Xynchrome*

Creator: とも

Average Rating
8.3 / 10
Average Difficulty
89.9 / 100
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Tags:

Needle (3) L_Game (2) Decession-Like (2)

Screenshots

  • by Fruitless
  • by tuhkakuppi

15 Reviews:

tuhkakuppi
Similar to Decession in that it's a maze-like L game, but the difficulty is much more uniform in this one. The last couple saves are the hardest ones.

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Tagged as: L_Game
[2] Likes
Rating: 7.0 70       Difficulty: 94 94
Jun 21, 2019
fatherpucci1
save 12 can suck my balls, the rest are fun

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[1] Like
Rating: 9.0 90       Difficulty: 93 93
Oct 13, 2021
notmaxwell
I love it
Visually really appealing, cool tileset with a nice background and some pulsing. Was a bit difficult to see the kid on the very edges of the screen which only mattered for the final save but I was also playing quite late at night so it's possibly my fault. Cool saves aswell and needle design is really nice, no minispikes and 16px placements make it look not messy while staying completely linear. Very clean stuff overall and I'm a big fan of the looks. Pause screen effect gets a special shoutout aswell.
Needle wise this game is incredible. I loved playing through this so much to the point it got addicting and I couldn't stop myself from just coming back to the game for more sessions in a single day- it's really enjoyable to figure out and perform each save, even the final ones. This game has a little bit of everything aswell, there's some saves that revolve around cancel or numpad usage (14, 15) or cancelling into a vine (4,5) and some saves that revolve heavily around quick and tight input strings (12, 13) etc. Some saves have cool utilization of platforms, water or vines aswell. There's genuinely an impressive amount of variance in terms of how each save plays & what it demands of the player. Because of this, figuring out this game and learning what to do is incredibly fun, practicing a save and figuring out what it requires and how to pull off some of these jumps is really rewarding and interesting since almost every save brings some unique-ness to the table. Special shoutouts to saves 6, 7, 10, 12, 13, etc. There's actually a good bit of leniency with some saves in this game aswell so some spots have different strategies (Such as cancelling out of the platform in save 6 compared to 1fing out, or skipping the platform and invert in save 9). The last 4 saves ramp up in difficulty a decent bit, but I don't think it's too severe to where it detracts from the experience. 12 is extremely enjoyable & consistent once you get the hang of it, and 13 utilizes an extremely input-dense and tight vine jump into a drop sphincter and plane, the former of which is quite difficult to get the movements down consistently for a while, but I still commend the save for being unique and interesting- and I found it consistent and enjoyable anyway (But I'm saying this to mention that this save (13) is what i'd consider the most volatile, nevertheless impressive).
My only criticism of this game revolves around the savepoint's hitboxes, you can skip save 12 & 13 by saving in the downwards plane, and for some saves such as 13, 4 or 5 you have to move to the edge of the block past where you can save every attempt, which can cause some extra strain after a while. The savefiles also don't properly show time & deaths. I don't think these are major issues, but the latter of the main two could bother some people quite a lot.
Overall I had a genuine blast playing this game, one of the best times i've ever had playing needle and it never felt like I was stuck or that the game felt tedious. I heavily recommend giving this game a try if interested.

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[0] Likes
Rating: 10.0 100       Difficulty: 90 90
Jun 28, 2026
PlutoTheThing
The design of the saves in this game is incredibly strong, especially in the beginning of the game. Saves 1-11 are all really good, especially 6 and 8, which have some really satisfying jumps that feel amazing to pull off. I also just think there's some good creativity with the usage of vines. water and platforms, making for some pretty neat pathing. The game then takes a pretty harsh turn in save 12, where the difficulty spikes massively and the game takes a shift from a kinda chill game to a brutal test in precision. Save 12 is extremely confusing and can feel so bizarre to play because of how specific your jumps need to be for it to work, but once I understood it I enjoyed it. Saves 14 is the other big standout here and I think this save is great, of the three hard ones in this game (12, 13, and 14) it was definitely my favorite, I just really like this jump and think it feels great to pull off. Really the only downside this game has for me is the final save, which is kinda annoying, but the rest is nearly perfect to me, I think this game is super well made and I think it's a must play for precision needle fans.

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[0] Likes
Rating: 9.5 95       Difficulty: 91 91
Nov 2, 2024
MARCO
This LGame is really fun.
Sadly the game is kinda unbalanced.
Most of the saves are easy, but then you get to save 12 and it is fucking brutal, then save 14 and you kinda die inside.
Anyways, this isnt a big problem because those saves are still really fun lol.

also, last save looks menacing but it is like, way easier than save 14 and 12.


oh and btw, i found 2 skips, on save 3 you can do the double upward plane and skip 2 saves, and in save 13 you can go down and save on the air (inside the plane).

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Tagged as: Needle L_Game
[0] Likes
Rating: 7.4 74       Difficulty: 94 94
Sep 12, 2021