Creator's Comments:
renex [Creator]
The goal of this simple action game is to catch the moving clown
by clicking with your mouse on him. Whenever you succeed your
score it raised. But watch out, the clown will also move faster.
How high a score can you get?
[7] Likes
by clicking with your mouse on him. Whenever you succeed your
score it raised. But watch out, the clown will also move faster.
How high a score can you get?
Rating: N/A
Difficulty: 55 55
Jan 29, 2022
33 Reviews:
Jopagu
Catch the Clown is an incredible tech demo, and a decent game. I think it's worth noting that you should go into this like a tech demo, cause if you just pay attention to the gameplay the ratings on this might feel a point or two too high.
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
[3] Likes
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
Rating: 8.5 85
Difficulty: 55 55
Aug 4, 2022
CanusAntonius
I honestly am not sure what I just played, this really does not feel like it was made in a Gamemaker 8 engine. There are so many extravagant and subtle details going on here, such as an insane intro cinematic, reflective tiles, and visual effects that I think this is one of the best-looking fangames. Some of the platforming does feel a bit lower than everything, but to make up for it you get some insane segments that aren't present in any other fangames.
I think this is a real step in evolution for what fangames can be capable of, this feels like a proper showcase for renex's engine, as well as a museum of different effects and visuals that makers can be inspired by. To say it again, the game also has reflective tiles, which I think is one of the coolest tilseets I have ever seen. The bosses are also very interesting as they are different than normal works, so it's worth playing to experience them.
Definitely recommend this one.
[3] Likes
I think this is a real step in evolution for what fangames can be capable of, this feels like a proper showcase for renex's engine, as well as a museum of different effects and visuals that makers can be inspired by. To say it again, the game also has reflective tiles, which I think is one of the coolest tilseets I have ever seen. The bosses are also very interesting as they are different than normal works, so it's worth playing to experience them.
Definitely recommend this one.
Rating: 8.8 88
Difficulty: 55 55
Mar 28, 2022
Phooey
Rating based on Normal 100%
One of the most charming and polished fangames out there. You should give it a try if you haven't already, for sure.
Although, to be fair, most of the charm will be lost on you if you aren't at least a LITTLE experienced with Game Maker, or its many "example" games. Sad to see that there wasn't a reference to that one platformer example, at least not from what I can tell, but the rest more than make up for it. I really enjoyed a majority of the platforming in this game, incorporating puzzle elements and more than just jumps.
However, the worst part of the game in my opinion, comes right at the end. The final boss has a lot of good elements, but is otherwise kind of a mess in some areas. The first phase is alright, nothing too challenging though I feel it relies on RNG a little too much during the "Get!" and "Shoot!" at the clown bits. It's a very short and easy phase however, so this isn't a huge issue. My issue comes in the second phase, when you control the plane.
The phase begins with you getting an extra life from three enemies before the boss truly starts. First problem: this is the only time during this phase you can get an extra life. It feels like a wasted gimmick, oddly enough? Why allow the player to get a 1-UP if you're only going to use it at the very beginning of the fight? It seems pointless when just making the player start with one more life than usual would achieve the same effect, and waste less time.
Second problem: you are unable to restart until you run out of lives. If you lose a life during the first bit of the fight (which is the hardest part of the phase), you just have to either stick it through and hope you don't choke later or throw yourself into bullets until you die. Very annoying.
Third problem: The first part features many attacks going off at once, and is pretty chaotic (and slightly random)_in this regard. Worst attack being the red-ball laser that is sometimes shot out of the main boss. It's a very quick attack, happens with no build up, and is basically unreactable in some situations. What's so weird to me is that the second part has a similar attack (the darts), yet they're significantly slower and you even get a red crosshair indicator to let you know it's about to happen? And even then, it's extremely well choreographed anyways so it's the one attack where I'd say the crosshair isn't necessary? Personally, I would add crosshairs to the red ball laser during the first part.
Other than that hiccup, it's a great game with plenty of good jokes and is DEFINITELY worth your time, especially if you're a maker.
[3] Likes
One of the most charming and polished fangames out there. You should give it a try if you haven't already, for sure.
Although, to be fair, most of the charm will be lost on you if you aren't at least a LITTLE experienced with Game Maker, or its many "example" games. Sad to see that there wasn't a reference to that one platformer example, at least not from what I can tell, but the rest more than make up for it. I really enjoyed a majority of the platforming in this game, incorporating puzzle elements and more than just jumps.
However, the worst part of the game in my opinion, comes right at the end. The final boss has a lot of good elements, but is otherwise kind of a mess in some areas. The first phase is alright, nothing too challenging though I feel it relies on RNG a little too much during the "Get!" and "Shoot!" at the clown bits. It's a very short and easy phase however, so this isn't a huge issue. My issue comes in the second phase, when you control the plane.
The phase begins with you getting an extra life from three enemies before the boss truly starts. First problem: this is the only time during this phase you can get an extra life. It feels like a wasted gimmick, oddly enough? Why allow the player to get a 1-UP if you're only going to use it at the very beginning of the fight? It seems pointless when just making the player start with one more life than usual would achieve the same effect, and waste less time.
Second problem: you are unable to restart until you run out of lives. If you lose a life during the first bit of the fight (which is the hardest part of the phase), you just have to either stick it through and hope you don't choke later or throw yourself into bullets until you die. Very annoying.
Third problem: The first part features many attacks going off at once, and is pretty chaotic (and slightly random)_in this regard. Worst attack being the red-ball laser that is sometimes shot out of the main boss. It's a very quick attack, happens with no build up, and is basically unreactable in some situations. What's so weird to me is that the second part has a similar attack (the darts), yet they're significantly slower and you even get a red crosshair indicator to let you know it's about to happen? And even then, it's extremely well choreographed anyways so it's the one attack where I'd say the crosshair isn't necessary? Personally, I would add crosshairs to the red ball laser during the first part.
Other than that hiccup, it's a great game with plenty of good jokes and is DEFINITELY worth your time, especially if you're a maker.
Rating: 7.0 70
Difficulty: 56 56
Feb 13, 2022
Skulldude
It's very interesting to see this kind of fangame nowadays with how heavily established each genre's standards have been, seeing this is a real breath of fresh air, and feels like it was made by someone who has a lot more experience than most makers as well as someone who has much more to offer than he leads on.
Renex never ceases to surprise me with his technical skills and general domination over anything related to GameMaker itself, I don't know anyone who has gone to the same extent that he has on studying through it and putting what he learned to work for his benefit and making fangames, out of everything else he could be doing, in the most efficient way he can. And it certainly shows in the style this game goes for, shooting for a certain nostalgic aesthetic as a sort of homage to older PC games from the early 2000's or 90's, and still keeping it chock full with stunning production and pure eye-candy all throughout.
I can't wait to see more out of this maker, who came into the community out of nowhere dropping fantastic games one after the other, with entirely different concepts and themes than what the community aims for. The variety in his portfolio is something I respect a lot, helping to build a lot of his own character in an incredibly short amount of time.
Highly recommend this game along with everything else made by Renex, specially if you're looking for a good and chill time with a game that tries something completely different in each screen. Definitely one of the makers I look up to the most in the community.
[3] Likes
Renex never ceases to surprise me with his technical skills and general domination over anything related to GameMaker itself, I don't know anyone who has gone to the same extent that he has on studying through it and putting what he learned to work for his benefit and making fangames, out of everything else he could be doing, in the most efficient way he can. And it certainly shows in the style this game goes for, shooting for a certain nostalgic aesthetic as a sort of homage to older PC games from the early 2000's or 90's, and still keeping it chock full with stunning production and pure eye-candy all throughout.
I can't wait to see more out of this maker, who came into the community out of nowhere dropping fantastic games one after the other, with entirely different concepts and themes than what the community aims for. The variety in his portfolio is something I respect a lot, helping to build a lot of his own character in an incredibly short amount of time.
Highly recommend this game along with everything else made by Renex, specially if you're looking for a good and chill time with a game that tries something completely different in each screen. Definitely one of the makers I look up to the most in the community.
Rating: 9.5 95
Difficulty: 55 55
Jan 31, 2022
Delicious Fruit
Download Game