Panasonic Bluray

Creator: KittyGame

Average Rating
8.7 / 10
Average Difficulty
52.6 / 100
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Adventure (20) Needle (19) Avoidance (17) Gimmick (18) Boss (12) Story (3) x_Floor (7) x_Floors (1) Art (1) Beginner_Friendly (1) HHGregg (5) Council_approved (2) needleventure (2) production_value (1)


  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame

Creator's Comments:

KittyGame [Creator]
Version 1.05A with Yoshi Fart SFX by dono (has debug on):

GMS1.4 Source Code:

Message me on Discord if you have question about anything and everything regarding this game. KittyGame#6527

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Tagged as: Adventure Needle Avoidance Gimmick Boss HHGregg
[3] Likes
Rating: N/A       Difficulty: 45 45
Feb 9, 2021

68 Reviews:

Panasonic Bluray is the latest in KittyGame's rise to fame, their latest solo game since... CRT Needle! Though I cannot speak for the quality of that game, I can certainly speak to the quality of this one. This classic in the making hearkens back to the times of those old, charming 100 floor games of the past and reimagines the tried-and-true with the something-new. Combining humor with a unique spin on the classic design of old and some of the most gorgeous visuals I have ever seen makes Panasonic Bluray a game to remember.

There are 80 floors to traverse, every 10th floor naturally being a boss fight. Aside from those boss fights, it's all needle, baby - gimmick needle, in most cases. Though there are a couple cases of known gimmicks, most everything is totally new to me, though perhaps not put to as much use as I'd like. Of course, given the length of each floor and the amount of floors per stage, that's an understandable issue that sort of just comes with the territory. Nonetheless, every gimmick is fleshed out well enough that I never felt as if any one gimmick didn't really earn its keep. Instead, each floor is memorable and enjoyable thanks to their given gimmick - aside from one.

Floors 51-59 I found to be the lowest point of the game (I'd also include floor 60 here, but it's to be nerfed) thanks to a foolish design choice concerning low-gravity. When you design with low-gravity, the most pleasant way to do so is to utilize the increased reach of jumps - or, that's what I prefer, at any rate. What I don't prefer is forcing awkward low jumps that are further aggravated by this low-gravity. This quirk of these floors made for an especially irritating time that was worsened by the fact that it came out of nowhere. While the previous stage was certainly an increase in difficulty, it was nothing compared to the low-grav limbo. There are screens without low-gravity, but I found these to be irritating as well thanks to the choice of cramped design. This stage stands out as the abrupt difficulty spike that throws the difficulty curve all to hell, with nothing beyond giving me as much trouble as this stage did.

Now then, that's all I have to say in the negative. If you'll excuse me, I'd like to return to the positive once more.

The story is short and sweet, funny and care-free, memorable and comforting, and other such couplets of adjectives. It takes itself serious despite the few jokes here and there (as well as references), but otherwise the game plays it straight whilst still knowing its having a laugh. I was reminded quite a bit of I Wanna Save My Boy, though that game knocks the humor up several notches and refuses to ever take itself seriously, something to its detriment. Not so, here. The closing words between you and THEM are humorous and warm, making the journey overall mean far more than if it just ended with some throwaway joke.

Despite being the first thing I mentioned, the last thing I'd like to discuss are the bosses - and that's more or less how I feel about them. While they're all fairly pleasant, they're nothing to write home about. I would call them all great, but they are merely the breaks between what makes up the meat of the game. There are two exceptions: Floor 60, and the final boss. Again, I won't discuss Floor 60, but I'll have you know I was quite irritated with it, quite! Anyways, the final boss is KittyGame's best attempt at a boss. It's a fairly easy battle, but I found it to be a lot of fun despite its relative simplicity. The visual flair combined with the well-designed attacks make this a memorable send-off for the memorable gameplay of Panasonic Bluray

It's only been out a few hours, but seemingly everyone has given this game a go by now. If you're not apart of everyone, then I suggest you take a look at KittyGame's finest game yet. It's short and sweet, and though there are a couple bumps along the way, they're not enough to ruin what is one excellent ride.

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Tagged as: Adventure Needle Gimmick
[3] Likes
Rating: 8.5 85       Difficulty: 53 53
Feb 9, 2021
The dog avoidance RNG start is bruh. The rest of the game is fantastic. The platforming got really good near the end too, which I loved.

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[2] Likes
Rating: 8.5 85       Difficulty: 52 52
Oct 26, 2022
Review and Ratings based on Ver. 1.10.

Right off the bat, this is the best floor-based Adventure game that I have played. The visual design of the entire game is amazing, and really shows the amount of passion that KittyGame put into their work. The gameplay is way more exciting than your traditional floor game, to the point that this clearly knocks stuff like Blowgame or Churatch out of the water completely. The bosses are pretty fun as well, with one of them being a quiz and another a short avoidance, alongside some normal ones as well. Upon release, this game was mentioned to be quite more difficult than people expected, however, based on the updates and playing it now, I think KG has made it quite smooth in the end. The final boss especially seems to be a lot less of a difficulty jump now, and I was able to beat it in just a few minutes as someone who's not that good at bosses, in fact Planterra actually took me way longer to beat due to its final phase. If I had one complaint about the game, it would be about the visibility issues in the next-to-last stage, alongside the random bullet bills that appear in it.

Overall, Panasonic Bluray proves that the floor-based style has incredible potential if brought to the modern era. Kale managed to revolutionize the Needle genre with it, and now KG has done the same for Adventure, well done!

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Tagged as: Adventure Avoidance Gimmick Boss Story x_Floor Art
[2] Likes
Rating: 9.0 90       Difficulty: 46 46
Aug 24, 2022
Final boss is too fxxking hard

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[2] Likes
Rating: 9.0 90       Difficulty: 55 55
May 14, 2021
Rating based on version 1.05, back when the last boss wasn't nerfed yet.
An interesting adventure-like floor game that comes with a simple story to justify your journey. It consists of 80 floors of needle, equally divided across 8 stages, each of which has a very distinctive theme and set of gimmicks. In other words, despite being a little long, it displays enough variety to not feel repetitive in the slightest. The visuals are really pretty, the music choices are nice, and there are some nice visual/audio effects to make things livelier. Also, the death sound is low, which is always appreciated. There's just a lot to appreciate here.
Yet, I really didn't have a good time with it. I can blame half of it on my computer lagging for no reason, but even after it stopped lagging, I still wasn't having a good time and I don't know why. I really didn't enjoy my playthrough at any point, and I don't know if I just wasn't in the mood to play a fangame or if there's really something gross in the level design that I can't quite put into words.
I can, however, confidently say that the last boss is absolutely horrendous. Everything about it is simply disgusting. The visuals are gross. The projectiles don't have an outline, so some of them just blend in with the background or the foreground, which obviously make them really hard to see. The boss helps with the visual pollution by being painted in colors just as bright as his own projectiles, which makes it very difficult to tell which one is which. Especially annoying are the hand projectiles, which easily blend in with the black outline of the boss, and the pink spikes that seem to be somewhat transparent. My eyes hurt. But the balance is gross too. 'Pepper' is a gross curving attack that sometimes just seems to gravitate towards you. Depending on how the projectiles are set up, there's just no reliable way of avoiding this thing. 'Burst' has some amazing wall potential. In fact, every time I hear that voice announcing 'Burst', I can't help but remember I wanna be the Burst, which is just as gross. Then, there's the hands. I hate those hands. They shoot some black projectiles that move at a snail's speed, which in turn gives wall potential to every other attack in the fight - 'Rocket', 'Laser' and 'Spikes', while doubling the wall factor for 'Burst' and 'Pepper'. Then, there's the second phase, which forces you to approach the wall in order to attack. While you are near the wall: 'Burst' becomes an instant kill 50% of the time; 'Rocket' becomes a jumpscare - you better move away before the projectiles start to spawn; at least 'Pepper' becomes slightly more bearable, since the projectiles don't spawn right beneath your feet; but, in exchange, 'Spikes' spawns closer to you, which enables walling potential for that attack too. Without the hands, 'Laser' is kind of a freebie, though it can be annoying when it covers the spot you were supposed to be standing on. The entire thing is just a disgrace. I hate this boss.
The other bosses are there, I guess. There are a few normal bosses, which are kind of nice, with a decent variety of attacks. Then, there's an avoidance, which is alright. It's short enough to not make you hate life, even though the beginning is a little gross (Or maybe my strats are just bad. In this case, I don't really know). Finally, there's a quiz boss. I consider quiz bosses bad by default, but this is as good as a quiz boss can be. The questions are fangame-related, which is the best possible topic for a fangame quiz (After all, it's kind of a given that fangame players would know stuff about fangames) and, even if you fail, you can beat this boss fairly easily in a trial-and-error fashion. Even after you fail the first question, you still have a few seconds before you die, during which you can shoot at random to find out the responses to the next questions, should you choose the brute force strategy. I don't think it gets much better than this. All the bosses have a meme-like visual style, which looks ugly but kind of fits with the lighthearted story, I guess.
Finally, there are a couple more things to mention about the plaforming. For one, the water physics feel a little too floaty. However, the underwater segments don't quite require any precise maneuvers, so I think it's fine. Also, the gravity inversion segments were pretty iffy.
Anything else I want to mention? I don't think so. I feel bad. I really thought I would enjoy this game a lot, but it seems that wasn't the case. I will skip the recommendation section of the review. I don't think that this game's issues warrant a 'not recommended' but, on the other hand, I really don't feel like recommending it either. It's one of those games I really didn't enjoy but, save for the last boss, I can't really name a reason why. It's been a while since I've played one of those.

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Tagged as: Adventure Needle Avoidance Gimmick x_Floor
[2] Likes
Rating: 8.0 80       Difficulty: 55 55
Apr 20, 2021