Crimson Needle 3

Creators: Kale, PlasmaNapkin, Zero-G

Average Rating
9.3 / 10
Average Difficulty
88.7 / 100
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Tags:

Adventure (2) Needle (30) Trap (3) Gimmick (23) Medley (1) Long (8) Trigger (1) x_Floor (5) Secret (1) Masterpiece (3) 100F (1) floor (1) NeedleGimmick (1) Art (1) God (1) 100_Floors (1) SourPls (1) domu_game (2) domu_2_game (1) SPM (1) TheBoys (2) Perfect (1) CNTeleportation (2) Stumble-Like (1) Flow (1) Nasrano-like (1) cn3-like (1) Origin (1) Master (1)

Screenshots

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Creator's Comments:

ActualKale [Creator]
Heyo! At the request of NO ONE I decided to commentate this game.

What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.

I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)

As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.

Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...


Start to 31:

https://youtu.be/bTfBoXZ8cHM

In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.

Golden Maze and Bounce blocks (M and A):

https://youtu.be/vHYouO6Dz6c

Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.

Variety stage (X):

https://youtu.be/83Uzw83j-JM

I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.

Bathhouse (I):

https://youtu.be/Jzy4-bRxS8w

I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.

Blue Puzzle Area (N)

https://youtu.be/2i2u4PIoka4

I BASH pretty hard on the area of the game I like the least.

The Bad House (A):

https://youtu.be/TA2SA4UgRGE

Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.

Triple jump stage (T):

https://youtu.be/eY2DVdHON14

A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.

Blue Tower (O):

https://youtu.be/a3js0LBNYSQ

A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.

Halls of Brilliance (R):

https://youtu.be/T-_FllUFzRU

In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.

Capitalism stage (2):

https://youtu.be/PzLQqIc8p0o

I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.

Wonderful and Green tower (3 and 5):

https://youtu.be/qh3ZsRz9hXI

I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).

Boshy stage:

https://youtu.be/rVKXPFmLhmE

I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..

Floor 70-100:

https://youtu.be/qzYdul5GDJA

Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.

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[28] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2022

116 Reviews:

Kyara
CN3 is undeniably an amazing game with needle that feels amazing to pull off (for the most part), very interesting gimmicks and an honestly very immersive world, with a ton of variety, which is obviously always a plus. Unfortunally there's some specific saves that really tainted my experience with the game. Those saves/areas being Golden Area, Wonderful Area, 74F, 87F, 90F and Green Demon Area, I'd share my opinion on each of them but I feel like that'd be unfair to the game as a whole, since this game is so massive and ~10 saves definitely aren't why I'm slightly underrating this game.Those are only the saves I heavily disliked, but there's several small issues I had with a good portion of saves, most notably the weird consistancy with the difficulty of saves. I know it's definitely hard to balance a save well, specially when dealing with gimmicks which different people will struggle more or less on, but there's some saves in this game where it just felt like I was bashing my head on a wall waiting until I get lucky at one jump. Note: When I played this game, it was way harder than anything I had done in fangames, so this might sound like me just complaining about difficulty, but I think a game with so much hype built around it should at least try to be somewhat accessible, that meaning if your game has long saves, trying to balance out the difficulty is preferrable). Speaking of difficulty, this game does not have a good difficulty curve at all. There's barely anything above 70 difficulty in CN3, and then at the end of Bad End, you come across 90F, which is a huge difficulty spike, with the only thing coming close to that being 87F.
Since I don't want this review to sound only negative, I'll end on a high note. 100F is easily my favorite needle save of all time. It feels satisfying to pull off, the balancing issues aren't major and the fact that I didn't die on pink at all, fluking pink and the last jump of blue shows how fair this save is, ontop of being some of the most fun I've ever had on a fangame.
So yeah, despite some problems, CN3 is absolutely an amazing game that everyone in the fangame community should experience to some extent.

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Tagged as: Needle Gimmick Long x_Floor
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
May 18, 2021
Wifie
The first 30 floors are very good without doubt,but it turns out to be bad in 31 which is a big mix of gimmick. Jumps are annoying , and punishment room is a bad design ever.I couldn't enjoy it.

Well,it's an interesting game at all. I think I should dissipate prejudices of gimmick needle games.( 2021/08/24)

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[2] Likes
Rating: 8.3 83       Difficulty: 90 90
Jul 31, 2020
maxg26
Incredible needle game, as someone who much prefers to play avoidance this got me hooked so hard, i thoroughly enjoyed pretty much every segment of this game aside from a few iffy screens, but that's bound to happen with a project this large, thank you guys for making this game, by far my favorite needle game.

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Tagged as: NeedleGimmick
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
Jul 6, 2019
Nubbington
EDIT/UPDATE: Cleared the true ending of the game (beat floor 100)! What a thrill ride this playthrough has been. I love the feeling of a floor seeming too hard at first, but eventually becoming easier as you play through it. It really feels like Kale designs these rooms with this idea of improvement and consistency in mind. It's what makes the final floors especially quite fun.

I also want to talk about the visuals and music. Of course, the title screen is very well done, as is the case with CN2 as well. Most of the floors have good visuals, and the particle effects are a very nice touch. On the music side, you could say that most of it pleases my sour.

Even though there were some bad screens (very few), I'm still giving a 10/10 because the good ones really help make up for it. Thanks to Kale, Plasma, and Zero for working together on this massive project.

PS: On floor 93, the disappearing platforms at the end to add to the suspense is absolute genius. We need more fun things like this in needle games lol :)




Old review: I'm only on floor 71 right now, so I'll update this review and add more detail (including difficulty rating) once I clear the game. Right now though, it seems incredible. I love the fact that it completely surprised me with the gimmicks and floor 31. The gimmicks are used quite well and I love that you have to spend time thinking about how you're going to clear a screen before playing it. You could almost even call it a puzzle game combined with challenging platforming, which makes for a unique experience when compared to the other two games. Can't wait to play more for the clear.

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[2] Likes
Rating: 10.0 100       Difficulty: 93 93
Jul 4, 2019
DomGamer
Based on true end

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Tagged as: Needle Masterpiece
[1] Like
Rating: 10.0 100       Difficulty: 90 90
Feb 4, 2025