10 Reviews:
Wolsk
Good beginner avoidance. Would recommend.
[1] Like
Rating: 6.7 67
Difficulty: 45 45
Mar 24, 2020
Pigeon
Simple avoidance with not too many surprises in terms of instagib.
Pretty slow paced overall, the attacks are simple to remember.
Pretty slow paced overall, the attacks are simple to remember.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 44 44
Aug 23, 2025
GaspacoZanis
Ouka's attempt in creating old-school type of avoidance on the easier side with more 'chill' vibe. Beaten this one twice - once in 2022 (took me an hour) and now in 2025 as well (took me 10 minutes).
The word I would like to use to describe this avoidance is 'soulless'. Yes, you have avoidance where you constantly have to do something. But in the same time you have extremely basic avoidance with few interesting ideas scattered around (the one with enlarging fruits is pretty cool). And the biggest issue is that balance is all over the place. In the beginning you can have bad RNG on the first burst and on horizontal fruits. Then you have skill-based line part, which is fine if you can manage it, just like I did in my second playthrough. However, those lines are extremely annoying if you get stuck in this avoidance, because the balance of said RNG is all over the place as I have said before, and sometimes you will get harder situations than usual.
Patterns sometimes have RNG followed by them which is not the worst thing but does feel weird in this avoidance. Although even 'pure' patterns feel weird here as well, like the heart pattern is extremely counter-intuitive.
Author sometimes does interesting things with the soundtrack, like you have bunch of rings in the beginning but one that is timed to the music (and thus slows down) and then the whole visual effects do fit to the song.
The issue I have is the attack design. Curving for the chorus seems so out of place and makes everything feel so awkward and clumsy. You do not have a place to breathe and you constantly expect something to be thrown at you.
The red pre-finale is a bit weird aesthetically, I would say. But at least it is easy.
All in all, while I did not like I wanna Zinnia, at least that avoidance felt more polished and more interesting (although it is harder as well). This one, instead, feels extremely boring in itself. Yes, once again, it is not necessarily old-school in the sense that you can just stay and do nothing. But it does not create engaging experience. I tolerated this avoidance second time, but only because I did not get stuck. This avoidance in itself does not manage to create entertaining experience, and I will still stick to my initial judgment of this avoidance from 2022.
You can try this avoidance if you are skilled enough to beat it under 15 minutes, but if you are beginner and wanna do this blind, I just cannot suggest this one. It is not as free as it might seem and time investment is not worth it. You will get stuck and that will be: a) boring ; b) frustrating.
Would not recommend.
The word I would like to use to describe this avoidance is 'soulless'. Yes, you have avoidance where you constantly have to do something. But in the same time you have extremely basic avoidance with few interesting ideas scattered around (the one with enlarging fruits is pretty cool). And the biggest issue is that balance is all over the place. In the beginning you can have bad RNG on the first burst and on horizontal fruits. Then you have skill-based line part, which is fine if you can manage it, just like I did in my second playthrough. However, those lines are extremely annoying if you get stuck in this avoidance, because the balance of said RNG is all over the place as I have said before, and sometimes you will get harder situations than usual.
Patterns sometimes have RNG followed by them which is not the worst thing but does feel weird in this avoidance. Although even 'pure' patterns feel weird here as well, like the heart pattern is extremely counter-intuitive.
Author sometimes does interesting things with the soundtrack, like you have bunch of rings in the beginning but one that is timed to the music (and thus slows down) and then the whole visual effects do fit to the song.
The issue I have is the attack design. Curving for the chorus seems so out of place and makes everything feel so awkward and clumsy. You do not have a place to breathe and you constantly expect something to be thrown at you.
The red pre-finale is a bit weird aesthetically, I would say. But at least it is easy.
All in all, while I did not like I wanna Zinnia, at least that avoidance felt more polished and more interesting (although it is harder as well). This one, instead, feels extremely boring in itself. Yes, once again, it is not necessarily old-school in the sense that you can just stay and do nothing. But it does not create engaging experience. I tolerated this avoidance second time, but only because I did not get stuck. This avoidance in itself does not manage to create entertaining experience, and I will still stick to my initial judgment of this avoidance from 2022.
You can try this avoidance if you are skilled enough to beat it under 15 minutes, but if you are beginner and wanna do this blind, I just cannot suggest this one. It is not as free as it might seem and time investment is not worth it. You will get stuck and that will be: a) boring ; b) frustrating.
Would not recommend.
Tagged as: Avoidance
[0] Likes
Rating: 5.2 52
Difficulty: 42 42
Feb 7, 2025
Delicious Fruit
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