I wanna escape Endless Nightmare

Creator: alt07

Average Rating
7.0 / 10
Average Difficulty
30.8 / 100
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Tags:

Adventure (5) Trap (2) Gimmick (1) Boss (2) HP (2) Healthbar (1) Collectable (1)

Screenshots

  • by Taprus
  • by Taprus
  • by Taprus
  • by Taprus
  • by Taprus
  • by Taprus
  • by Taprus

17 Reviews:

Taprus
(There are only two difficulties, normal and easy, and I went with easy. I do not know if there are many meaningful differences, there probably are, but I'm rating based on an easy playthrough)

What a cute game! This is an adventure game in the vein of those japanese adventure games of the early 2010s with a health mechanic, unlike most fangames, and in which you gather various collectibles towards your way, between simple health upgrades and other various upgrades you'll need to be able to progress. Let's go through the game and see what it has to offer more concretely.

After going through an introductory cavern area where you familiarize yourslef with the basics (ie that you can damage boost through basically every save and that having shift pressed lets you autofire) you enter a hub which connects to the 4 main stages of the game. In each of these stages, you will collect a player upgrade which is necessary to progress the stage and to collect some health upgrades in the other stages (which you will probably need for the final boss). These upgrades range from very circumstancially useful (like the oxygen upgrade in the water area, which lets you stay in water for longer) to occasionally useful (like the fire shot and the ice shot from the ice and fire areas respectively, which let you destroy cherries or freeze them to use them as platforms (among other uses, but they don't come up often in cases you aren't expected to use these items) to frankly gamebreaking in the best of ways (the dash you get in the wind area lets you, well, dash, which lets you go through saves really fast and is overall quite fun to use). After beating each of these areas, you will be presented with the "final boss". It's not a very tough fight, though he does have a lot of health, so make sure not to die, or youll end up wasting a lot of time. With that done, you've essentially hit the halfway point of the game and.. you're sent back to the start of the game, except everything is buffed. Don't worry though, as you still have all the upgrades you got beforehand, so rushing through what you have gone through already (except buffed) ends up being quite fun, as you get to take full advantage of the collectibles you got previously (though it's mainly abusing the dash which is fun). Without too much delay, you will have beaten the 4 areas again and reached the final stage, where you will actually be forced to make use of the things you've acquired, between having to freeze or destroy cherries, to having to tactically dash or having to damage boost (you aren't forced to damage boost, else it would be impossible had you not collected health upgrades, but the platforming is quite non trivial and it feels expected to damage boost). Apart from the last save however, its not very hard (and that save isnt very hard either once you get it down). At this point you will have left the platforming behind and reached the true final boss. Remember how I said you need the health upgrades for this boss? Well, I was probably exagerating, but I imagine it could be a pain were you to not get them all. Even though all of his attacks only deal 1 damage to you, he has about 2000 hp and has many attacks near the end where you are basically guaranteed to get hit if you are trying to get decent damage. So, uh, don't die? It's still not very hard, I beat it on my first try after all, but it was with 1hp left with all but one of the health upgrades acquired. You beat the boss and the credits roll, gg.

Overall, the only real problems I have with the game is that it never really gets very challenging and that it's overall not very visually appealing (though I think it has its charm). Despite all that, I still managed to mantain me thouroughly entertained through the rough hour it took me to beat this game, so I can't help but reccomend it.

If you want a chill game that won't take much effort from you, there are worse games to pick than this.

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Tagged as: Adventure Healthbar Collectable
[1] Like
Rating: 7.5 75       Difficulty: 30 30
Jul 24, 2020
PlutoTheThing
A truly bewildering experience, this game is extremely strange, in large part due to the fact that you don't really have to play any of it, due to the HP system allowing basically everything in the game to be bypassed with no effort. It's extremely confusing game design doesn't help either, with lots of backtracking for no reason, and replaying slightly buffed versions of the entire game again for no reason. I don't really understand this game at all, and I can't say I really liked it all that much. It's sort of fun to power through everything, but not for more than 5-10 minutes, and this game is much longer than that. There are certainly better beginner games.

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[0] Likes
Rating: 4.3 43       Difficulty: 17 17
Jun 29, 2023
Jopagu
A game with some cool ideas that is made much worse by unnecessary length. The first loop is quite fun, although health pickups make it pretty trivial. The gimmicks are cool and each area feels unique. However, the second loop is boring and pointless, as your health and powerups let you just rush through the areas without having to play the game. The final area sucks, and even with full health the saves are too precise. The final boss is way too tanky, and at the end the attacks are nigh undodgeble, especially since you need to deal damage.

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[0] Likes
Rating: 5.0 50       Difficulty: 30 30
Jun 20, 2022
Chance
Fun adventure game, there's HP system so it's not very hard.

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Tagged as: Adventure
[0] Likes
Rating: 8.0 80       Difficulty: 40 40
May 23, 2021
CanusAntonius
Rating based on Easy Mode, Normal is much harder and quite less fun as well.

An interesting adventure game on the easier side that establishes the player with a health bar which can be increased with collectibles throughout the main stages. The hub consists of four areas with a boss and powerup within each. These powerups will help you collect additional health upgrades throughout the hub areas. The boss of each area is simple enough, be sure to use the in-game autofire which is used by pressing Shift+Z. After beating all four areas, you can fight a boss, which upon completing it starts the second half of the game.

In the second half, you replay the four different hub worlds, which have now been buffed. However, you maintain the powerups from your original playthrough of them, so you can easily complete each area and obtain the hearts once again (those you already got can now be collected again). The bosses of the four areas are also buffed somewhat as well. Upon beating the four areas again, you will unlock access to the final area of the game.

The final area has a higher difficulty and requires you to use every powerup's mechanic in order to complete it. I found this stage rather annoying in some parts, requiring very specific usage of sprinting or lucky shots with bullets. In the end, you will be met with the final boss of the game, a buffed version of the mid-way boss that has double the health. I'd recommend you have all the health upgrades in the game if you want this fight to be easier.

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Tagged as: Adventure Boss HP
[0] Likes
Rating: 7.0 70       Difficulty: 30 30
Jul 26, 2020