I Wanna Catch the Clown

Creator: renex

Average Rating
8.5 / 10
Average Difficulty
53.6 / 100
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Tags:

Adventure (7) Needle (3) Avoidance (2) Trap (6) Gimmick (2) Boss (6) Special (3) Story (1) IWT (5) Clown (1) Car_Music (2) car (1)

Screenshots

  • by renex
  • by renex
  • by renex
  • by CanusAntonius
  • by SteelMelody

Creator's Comments:

renex [Creator]
The goal of this simple action game is to catch the moving clown
by clicking with your mouse on him. Whenever you succeed your
score it raised. But watch out, the clown will also move faster.
How high a score can you get?

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[7] Likes
Rating: N/A       Difficulty: 55 55
Jan 29, 2022

31 Reviews:

CanusAntonius
I honestly am not sure what I just played, this really does not feel like it was made in a Gamemaker 8 engine. There are so many extravagant and subtle details going on here, such as an insane intro cinematic, reflective tiles, and visual effects that I think this is one of the best-looking fangames. Some of the platforming does feel a bit lower than everything, but to make up for it you get some insane segments that aren't present in any other fangames.

I think this is a real step in evolution for what fangames can be capable of, this feels like a proper showcase for renex's engine, as well as a museum of different effects and visuals that makers can be inspired by. To say it again, the game also has reflective tiles, which I think is one of the coolest tilseets I have ever seen. The bosses are also very interesting as they are different than normal works, so it's worth playing to experience them.

Definitely recommend this one.

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Tagged as: Adventure Trap Boss Special IWT
[2] Likes
Rating: 8.8 88       Difficulty: 55 55
Mar 28, 2022
iluvfroggieRETURNS
Jumping frog good I love the frog they jump with you just like friend they are very nice sometimes they hurt you but it's okay they didn't mean to they are just happy and jumping like all good frog

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[1] Like
Rating: N/A       Difficulty: N/A
Dec 20, 2023
PlutoTheThing
Super interesting game, it features a few simple gimmicks/enemies and uses them throughout in strange ways. The game is super unorthodox, there's a random car chase minigame in the middle, the final boss is super weird, and the aesthetic and general platforming is pretty random without any rhyme or reason. Despite this, I think almost everything here is quite good, and makes for one of the strangest and most fascinating fangames I've ever seen! Definitely worth looking into.

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[1] Like
Rating: 8.7 87       Difficulty: 42 42
Jun 17, 2023
LastTISisLife
Based on Normal. Weird game. I really like visual presentation, but gameplay misses me for the most part. Car stage was a jammer tho and i like first phase of final boss

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[1] Like
Rating: 6.2 62       Difficulty: 45 45
May 28, 2023
SteelMelody
Rating based on Normal 100%

First adventure clear and a blatantly charming one. I really like the Game Maker 1.0 assets and 3D animation: there is quite a lot of production quality with a good set list of songs.

Most gimmicks play like simple enemies in an old Game Maker title: which is obviously what it's going for. They're easy to wrap your head around and come back in entertaining ways (I especially liked the frog puzzles, which had just the right amount of jank to be fun to work with. Certainly more interesting than simple swapping blocks!)

Although some gimmicks fall out of use in the later screens, I found out I missed them when the game picks up in the second half, where more standard trigger and trap fare are commonplace. The traps that do show up are well placed, especially when on a particular screen, they tend to hit you on the backtracking path. Hilarious the first few times, though.

For the few gripes I do have, they're few and far between. The frogs croak every time you jump or double jump: which can be extremely distracting especially in one water screen where the frogs are near the end: you'll be hearing them the whole screen. Judging by the overall charm of the game though, I wonder if this is intentional?

The butterfly room was one of three rooms I disliked, especially when some platforms look to be the intended path (but the actual path is so much simpler: having what looks like a super complex platform ride at the end of a save is pretty offputting.) I would also dock a bit for the one of the diamond screens, which has the "gimmick" of very precise jumps (but they're nerfed significantly due to the spike sprites. I still think a double corner at the start of a save isn't that great.) I would also dock just a bit for the final boss being a bit lackluster.

Overall, Catch The Clown is a memorable platformer with gimmicks I'd love to see used more, especially the frogs! If you like old Game Maker aesthetics given new breath, it's worth a shot!

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[1] Like
Rating: 8.5 85       Difficulty: 52 52
May 18, 2023