Creator's Comments:
ElAnpepion [Creator]
v1.01: Improved orange block behavior
v1.02: Layout changes in some rooms
Easy-medium difficulty gimmick needle game I made during December in which a different color predominates in each stage.
[0] Likes
v1.01: Improved orange block behavior
v1.02: Layout changes in some rooms
Easy-medium difficulty gimmick needle game I made during December in which a different color predominates in each stage.
Rating: N/A
Difficulty: 40 40
Dec 28, 2022
22 Reviews:
KingSlendy
Pretty chill gimmick-focused needle. With pretty visuals and some nice applications for the gimmicks, had a nice time with it
[2] Likes
Rating: 7.0 70
Difficulty: 40 40
Dec 28, 2022
Bonner
Relaxing fun needle game with gimmicks.
Platforming is well designed so that the gimmick is utilized, fun to play.
My only complaint is the green block, although I can kind of understand how gimmicky it is,
I couldn't figure out exactly what the height of the resulting jump would be.
Regardless, it's certainly a good game that I can recommend.
[1] Like
Platforming is well designed so that the gimmick is utilized, fun to play.
My only complaint is the green block, although I can kind of understand how gimmicky it is,
I couldn't figure out exactly what the height of the resulting jump would be.
Regardless, it's certainly a good game that I can recommend.
Rating: 8.0 80
Difficulty: 40 40
Jan 24, 2025
xva
bordering on not even being a needle game, as 100% of its difficulty is gimmick and puzzle-focused, this game is somewhat disappointing. I'm not a huge fan of gimmicks and puzzles in the first place, so my opinion may be a little skewed. most of the stages are somewhat well-designed and fun, but nothing extraordinary. the problem boils down to two stages - the bounce block stage and the last stage. the largest issue with the game is the bounce block stage, as it isn't quite clear what you have to do, and the game essentially turns into a puzzle game. you'll just be left guessing jump heights and trying to make sense of physics-defying bounce logic. by 'physics-defying bounce logic' I mean that there are often cases where if you jump from really high onto a bounce block, you'll eventually begin gaining height after a few bounces for no apparent reason. this doesn't happen even slightly at lower heights, so why should it at higher heights? there is a screen that abuses this innately illogical property. despite it not being that hard, I wasn't really sure what to think of it. the last stage isn't too fun since it combines all the gimmicks somewhat poorly and just boils back down to puzzle again, which I just couldn't enjoy after the bounce block stage. the non-gimmick platforming is rather redundant. some jumps are randomly made harder and require strange fulljumps or highjumps to clear. it just doesn't feel good, especially when coupled with the gimmicks
[1] Like
Rating: 5.9 59
Difficulty: 47 47
Jan 14, 2025
Renko97
Quiero ser el vagabundo cromático (segun el traductor) es un juego creado por elpepe que consiste en que cada nivel tenga un truco para resolver el rompecabezas mientras haces un aguja.
Los diseños de los niveles son geniales, cada nivel tiene su diseño dependiendo del truco que sea del nivel. La dificultad es algo alta debido a los trucos que se emplean.
Un excelente juego hecho por elpepe.
[1] Like
Los diseños de los niveles son geniales, cada nivel tiene su diseño dependiendo del truco que sea del nivel. La dificultad es algo alta debido a los trucos que se emplean.
Un excelente juego hecho por elpepe.
Rating: 8.5 85
Difficulty: 43 43
Mar 11, 2023
Delicious Fruit
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