Designer L's Wacky Randventure!

Creator: Designer_L

Average Rating
7.5 / 10
Average Difficulty
57.8 / 100
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Tags:

Adventure (4) Needle (11) Avoidance (5) Gimmick (14) Boss (3) Special (7) Meme (3) x_Floor (5) Visual_Challenge (1) RNG (13) x_Floors (1) SourPls (1) bruh (1) why (1) jimFace (1) Good_game (1) x-Floor (1) needleventure (1) randrandrand-like (2)

Screenshots

  • by NightShark115
  • by ElCochran90
  • by Wolsk
  • by Wolsk

68 Reviews:

Jopagu
Randventure perhaps sounds like a horrible idea. A game where everything from the position of blocks to the player physics is randomized? Blatent intentional luck checks? It sounds like a nightmare. And yet, it turns out to be an incredibly fun experience. The RNG is well tuned, the luck checks aren't a hassle, the gimmicks are creative, and ultimately the unpredictability makes it so much more memorable. I found myself utterly enthralled by the humor and creativity on display. Every screen is just a "what could possibly be next" moment. Nothing overstays its welcome, and its all well put together such that the RNG never feels like a chore. The amount of skill on display makes a complete luck fest feel like a hand crafted experience. Overall, this is an amazing game, and easily recommended for those who like the wackier side of fangames.

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Tagged as: Adventure Needle Avoidance Gimmick Boss Special x-Floor randrandrand-like
[0] Likes
Rating: 9.2 92       Difficulty: 55 55
Feb 30, 2020
kacperniszon
medium, 3:19:39, 1625 deaths

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[0] Likes
Rating: 7.4 74       Difficulty: 57 57
Feb 30, 2020
CanusAntonius
A collection of interesting ideas that get bundled together into a failed experiment, particularly due to generally annoying design and an overload of frustrating saves.

There's always been something interesting about RandRandRand, the difficulty is almost always based on your random generation, you can reset a lot until the screen is pretty easy if you wish. Randventure falls short of this by being difficult no matter what, and it has created a pretty uncomfortable experience that made me want to stop playing multiple times. The main downfall in my eyes is that a lot of it feels like the gimmick has been applied to some awful #jtool screen, the last RNG Save in Room 25 is a good example of this. The random speed room was probably one of the worst things I've ever done in a fangame, especially since you don't get a save before the ending. In general, I think this really struggles from not having more saves, and that the overall difficulty of the game just completely ruined my playthrough.

The idea of randomness is always fun to see in a fangame, but this is one I sadly would not recommend unless you are fairly good at fangames.

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Tagged as: Adventure Needle Gimmick RNG
[0] Likes
Rating: 6.5 65       Difficulty: 60 60
Feb 30, 2020
very_cool
Designer L here, making this game is taking a fucking toll on me. Send help

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[0] Likes
Rating: 0.4 4       Difficulty: 36 36
Feb 30, 2020
popop614
Slapperage

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[0] Likes
Rating: 8.0 80       Difficulty: 59 59
Feb 30, 2020