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egg
For: I Wanna Escape Into My Mind
Gender excellence

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Tagged as: Adventure Gimmick Boss Art FangameMarathon Lesbian
[15] Likes
Rating: 9.5 95       Difficulty: 45 45
Jul 18, 2023
TheRealDarkDeathz0 [Creator]
For: I wanna be the CHERRIES CATCHER
I don't know why the same game was uploaded 2 times lol. My best fangame to date, although I'm currently working on a really good one. This game is a little weird, I'm not going to do any spoilers. Just complete all the cherry rooms and when you reach the final room (the black one) you will laugh and cry at the same time. It's not about an impossible room, it's something much more twisted than that. Good luck!

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[0] Likes
Rating: 2.0 20       Difficulty: 40 40
Jul 18, 2023
TheRealDarkDeathz0
For: I wanna be the METAL LORD
I don't know why the same game was uploaded 2 times lol. For the first time I have made a game really possible (not counting "I wanna be the WATER DROP", only this one doesn't have water inverts or extremely hard jumps with unfair save points). As a tribute to the classic RAGE, this game consists of 5 rooms that get progressively more difficult. The first 3 stages are fairly easy, with some narrow jumps but not too difficult. Level 4 is an interesting challenge. Contains several saves that could be considered more advanced. Finally there is level 5. It is a compilation of narrow jumps, which makes it somewhat easier if we consider that after each of these there is a save point. Hope you enjoy this game, good luck with the last 2 levels!

Edit: Now I come to realize that in level 4 I put a block so that you can't save in one of the saves, but nevertheless there is another save on the right that is unprotected, so it's a failed attempt to try to block the save until the whole jump is completed lol. I suppose that at that moment I didn't realize it XD but at least it will make easier that precise jump

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[0] Likes
Rating: 1.0 10       Difficulty: 65 65
Jul 18, 2023
Fruitless
For: I Wanna ☣
Tagged as: Needle L_Game
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 18, 2023
Kyara
For: I WANNA MAKER - ABYSS OF DDONGKNESS
WHAT

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Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: N/A
Jul 18, 2023
PlutoTheThing
For: Full Techno Jackass
This review is based on a 100% clear

As far as just pure fun goes, this game is up there as one of the best fangames ever, mostly comprised of fun barrage avoidances which are often funny and always enjoyable. There's also quality needle interludes with fun platforming and gimmicks, and the game feels incredibly smooth to play. It's very simple on the surface, but it's just so fun, and it's incredibly short as well, meaning it's very low commitment if you wanna give it a shot. Absolutely recommend this, it's a total banger!

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[2] Likes
Rating: 8.5 85       Difficulty: 49 49
Jul 18, 2023
voraciousreader
For: Slice of Life Needle
Nice pathing, last screen has some awkwardly tight arrow grabs. I wish it was around twice as long.
Not a beginner-friendly game, but veterans will probably find it too short/easy, so, uh... I'd recommend it to intermediate players looking for a challenge on the shorter side.

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Tagged as: Needle Short Pathing
[1] Like
Rating: 7.7 77       Difficulty: 56 56
Jul 18, 2023
PlutoTheThing
For: I wanna be THE iDOLM@STER
This review is based on a playthrough of everything needed to unlock Very Hard as well as Very Hard Mode itself.

Part 1: The First Medium Playthrough

This game is truly bizarre, being one of the most fangamey fangames out there. A large variety of stages, featuring a classic Bandai Namco game mixed with a cute iDOLM@STER girl. They all play completely different, and do good jobs (for the most part) of blending IWBTG gameplay with the game they are based on. The bosses are also quite good, I think my favorite was the Pac-Man boss where you have to feed a hungry girl, it was really cute and fun. There's definitely grievances, particularly in some of the slower stages being very tedious or even annoying, but for the most part, the game is solidly enjoyable, and definitely a unique, fascinating experience.

Part 2: Beginner, Hard, and Speedrunning

When I initially played iDOLM@STER, I really didn't have too much to say on it, mostly because the game was so weird and bizarre and I felt I wasn't done with it. Coming back to the game makes me realize just how unique and interesting it is. iDOLM@STER is an adventure game which is filled to the brim with random elements and janky ideas, which makes it a truly one of a kind experience. The downside to this is, especially with Eden's unconventional game design principles, the game is extremely rough around the edges, but it does have it's shining moments. I think there's a lot of super unique sections, often using their base material as a loose atmosphere to do whatever they want, whether it's accurate or not. I think my appreciation for this game greatly heightened when doing the playthrough of Hard, as it gave some stages more time to shine and have more of an identity. Some of the stages just end up being plain fun, like Yayoi's Pac-Man/Go stage, Miki's Klonoa stage, or Haruka's Metrocross stage, and even the ones I like less like Tower of Druaga or Babel are still at least respectable on them trying to be distinct, for better or for worse. Speedrunning the game however to unlock Very Hard is not great, because some of the dumber moments hurt a lot more when you actually need to do them quickly. I think playing the game over and over at least helped me appreciate the little moments which make the game so memorable, and overall gave me a much stronger personal attachment to it. I recommend the game even more now, definitely on beginner and medium and maybe even hard if you feel like it and have the experience. You at the very least won't forget it.

Part 3: Very Hard

Coming out of the other side of Very Hard alive was possibly one of the most fascinating fangame experiences I’ve ever had. I really need to emphasize that this difficulty is one of the most absolutely brutal things I’ve ever seen in a fangame, and I ended up playing the whole thing.

So right off the bat you get introduced to the nature of Very Hard when you see less saves and more spikes, and most importantly the baseball save, which for all intents and purposes is this game's hazing ritual on every difficulty. On this one, the baseball save tells you “things are gonna be different, and you are gonna get knocked down a lot by something you weren’t ready for.” This is immediately evident when you get around to playing the Tower of Druaga stage, already an infamous part of the game, but on Very Hard, basically everything is kicked up to a ridiculous degree. More enemies, more dangerous enemies, more screens, more crazy cycle stuff, less saves, more RNG, invisible exits, basically everything you’d get ripped apart for even considering putting in your game is here in spades. The centerpiece is the slime maze, a brutally unfair gauntlet of slow moving slime enemies which can often shoot through walls and block your path. If you even beat the stage, in spite of this being stage 1, you are graced with one of the absolute largest roadblocks I’ve ever seen in an adventure game, Ami Futami and Mami Futami. Everything that made this stage so dumb is here, the RNG is absolutely ruthless. You need so many things to go perfectly or victory is simply not possible, and in my opinion, this is only the second worst part of the game.

The rough introduction is not indicative of the entire game. The majority of Very Hard is actually pretty fun and clever and speaks volumes about just how many interesting ways there are to make a game harder. There are some stages like Babel which I grew more fond of on Very Hard because they were just more interesting to play. There’s plenty of memorable and cool obstacles throughout, and the bosses get more changes than you might expect, for better or for worse. I’d say the least interesting changes are the addition of more end of save traps which can waste a lot of your time, it’s not egregious but they also aren’t super fun, albeit it is quite a memorable way in which the game communicates that it is not friends with you.

It’s worth bringing up the other two major roadblocks before the end game, the Hibiki’s Taiko boss, and Yukiho’s avoidance. These are both weaker parts of the game, especially taiko which is my vote for worst thing in very hard. It’s extremely frustrating and annoying to play, the chart is horrible and not synced at all, and it’s a very hopeless experience for most of it. Yukiho’s avoidance is generally seen as one of the biggest obstacles, to me it wasn’t so bad because at the end of the day it’s a barrage avoidance, but if you aren’t prepared or experienced, this WILL be a major issue in your playthrough as it was for most of the people who got this far. It requires a lot of patience to get through this one.

I think two of the biggest moments that really solidified the fact that I genuinely just enjoyed Very Hard was Takane’s stage and boss and Haruka’s avoidance. These sections were just genuinely fun, there was some creativity in how things were changed which is possibly the most admirable thing about the entire game. There’s lots of things like that even in the worse stages like druaga, which truly demonstrate the level of creativity this game has on display, and at the bare minimum when the game is unfun, I can appreciate that this mode exists. I love when people change something to be harder in ways beyond just removing saves and checkpoints, and for all its drawbacks, iDOLM@STER delivers.

All of this is building up to the Very Hard exclusive stage, and at this point everyone is well aware that it’s Kotori’s stage. The stage itself feels like a culmination of everything it took to get here. Lots of RNG, lots of learning, lengthy saves, unique gimmicks, the whole gang's here. Despite some frustrations, it’s one of the most fun things in the game, a sentiment which holds true for most of what I like about this game. At the end of the stage you get to one of the most infamous bosses of all time, Kotori Otonashi. This boss has a major fundamental flaw, the mashing is unreasonable. There are people that can do it, but it is painful to do and that does not excuse the large portion of people who simply can’t play this boss. This fact led many people to use a jump script to do the mashing, myself included, and with this, I think the boss is actually really fun. It’s incredibly stupid but unlike Ami and Mami, the ridiculous RNG here is often funny and entertaining rather than annoying. I feel like the boss speaks for itself, and at this point everyone has seen it. I can’t really say much else about it.

As some final points, there is a M@STER mode, but nobody will ever beat it, and it doesn’t seem fun anyways so I have no interest in trying. For my purposes, my iDOLM@STER journey has concluded, at least the IWBTG fangame, maybe I’ll play the actual games/watch the anime one day. After all of Very Hard, despite all the frustrating and annoying garbage, I can confidently say it was one of the most memorable and addicting fangame experiences I had. I was always excited to play more and see new stuff, and most of it was very fun for me. Maybe my taste is just odd, maybe I developed stockholm syndrome, but Very Hard honestly improved my opinion of the game, and made me like and appreciate it more, just like I did after doing Hard Mode and the speedruns. I’m incredibly thankful for this game, and I hope one day to find something that is as exciting as it. I’m doubtful I will, iDOLM@STER is truly one of a kind, but at least I got something like it once in my life, and as such I’ll always think fondly of the experience.

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[6] Likes
Rating: 9.0 90       Difficulty: 90 90
Jul 18, 2023
Artimax
For: Slice of Life Needle
Good pathing needle, some jumps near the end felt a little awkward to force the path to work but it was overall a fun, relaxing experience.

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Tagged as: Needle Short
[0] Likes
Rating: 7.0 70       Difficulty: 49 49
Jul 18, 2023
Consquillitas
For: I wanna be the Boshy
Русский отзыв:
Прошёл данную игру на 3-х сложностях, включая все секреты/секретные миры, кроме одного секретного босса "Читамен", ибо это мусор, имхо.

Классика восходящего жанра... моя первая игра... но так или иначе - разбор будет по полной программе.

Внимание! Для новых игроков - дальше возможны "спойлеры":

Мне нравится:
• обучение
• 1 мир и 1 босс
• 2 мир
• 4 мир и 4 босс
• 5 мир (кроме глупых ездящих шипов на предпоследнем экране)
• 6 мир (кроме "Градиус")
• 7 мир
• 9 босс
• 11 мир и финальная башня
• 12 мир
• 1 секретный мир (Мир Марио)
• Секретный босс "Каппа"

Среднее удовольствие:
• 2 босс (он хорош, но атака с Сагатом - мусор, ибо предыдущая атака перед ним мешает начать сразу в него стрелять, из-за чего часто можно не успеть его убить)
• 3 мир (музыка хороша, но не люблю атаку Читаменов, её довольно неприятно и тонко проходить)
• 3 босс (Молотки... нестабильная атака для меня)
• "Градиус" (хоть и сделан неплохо, но я не особо любитель космических шутеров)
• 6 босс (временами рандом во 2 и 3 атаках обескураживает меня)
• 7 босс (хоть и заучиваемая, но всё равно есть довольно тонкая атака посреди босса)
• 8 мир (езда на платформе немного раздражает)
• 8 босс (кровь... ещё БОЛЬШЕ рандомной крови!)
• 9 мир (немного раздражает механика управления с чёрным ящиком)
• 10 мир (интересный мир, но местами есть неприятный перебор по сложности)
• 10 босс (в целом вроде даже интересный босс, но пару атак мне не нравятся, да и рандом иногда заставляет потеть.)
• Финальный босс (на лёгкой сложности: при переходе со 2 на 3 стадию может пустить атаку из-за которой ты не сможешь подняться наверх (недотест?). На обычной сложности: телепорты в 1 стадии, если не повезёт он может просто телепортироваться на платформу к игроку, увернуться от этого практически невозможно, поскольку хитбокс босса большой и он убивает сразу как появляется + ещё круги снарядов выпускает... (недотест х2?!))
• 2 секретный мир "Justin TV" (Если знать, что нужно делать - вполне неплохо, хоть и короткий. Однако если в первый раз играть, то как минимум странный и непонятный.)
• 3 секретный мир "Покемон" (Здесь есть пара неприятных прыжков)
• 4 секретный мир "W.o.W." (Сделано красиво спору нет, но есть момент, где навстречу к игроку бегут с рандомной скоростью какие то чудики (?) и их нужно перепрыгивать, однако экран не скроллится, а переключается на следующий, из-за этого не видно рядом ли они там бегут или ещё далеко, что есть немножко бред.)

Абсолютно не нравится:
• 3 минибосс в 9-м мире (В это просто отвратительно играть! Благо хоть в игре существуют персонажи с БОЛЬШИМИ ПУЛЯМИ...)
• 5 босс (Не босс, а летающее издевательство + ракеты, взрывающиеся на пол платформы! Причём ещё и 1 атака у него в буквальном смысле может быть на удачу, ибо после колец он может начать 2-й цикл прямиком влетая в игрока, не давая шанса на уклонения от него.)
• Секретный босс "Читамен" (Единственная вещь, которую я не то чтобы даже не могу пройти, я её даже и не хочу проходить, бессмысленно тратить на него своё время. Поскольку атаки, начиная с глупых собак, ломающие платформу, и до самого конца этого босса, как по сложности, так и по рандому - полнейший и бредовейший перебор, который временами может быть даже невозможным. Да и босс больше походит на спам разного рода бредятины из соответствующей игры.)


English review:
I passed this game on 3 difficulties, including all secrets / secret worlds, except for one secret boss "Cheetahmen", because it's garbage, imho.

Classics of the rising genre... my first game... but one way or another - the analysis will be in full.

Attention! For new players - further "spoilers" are possible:

I like:
• training
• 1 world and 1 boss
• 2 world
• 4 world and 4 boss
• 5 world (except stupid driving spikes on the penultimate screen)
• 6 world (except "Gradius")
• 7 world
• 9 boss
• 11 world and final tower
• 12 world
• 1 secret world (Mario's World)
• Secret boss "Kappa"

Average pleasure:
• 2 boss (he's good, but an attack with a Sagat is garbage, because the previous attack in front of him prevents you from shooting at him right away, which is why you can often not have time to kill him)
• 3 world (the music is good, but I don't like the attack of the Cheetahmens it's quite unpleasant and subtle to pass)
• 3 boss (Hammers... unstable attack for me)
• "Gradius" (although made well, but I'm not really a fan of space shooters)
• 6 boss (sometimes randomness in 2 and 3 attacks discourages me)
• 7 boss (although memorized, but still there is a rather subtle attack in the middle of the boss)
• 8 world (riding on the platform is a little annoying)
• 8 boss (blood... even MORE random blood!)
• 9 world (a little annoying control mechanics with a black box)
• 10 world (an interesting world, but in some places there is an unpleasant overkill in complexity)
• 10 boss (in general, it seems even a nice boss, but I don't like a couple of attacks, and random sometimes makes me sweat.)
• The final boss (on easy difficulty: when moving from stage 2 to stage 3, he can launch an attack because of which you will not be able to climb up (testing?). On the usual difficulty: teleports in stage 1, if you is unlucky, he can simply teleport to the platform to the player, it is almost impossible to dodge this, since the boss's hitbox is large and he kills as soon as he appears + releases two rounds of projectiles ... (testing x2?!))
• 2 secret world of "Justin TV" (If knowing what to do is quite good, albeit short. However, if you play for the first time, then at least strange and incomprehensible.)
• 3 secret world "Pokemon" (There are a couple of unpleasant jumps here)
• 4 secret world "W.O.W." (Done beautifully, no doubt, but there is a moment where some freaks (?) are running towards the player at random speed and they need to jump over, but the screen will not scroll, and switches to the next one, because of this it is not visible whether they are running nearby or still far away, which is a little nonsense.)

Absolutely don't like it:
• 3rd miniboss in the 9th world (It's just disgusting to play! Fortunately, at least in the game there are characters with BIG BULLETS ...)
• 5 boss (Not a boss, but a flying mockery + rockets exploding on the half of the platform! Moreover, he can literally have 1 attack for luck, because after the rings he can start the 2nd cycle flying straight into the player, without giving a chance to evade him.)
• Secret boss "Cheetahmen" (The only thing I can't even pass, I don't even want to pass it, it's pointless to waste my time on him. Since the attacks, starting with stupid dogs, breaking the platform, and up to the very end of this boss, both in complexity and randomness, are a complete and delusional overkill, which at times may even be impossible. And the boss is more like spam of all sorts of nonsense from the corresponding game.)

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[0] Likes
Rating: 7.5 75       Difficulty: 60 60
Jul 18, 2023
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