Latest Reviews
notmaxwell
For: Xynchrome*
For: Xynchrome*
I love it
Visually really appealing, cool tileset with a nice background and some pulsing. Was a bit difficult to see the kid on the very edges of the screen which only mattered for the final save but I was also playing quite late at night so it's possibly my fault. Cool saves aswell and needle design is really nice, no minispikes and 16px placements make it look not messy while staying completely linear. Very clean stuff overall and I'm a big fan of the looks. Pause screen effect gets a special shoutout aswell.
Needle wise this game is incredible. I loved playing through this so much to the point it got addicting and I couldn't stop myself from just coming back to the game for more sessions in a single day- it's really enjoyable to figure out and perform each save, even the final ones. This game has a little bit of everything aswell, there's some saves that revolve around cancel or numpad usage (14, 15) or cancelling into a vine (4,5) and some saves that revolve heavily around quick and tight input strings (12, 13) etc. Some saves have cool utilization of platforms, water or vines aswell. There's genuinely an impressive amount of variance in terms of how each save plays & what it demands of the player. Because of this, figuring out this game and learning what to do is incredibly fun, practicing a save and figuring out what it requires and how to pull off some of these jumps is really rewarding and interesting since almost every save brings some unique-ness to the table. Special shoutouts to saves 6, 7, 10, 12, 13, etc. There's actually a good bit of leniency with some saves in this game aswell so some spots have different strategies (Such as cancelling out of the platform in save 6 compared to 1fing out, or skipping the platform and invert in save 9). The last 4 saves ramp up in difficulty a decent bit, but I don't think it's too severe to where it detracts from the experience. 12 is extremely enjoyable & consistent once you get the hang of it, and 13 utilizes an extremely input-dense and tight vine jump into a drop sphincter and plane, the former of which is quite difficult to get the movements down consistently for a while, but I still commend the save for being unique and interesting- and I found it consistent and enjoyable anyway (But I'm saying this to mention that this save (13) is what i'd consider the most volatile, nevertheless impressive).
My only criticism of this game revolves around the savepoint's hitboxes, you can skip save 12 & 13 by saving in the downwards plane, and for some saves such as 13, 4 or 5 you have to move to the edge of the block past where you can save every attempt, which can cause some extra strain after a while. The savefiles also don't properly show time & deaths. I don't think these are major issues, but the latter of the main two could bother some people quite a lot.
Overall I had a genuine blast playing this game, one of the best times i've ever had playing needle and it never felt like I was stuck or that the game felt tedious. I heavily recommend giving this game a try if interested.
[0] Likes
Visually really appealing, cool tileset with a nice background and some pulsing. Was a bit difficult to see the kid on the very edges of the screen which only mattered for the final save but I was also playing quite late at night so it's possibly my fault. Cool saves aswell and needle design is really nice, no minispikes and 16px placements make it look not messy while staying completely linear. Very clean stuff overall and I'm a big fan of the looks. Pause screen effect gets a special shoutout aswell.
Needle wise this game is incredible. I loved playing through this so much to the point it got addicting and I couldn't stop myself from just coming back to the game for more sessions in a single day- it's really enjoyable to figure out and perform each save, even the final ones. This game has a little bit of everything aswell, there's some saves that revolve around cancel or numpad usage (14, 15) or cancelling into a vine (4,5) and some saves that revolve heavily around quick and tight input strings (12, 13) etc. Some saves have cool utilization of platforms, water or vines aswell. There's genuinely an impressive amount of variance in terms of how each save plays & what it demands of the player. Because of this, figuring out this game and learning what to do is incredibly fun, practicing a save and figuring out what it requires and how to pull off some of these jumps is really rewarding and interesting since almost every save brings some unique-ness to the table. Special shoutouts to saves 6, 7, 10, 12, 13, etc. There's actually a good bit of leniency with some saves in this game aswell so some spots have different strategies (Such as cancelling out of the platform in save 6 compared to 1fing out, or skipping the platform and invert in save 9). The last 4 saves ramp up in difficulty a decent bit, but I don't think it's too severe to where it detracts from the experience. 12 is extremely enjoyable & consistent once you get the hang of it, and 13 utilizes an extremely input-dense and tight vine jump into a drop sphincter and plane, the former of which is quite difficult to get the movements down consistently for a while, but I still commend the save for being unique and interesting- and I found it consistent and enjoyable anyway (But I'm saying this to mention that this save (13) is what i'd consider the most volatile, nevertheless impressive).
My only criticism of this game revolves around the savepoint's hitboxes, you can skip save 12 & 13 by saving in the downwards plane, and for some saves such as 13, 4 or 5 you have to move to the edge of the block past where you can save every attempt, which can cause some extra strain after a while. The savefiles also don't properly show time & deaths. I don't think these are major issues, but the latter of the main two could bother some people quite a lot.
Overall I had a genuine blast playing this game, one of the best times i've ever had playing needle and it never felt like I was stuck or that the game felt tedious. I heavily recommend giving this game a try if interested.
Rating: 10.0 100
Difficulty: 90 90
Jun 28, 2026
TheChiekurs
For: I wanna QZkago requiem
For: I wanna QZkago requiem
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 28, 2026
PlutoTheThing
For: Annihilate.
For: Annihilate.
This review is based on a 100% clear.
Trials game with interesting difficulty balance. Most of the rooms are free, and the difficulty is entirely concentrated in 2 rooms in any% and 2 rooms in extra. I think it's mostly fine, the water stuff in room 4 and EX room 3 can be a little annoying since it's pretty inconsistent, and I also think EX room 2 isn't super great to play, but mostly the game is fun. My favorite room is probably the last one of any%, super satisfying maneuver. Not my favorite trials game but I definitely liked it.
[0] Likes
Trials game with interesting difficulty balance. Most of the rooms are free, and the difficulty is entirely concentrated in 2 rooms in any% and 2 rooms in extra. I think it's mostly fine, the water stuff in room 4 and EX room 3 can be a little annoying since it's pretty inconsistent, and I also think EX room 2 isn't super great to play, but mostly the game is fun. My favorite room is probably the last one of any%, super satisfying maneuver. Not my favorite trials game but I definitely liked it.
Rating: 6.7 67
Difficulty: 92 92
Jun 28, 2026
DarkDeathz0
For: Burven Durhën Vander Hąren
For: Burven Durhën Vander Hąren
Official Review: YOU CAN AUTOMATICALLY JUMP CANCEL BY PRESSING THE "UP" KEY. This makes humanly possible many saves that would normally be humanly impossible, and also makes other saves much easier. There are 3 screens plus 2 extra ones (one before starting and another on the clear screen). Everything has been playtested, the first room shows you the aligns that you will need. The corner spiral and the steak are quite interesting. There are many other fun saves. Good luck!
Music: 煉獄庭園 Composer: 煉獄小僧 Song:【煉獄庭園】神を破壊せよ https://note.com/rengokuteien
[0] Likes
Music: 煉獄庭園 Composer: 煉獄小僧 Song:【煉獄庭園】神を破壊せよ https://note.com/rengokuteien
Rating: 6.0 60
Difficulty: 95 95
Jun 28, 2026
CocoaKitteh
For: I Wanna Goy No Jam Spike Game 2137
For: I Wanna Goy No Jam Spike Game 2137
not for me
[2] Likes
Rating: N/A
Difficulty: N/A
Jun 28, 2026
i_wanna_wiki_bot
For: I Wanna Goy No Jam Spike Game 2137
For: I Wanna Goy No Jam Spike Game 2137
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 28, 2026
i_wanna_wiki_bot
For: Burven Durhën Vander Hąren
For: Burven Durhën Vander Hąren
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 28, 2026
Delicious Fruit