Terrible Needle Fourinone

Creators: Flames, Arakri, Bg, Masker_, om1

Average Rating
8.4 / 10
Average Difficulty
82.9 / 100
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Tags:

Needle (8) Gimmick (1) Secrets (3) 100_Floor (3) x_Floor (4)

Screenshots

  • by homerzaroy
  • by Peddy
  • by homerzaroy

17 Reviews:

BloggerOP
Rating based on 100%, which does not affect my rating.

I'd say the game is generally a gimmickless version of Crimson Needle 3, it's that fun... until floor 98. Floors 91 to 98 had some very fun mapping and really satisfying needle design. Personally 99 and 100 had some awkward jumps that ruin some of the experience, which is kinda shame because floor 100 is the hardest thing in the game, it's gonna have bad synergy somewhat. Also I gotta say that the second hardest thing is the guest stages for some reason. So overall, this felt very similar to CN2, I enjoyed 98% of the game a lot, 98% recommended to floor needle game lovers.

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[1] Like
Rating: 8.3 83       Difficulty: 82 82
Jul 6, 2025
xva
intuitively-designed, fun and well-made 100f game with a few secrets thrown in. the finale of the Terrible Needle series, a series I'm not too acquainted with so I won't be able to provide any useful commentary on how well this game fits into the series. it seems to be a combination and reimagination of the 4 earlier games with more new stuff thrown in

the needle is fairly standard and doesn't use many gimmicks at all. a lot of it is quite standard 'jtool' needle - not that this is a bad thing at all. the game is divided into tilesets, as most 100-floor games are. these tilesets usually consist of 3 screens and have a similar style of needle. all the needle flows somewhat well, even the precision areas which the game self-admittedly calls "bad design" are very enjoyable and aren't entirely forgettable. there are some tilesets which aren't very fun, a prime example would be 55-57, as I just didn't find the needle any sort of fun. this goes for a lot of the game: wherever the needle may be sub-par compared to the rest of the game, it makes up for in being satisfying to execute, justifying the somewhat unfun experience you may have had. most of the needle is similar on a basic level. additionally, another thing I found interesting is that you can quite easily tell that it's a Terrible Needle-series game just by the way each screen looks. they're remarkably unique, which is something I didn't expect with a title like Terrible Needle Fourinone

the difficulty balancing is surprisingly good, however I do have complaints about certain screens. there are pretty egregious chokejumps on many floors. most floors have one or two particularly bad/unfun/exceedingly difficult jumps, more so than in other games. I found myself dying to random jumps for up to 5-10 times before passing them. this made the game feel a bit slower and take longer to clear, especially considering my less-than-ideal needle luck which I'll get to later. the big point in difficulty balancing is always f100 vs f1-f99. unlike CN2 or similar games, the game doesn't suddenly jump in difficulty by +5.0 at f100 - or at least, not by as much as it does in other games. CN2's f100 is a lot harder in my opinion, despite this game's f100 being twice as long and having way less common jumps, therefore being harder to 'eyeball' at times. I died 15 times to the last screen of f100, adding an unneeded 1 - 1.5h of playtime that I realistically wouldn't have had otherwise. it got so consistent that I regularly got last screen attempts within 3 minutes of one another. in other words: it's fine, I'm just unlucky and bad

f90 is my favorite part of the game - a detour from the regularly scheduled 100f ordeal, sort of like CN3 f31. unlike CN3 f31, every area is almost perfectly balanced to be the same difficulty. be it some sort of game design miracle or actual good balancing, all areas in f90 are pretty much the exact same difficulty. unlike CN3 f31, this game's detour consists of 4 needle areas by some famous guest makers. notably om1, the maker of Madoka Needle and other games. om1's area has the best needle in the entire game in my opinion. om1 is a truly rare needle design genius, there are few to none people who are able to make needle as intuitive and interesting as him. despite feeling very Madoka-y, it still played very well, especially the last screen of his area. that could totally fit somewhere into the 60s in Madoka Needle. Bg's stage, despite looking quite scary, isn't all too bad. there's some uncomfortable jumps here and there but I definitely enjoyed making my way through that jumbled mess of spikes and blocks. Masker's area is most likely the hardest, by virtue of the length of each save and having overall quite difficult needle. another notable balancing point is that the last screen is the hardest in each area, which I feel should be common sense - logically, a game would get harder and harder the further you progress within it. least notable is Arakri's stage, as I didn't enjoy it all too much. it has a bunch of really strange and difficult maneuvers which aren't easy to learn, let alone pull off. thankfully, each save is quite short. I have no doubt if Arakri's stage had one save per screen, this game would be 85+ easily. that was a scary thought I had, as I was expecting a really difficult final screen as per usual. Arakri just didn't make one, though

overall very good, but has its flaws. fortunately, the good outweighs the bad in most cases.
recommended

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Tagged as: Needle Gimmick Secrets 100_Floor
[1] Like
Rating: 8.3 83       Difficulty: 84 84
Jan 6, 2025
LastTISisLife
It did better than Irkara, but it was still kinda bland overall and i vaguely remember most of the content in the game. I know many 100f kinda goes in same way, but idk, even stuff like Amaranth or Anan spike was more valueable for me in essense, despite being obviously way less polished. I appreciate some floors tho, guest stages were pretty enjoyable, and i really like 91-99 with passion - they were stylish and unique, easily best part of the game, but the most of the game felt uninspiring unfortunately

Also special shoutouts to last floor, which heavily ruins fun for me and drops enjoyment for like solid 1 point at least and raise difficulty like rocket goes in sky. I know many people find it not that hard and bad, but for me it was insanely hard and very bad to play as well. 6 screens of gameplay, where screen 4 and 5 are the hardest and has some really weird-ass jumps... hmmm. Also last jump of screen 2 and first jump of screen 3 were awful as well. All in all, it was worst long save i've ever beaten, which is shame because this floor was main reason why i try game initially

So idk. It might be decent experience, it seems that i'm minority in context of enjoying this game. But i really didn't had that much of fun generally

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Rating: 5.9 59       Difficulty: 88 88
Jul 6, 2024
PlutoTheThing
This review is based on a 100% clear

This game is probably the best vanilla needle (well, vanilla-ish) 100f I've played, even as someone who generally prefers wacky gimmick needle, this game has a lot of great things about it and doesn't limit itself to just basic jumps or even just stuff in jtool. Each "stage" feels radically different, having it's own style to differentiate it, and there's also pretty nifty secret items which act as fun additions to the game. The biggest issue I had was the guest stages were a pretty massive difficulty spike, I found them a lot harder than floors 91-99, although floor 100 is by far the hardest thing in the game, it was a bit odd to have such a big speed bump, even if it was still somewhat enjoyable. Easily recommend this game, I think a ton of people would enjoy this one.

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[1] Like
Rating: 9.0 90       Difficulty: 83 83
Oct 21, 2023
luu21121
muy bueno con arroz blanco

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Rating: 9.1 91       Difficulty: 83 83
Jul 19, 2025