I wanna be the OW

Creator: ゆううつ

Average Rating
6.6 / 10
Average Difficulty
42.3 / 100
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Tags:

Adventure (3) Special (3) Puzzle (1) Collectathon (4)

Screenshots

  • by Cosmoing
  • by Anonymous
  • by Cosmoing
  • by Anonymous
  • by Anonymous

11 Reviews:

YoSniper
This game is absolutely beautiful, brilliant, and well executed. It's a puzzle game like Mario 64 where you collect stars, but you have to collect coins in order to access later stages (and you have to pay EACH time.) Getting hit does not kill you, but costs you coins. The only major downside I see is the grind involved if you get hit a lot. Still the execution is *chef's kiss*.

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Tagged as: Special Puzzle Collectathon
[3] Likes
Rating: 9.5 95       Difficulty: 35 35
May 19, 2023
WoshTheTriangle
I spent 80% of this game grinding coins

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[1] Like
Rating: 4.5 45       Difficulty: 38 38
Mar 29, 2025
Cosmoing
This game can best be described as if Super Mario 64 and Katamari Damacy had a baby and put it in an IWBTG mold; you go around areas with a timer collecting stars and coins, unlocking more areas and so on until you collect every star.

Something that might feel weird to a lot of players is that you don't die in this game, you take damage in the form of losing coins. It feels a bit weird at first but it plays well into the whole concept. You need coins to unlock and enter levels so you won't want to be taking damage. Coins can generally be found everywhere in the stages themselves but some coins are worth more and are a bit off to the side with generally a slight challenge, which ends up making travelling through the stages more fun as you end up doing a lot of routing on the fly to get certain coins and skip some others. This concept can potentially backfire, as if you mess up too much you can end up losing too many coins and going back down to a previous stage to collect coins again. Nonetheless, I ended up enjoying this a lot.

Production value is honestly stellar here. There's nothing particularly fancy or flashy but there's a lot of different tilesets even within a single stage, making everything a lot of fun to explore. The stages themselves are all pretty nice, each having their own theme of sorts. They start somewhat small at 9 screens, which is still pretty big, and going all the way up to above 20 screens. Despite this, the game goes by pretty fast and you never really get stuck on a single stage (except potentially one time, but negative things later). The stars themselves are also pretty fun to find and get, with a good amount of them having a sort of mini-adventure to reach them. The game also comes with a story in the readme, but it's all in japanese so I can't comment on it, but it does seem pretty big. You'll need to find the password to get past the title screen in there (it's not hard, don't worry).

Probably my biggest complaint with this game is the timer. When you enter a stage, you'll get a timer which says how long you get to explore the area until you get kicked out. This is the Katamari Damacy part of the game and it honestly feels pretty pointless for the most part. Stars and coins count save when the timer runs out so it just feels like a forced boot to orbit for no reason but because the feature is there. The only place it feels useful is for the red coin stars, but why not just make the timer on the red coin challenge instead of the whole stage? There's also the keys but you could do the same thing here, and maybe it's not even necessary since the keys aren't that prominent in the first place. It would be a lot better in my opinion if you could freely enter and exit a stage without the timers, and have a separate timer for some of the stars that would benefit it. Another minor complaint is one star in stage 4 involves a japanese puzzle, and if you don't speak japanese you could end up restarting the stage up to 6 times solving it through trial and error. It's not great but it didn't end up putting a huge downer in my overall experience.

I did end up writing a lot about my big downer for the game but it was mostly to hopefully let the maker know what didn't work. Don't get me wrong, this game was awesome to play the whole way through and I would highly recommend it to everyone. I honestly hope the maker makes another game like this but a bit more fleshed out.

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Tagged as: Adventure Collectathon
[1] Like
Rating: 9.0 90       Difficulty: 30 30
Feb 14, 2020
MooMooArmageddon
On paper this could've really worked, a combination of SM64 and Katamari Damacy where you're given a limited amount of time to explore various stages and to collect as many coins and stars as possible.

Too bad it completely fucks it up with 2 baffling decisions.

1. When you touch a killer, it takes away 10 coins, which sounds generous compared to the traditional game over until you realize that the coin counter is global, meaning that if you have a bad run you can lose ALL of your coins. Then it gets worse when you then realize that

2. You need to pay to enter stages, barring the first one. So if you do lose all your coins on a later stage, you need to go back to the very beginning to grind out more coins.

I have no idea what the creator was thinking with those decisions, they pretty much ruin everything that this game has going for it.

Also the game requires a password to play for some reason, which is 1374

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Tagged as: Adventure Special Collectathon
[0] Likes
Rating: 2.0 20       Difficulty: 52 52
Dec 31, 2025
LastTISisLife
What potentially can be a great game ruined with unfriendly in very bad way levels (and the far you get in the game the worse they become honestly) and obnoxious coins system, that is very unforgiving and serves no real purpose over than being tedious and limits your ability to play the game, which is truly shame and never was a good design whatsoever. Playing almost every other adventure would be better experience, i swear

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[0] Likes
Rating: 2.0 20       Difficulty: N/A
Apr 29, 2024