Creator's Comments:
gafro [Creator]
This is a studio port of one of my I Wanna Maker needle maps named 'Blueberry Mochi' which consists of a single long save, with some visuals touches.
Made this for those who have random lag spikes in IWM or just prefer playing regular fangames instead of IWM.
Thanks to Kyara for asking me to make studio port of the original map.
Made this for those who have random lag spikes in IWM or just prefer playing regular fangames instead of IWM.
Thanks to Kyara for asking me to make studio port of the original map.
Tagged as: Needle
[2] Likes
Rating: N/A
Difficulty: N/A
Sep 1, 2022
12 Reviews:
KpecTk
Amazing needle consistency test, I really like the deco and atmosphere of this needle and I was very surprised to find out that now it is a truly full-fledged game (if I may say so). The complexity is phenomenal and it's a pity that I can't really appreciate the complexity, for the sake of this review I registered on the site, good luck to everyone :^
[4] Likes
Rating: 8.0 80
Difficulty: 85 85
Sep 2, 2022
PlutoTheThing
There's things I like and things I don't like about this save, while it is a fun consistency test at it's core, which is a fun save archetype for me, personally I think there's quite a few annoying things, such as the pretty bad balancing, some jumps are super hard while others are basically non-existent. Screen 1 ends with a forced 5 frame gate which is sort of just annoying, the ledge after it would have been fine enough, and screen 2 starts with a 6 frame diamond, which is definitely unpleasant especially when you die to it 6 times in a row. My biggest issue is the ending, which has a filler screen and then an upwards sphincter at ground level, by far the hardest jump of the save, at least for me. In spite of these issues there are things I like, there's a cool jump on screen 2 with a double diagonal into a weird drop t-bone, and the first half of screen 1 is really nice. I definitely didn't have the best experience but it was somewhat positive, so I definitely don't regret trying it out.
[3] Likes
Rating: 5.3 53
Difficulty: 84 84
Aug 31, 2023
Kazzalazzadingdong
I was way too harsh on this game the first time around. I disagree with the final jump conceptually, but the rest of the game has quite a bit of good needle to offer, despite it being slightly keyboard dependant. It's great stuff, probably just not ideal for a "new hardest" which is the context I played it in.
[2] Likes
Rating: 6.0 60
Difficulty: 92 92
Feb 14, 2023
notmaxwell
this version is harder than a maker clear, as there's no directional 1f tap fix and the fruit jump on scrn2 benefits heavily from such, alongside numpad rarely even let me do cancels \ 1fs here, and almost always ignored my inputs and did a 2f, which impacted my experience quite heavily aswell.
there's some very good needle gameplay here, some fun and consistent jumps, but there's also the 2 sphincters, both are the hardest jumps of the whole save by quite a bit, i personally found the one on scrn1 to be a good bit harder than the final jump. I'm unsure what i think of the balancing idea of putting a very hard choke jump at the end of a save like this, but i don't think i'm actually against such, I was more impacted by the movement problems and my own skill issue. I think i would prefer this save much more if the sphincter on scrn1 wasn't how it currently is, as it kinda detracted from that general notion and turned the save more infuriating.
the game has a cool background and good vibe though, gafro did well in porting this over from maker and it's not a low effort port, if interested in this game i'd just recommend expecting it to be a harsh experience.
[0] Likes
there's some very good needle gameplay here, some fun and consistent jumps, but there's also the 2 sphincters, both are the hardest jumps of the whole save by quite a bit, i personally found the one on scrn1 to be a good bit harder than the final jump. I'm unsure what i think of the balancing idea of putting a very hard choke jump at the end of a save like this, but i don't think i'm actually against such, I was more impacted by the movement problems and my own skill issue. I think i would prefer this save much more if the sphincter on scrn1 wasn't how it currently is, as it kinda detracted from that general notion and turned the save more infuriating.
the game has a cool background and good vibe though, gafro did well in porting this over from maker and it's not a low effort port, if interested in this game i'd just recommend expecting it to be a harsh experience.
Rating: 6.9 69
Difficulty: 80 80
Apr 26, 2026
Delicious Fruit
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