not the case.
Honestly, I did feel like the idea here was not executed that well, the trigger was very obvious and felt a bit filler. The medium mode I am rating as 9 difficulty, and hard mode as 13. The medium mode felt a bit harder than Medium of 5th part but also easier than the Hard mode of the same 5th game. It is kind of easy, having only one optional diagonal, and 2 spike jump, and some general jumping stuff, nothing crazy. Hard mode I rated as 13, reminding me difficulty of the hard mode of the very 1st game and the medium mode of the 2nd game. The orange spikes do not make that much difference, although you will need to do diagonal or the gate jump in the beginning. Also for the last save, maybe beginners might need to know how to time the gate jump and you need to do some jumps a bit carefully. I kind of feel it could be also rated easier. Although it is hard to say if doing to specific kind of gate jumps is harder than 1 reverse diagonal. I do not know. But whatever, I will leave it like this. It is still pretty easy, so it won't take much time.
As for the quality, I kind of felt it was getting a bit more on my nerves. Not because hard, but because it felt more generic than usual. Boring trigger placement, repeating idea from 2 games ago, and hard mode barely changing stuff.
Not that other games are much better, but I had least fun with this one, I guess.
Nothing special as usual.
Would not recommend.
Rating: 1.7 17
Difficulty: 13 13
Jun 2, 2025
Delicious Fruit
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