Creator's Comments:
RandomErik [Creator]
"Do you think God stays in heaven because he, too, lives in fear of what he's created here on earth?"
- Robert Rodriguez, Spy Kids 2: Island of Lost Dreams
- Robert Rodriguez, Spy Kids 2: Island of Lost Dreams
Tagged as: god_has_abandoned_us
[12] Likes
Rating: N/A
Difficulty: N/A
Feb 23, 2021
74 Reviews:
Bob
Not enough bosses that shoot vaginas at you but still pretty cool I guess
[16] Likes
Rating: 8.0 80
Difficulty: 60 60
Feb 20, 2021
YaBoiMarcAntony
This game is a disappointing mess of random garbage, and I don't know why so much effort was put into making this
instead of something that is actually fun. When I heard that Egg and Pieceofcheese were working on a new game....
Sorry, wrong game.
I Wanna Burnmind reminisces on the past absurdities of I Want, Hereditary Baldness, and other such infamous classics, managing to surpass all of them. I Want is quite a special game to me thanks to its exercise in entropy and exceptional variety in design, so as such, I did not expect to go into Burnmind loving it as much as I did. I expected to love it, of course, but I did not think it would go beyond its obvious inspiration as it so impressively manages to do. RandomErik should be commended for their efforts in Burnmind, touted as one of the greatest makers in the community.
But why? What about this seemingly nonsensical pile of randomness deserves to be so highly praised, and why shouldn't the creator be burned at the stake for their crimes against God?
Well, for one, there is almost nothing nonsensical about Burnmind. Sure, a couple screens stand out as particular exceptions, but most everything here has a sense of order and professionalism to it all. Though the presentation is one of chaos and ludicrousness, that which can be found underneath is anything but. I found myself breezing through each screen, quickly getting a grasp of most every idea on display and mastering it well enough to play through what was expected of me. Somehow, Erik managed to create controlled chaos, to illuminate the abstruse, to make understandable the completely illogical. Everything felt like it was just made for me, like this impossible world you're thrown in cares for you and wants you to succeed. Aside from a couple screens, I felt like I was being carried along and taught what to do, and that whatever unseen force made all this happen was able to assure my success through easily understandable levels.
This particular aspect of Burnmind is, in my opinion, what truly makes it stand out from its predecessors. While I Want is a car crash in motion, Burnmind is some unintelligible being guiding you through Lovecraftian horrors, showing you the way through its own world's impossible geometries and bringing you back home. The closing text is Burnmind speaking to you, letting you know that you're someone unique, a person not inclined to choose the reasonable or typical - instead, you are someone willing to go off the beaten path and explore the horrors of the unknown. As such, Burnmind rewards you by carefully leading you through this insane world and allowing you to take joy from the chaos. And in the end, though there may be no sanity here, Burnmind leaves you with the knowledge that this is a caring world, one that may seem rough and abrasive but is really loving and wants you to explore it. Such an odd world knows that it is not a welcoming one, but it cannot change that - it can only be as welcoming as it can to those brave enough to plunge into its depths.
Perhaps that is a naïve belief. Though it may be such to me, who's to say it will be so to anyone else? Perhaps I am alone in this belief of mine that Burnmind has few sharp edges, but that is just how life is. What appears to you as harsh and acerbic could seem warm and accepting to me. What looks like an inconspicuous cumulonimbus instead appears to me as Ireland flying in the sky.
So as you look on into the sky at the closing of the game and see a kid-covered cloud, you realize that this supposedly loving world was something only you saw, that it was merely through your humanity that you happened to find the patterns in what was almost certainly nothing more than a series of abstract numbers and code. Or maybe that's not the truth? Maybe there is order here, perhaps this really was all dictated by some omniscient being and you are simply lucky enough to see through the cracks and find this great truth.
But the truth is, it's just a game. Whatever meaning you bring to it is defined by your person alone and has nothing to do with the game itself. Burnmind, to me, is a shambling mass of different ideas and concepts which somehow manages to present each of them clearly and without any sort of conflicting ideals. While I Want is a brilliant trainwreck in progress, Burnmind is the dappled seaborne clouds above, appearing both beautiful in its own right and offering spectacular sights to anyone willing to let their mind wander. Burnmind is a masterpiece, one that I will certainly remember in ten years time whether or not it believes that to be the case.
instead of something that is actually fun. When I heard that Egg and Pieceofcheese were working on a new game....
Sorry, wrong game.
I Wanna Burnmind reminisces on the past absurdities of I Want, Hereditary Baldness, and other such infamous classics, managing to surpass all of them. I Want is quite a special game to me thanks to its exercise in entropy and exceptional variety in design, so as such, I did not expect to go into Burnmind loving it as much as I did. I expected to love it, of course, but I did not think it would go beyond its obvious inspiration as it so impressively manages to do. RandomErik should be commended for their efforts in Burnmind, touted as one of the greatest makers in the community.
But why? What about this seemingly nonsensical pile of randomness deserves to be so highly praised, and why shouldn't the creator be burned at the stake for their crimes against God?
Well, for one, there is almost nothing nonsensical about Burnmind. Sure, a couple screens stand out as particular exceptions, but most everything here has a sense of order and professionalism to it all. Though the presentation is one of chaos and ludicrousness, that which can be found underneath is anything but. I found myself breezing through each screen, quickly getting a grasp of most every idea on display and mastering it well enough to play through what was expected of me. Somehow, Erik managed to create controlled chaos, to illuminate the abstruse, to make understandable the completely illogical. Everything felt like it was just made for me, like this impossible world you're thrown in cares for you and wants you to succeed. Aside from a couple screens, I felt like I was being carried along and taught what to do, and that whatever unseen force made all this happen was able to assure my success through easily understandable levels.
This particular aspect of Burnmind is, in my opinion, what truly makes it stand out from its predecessors. While I Want is a car crash in motion, Burnmind is some unintelligible being guiding you through Lovecraftian horrors, showing you the way through its own world's impossible geometries and bringing you back home. The closing text is Burnmind speaking to you, letting you know that you're someone unique, a person not inclined to choose the reasonable or typical - instead, you are someone willing to go off the beaten path and explore the horrors of the unknown. As such, Burnmind rewards you by carefully leading you through this insane world and allowing you to take joy from the chaos. And in the end, though there may be no sanity here, Burnmind leaves you with the knowledge that this is a caring world, one that may seem rough and abrasive but is really loving and wants you to explore it. Such an odd world knows that it is not a welcoming one, but it cannot change that - it can only be as welcoming as it can to those brave enough to plunge into its depths.
Perhaps that is a naïve belief. Though it may be such to me, who's to say it will be so to anyone else? Perhaps I am alone in this belief of mine that Burnmind has few sharp edges, but that is just how life is. What appears to you as harsh and acerbic could seem warm and accepting to me. What looks like an inconspicuous cumulonimbus instead appears to me as Ireland flying in the sky.
So as you look on into the sky at the closing of the game and see a kid-covered cloud, you realize that this supposedly loving world was something only you saw, that it was merely through your humanity that you happened to find the patterns in what was almost certainly nothing more than a series of abstract numbers and code. Or maybe that's not the truth? Maybe there is order here, perhaps this really was all dictated by some omniscient being and you are simply lucky enough to see through the cracks and find this great truth.
But the truth is, it's just a game. Whatever meaning you bring to it is defined by your person alone and has nothing to do with the game itself. Burnmind, to me, is a shambling mass of different ideas and concepts which somehow manages to present each of them clearly and without any sort of conflicting ideals. While I Want is a brilliant trainwreck in progress, Burnmind is the dappled seaborne clouds above, appearing both beautiful in its own right and offering spectacular sights to anyone willing to let their mind wander. Burnmind is a masterpiece, one that I will certainly remember in ten years time whether or not it believes that to be the case.
Tagged as: Gimmick
Visual_Challenge
[13] Likes
Rating: 10.0 100
Difficulty: 55 55
Feb 21, 2021
Skulldude
if u have epilepsy or you easily get motion sick, u might wanna reconsider wanting to play this game. otherwise, go in with a clear conscience and expect the best and the worst. i loved every second of it, but it is rather abrasive and out there at times, and drawing a lot of similarities and inspiration from games like I Want and Hereditary Baldness 2. incredibly creative and fun all throughout.
[7] Likes
Rating: 9.7 97
Difficulty: 62 62
Feb 20, 2021
ninefourone
a genuine masterpiece. i absolutely love this
[6] Likes
Rating: 10.0 100
Difficulty: 58 58
Nov 9, 2021