Latest Reviews
Wolfiexe
For: MiniMetroidvania 4
For: MiniMetroidvania 4
MiniMetroidvania 4 is the fourth entry in Kurath's mini metroidvania series, with the other three being all in I Wanna Maker, meaning this one had the potential to stray from the constraints of Maker and get a little weirder, something which is always daunting knowing Kurath's other games.
As the name would imply, it follows a very traditional formula. You'll start with very little and gradually unlock more abilities and powerups as you explore the mini world that's presented to you. There's a nice handful of weird gimmicks that all feel surprisingly fun (my personal standout being the rocket kid gimmick, which I can only see as the one true way to do a rocket kid gimmick now). The bosses are all fun too and utilise gimmicks from their respective areas, making it feel that bit more cohesive and tied together.
The visuals and music complemented each other nicely. A good handful of the tilesets seemed to be taken from Ocean Princess so maybe there's some deep lore or worldbuilding to be investigated here. If I had one complaint regarding any of these things, it would be that the music loop cut in the final stage is really noticeable and abrupt. I usually don't care about this too much, but my bias for enjoying the final stage song as much as I do probably drove this deeper that it would've otherwise been.
The game can often get pretty puzzly too. I found some saves near the end regarding some of the weirder gimmicks to be particularly challenging, just in terms of getting to grips with handling the gimmick and figuring out what I'm doing. I wouldn't say it ever got too frustrating though, but it's definitely a game that's gonna challenge you in different ways, and some of those ways will inevitably hit some sore spots for people.
Overall it's a great metroidvania fangame with very clean platforming and boss design, and a surplus of variety to make the road stay fresh. So long as you're ready to be challenged in some potentially weird and unusual ways amidst the normal platforming design style, you'll probably have a good time with this.
[0] Likes
As the name would imply, it follows a very traditional formula. You'll start with very little and gradually unlock more abilities and powerups as you explore the mini world that's presented to you. There's a nice handful of weird gimmicks that all feel surprisingly fun (my personal standout being the rocket kid gimmick, which I can only see as the one true way to do a rocket kid gimmick now). The bosses are all fun too and utilise gimmicks from their respective areas, making it feel that bit more cohesive and tied together.
The visuals and music complemented each other nicely. A good handful of the tilesets seemed to be taken from Ocean Princess so maybe there's some deep lore or worldbuilding to be investigated here. If I had one complaint regarding any of these things, it would be that the music loop cut in the final stage is really noticeable and abrupt. I usually don't care about this too much, but my bias for enjoying the final stage song as much as I do probably drove this deeper that it would've otherwise been.
The game can often get pretty puzzly too. I found some saves near the end regarding some of the weirder gimmicks to be particularly challenging, just in terms of getting to grips with handling the gimmick and figuring out what I'm doing. I wouldn't say it ever got too frustrating though, but it's definitely a game that's gonna challenge you in different ways, and some of those ways will inevitably hit some sore spots for people.
Overall it's a great metroidvania fangame with very clean platforming and boss design, and a surplus of variety to make the road stay fresh. So long as you're ready to be challenged in some potentially weird and unusual ways amidst the normal platforming design style, you'll probably have a good time with this.
Rating: 9.2 92
Difficulty: 66 66
Sep 6, 2022
Wolfiexe
For: I Wanna A Puzzle Game For Beginner
For: I Wanna A Puzzle Game For Beginner
A rather irregular fangame in the sense that not a great deal of platforming skill is really required, and instead just the ability to think outside the box and figure out what the trick to each screen is.
I can definitely agree with other reviews that it feels reminiscent of flash games of the early 2000's which presented you with weird challenges, and you had to think of how to answer them, often in questionable ways. For the most part it's very easy, although a couple of them did take me a bit longer to figure out what was happening.
It doesn't do anything that's really crazy or giga-brain, but overall it's a very comfortable beginner puzzle game which doesn't really do all that much wrong either. I had fun with it.
I can definitely agree with other reviews that it feels reminiscent of flash games of the early 2000's which presented you with weird challenges, and you had to think of how to answer them, often in questionable ways. For the most part it's very easy, although a couple of them did take me a bit longer to figure out what was happening.
It doesn't do anything that's really crazy or giga-brain, but overall it's a very comfortable beginner puzzle game which doesn't really do all that much wrong either. I had fun with it.
Tagged as: Puzzle
[0] Likes
Rating: 7.3 73
Difficulty: 15 15
Sep 6, 2022
Wolfiexe
For: I Wanna Stop her Slaughter
For: I Wanna Stop her Slaughter
Stop her Slaughter is a very short adventure, consisting of a few screens and a boss fight, primarily with an Umineko theme and some other references.
The platforming is enjoyable, with a solid feel of some nice, polished, oldschool platforming. The boss is the real standout for me, themetically being designed really nicely around what's going on during the fight, and it keeps a very constant pace of moving around the arena you're given. I also really love the ending of the fight, and it tied up the short but sweet game really nicely. Overall it was a quick but very enjoyable time for me.
[0] Likes
The platforming is enjoyable, with a solid feel of some nice, polished, oldschool platforming. The boss is the real standout for me, themetically being designed really nicely around what's going on during the fight, and it keeps a very constant pace of moving around the arena you're given. I also really love the ending of the fight, and it tied up the short but sweet game really nicely. Overall it was a quick but very enjoyable time for me.
Rating: 8.0 80
Difficulty: 50 50
Sep 6, 2022
Wolfiexe
For: I Wanna Kami2Kami2Kami2
For: I Wanna Kami2Kami2Kami2
An interesting twist on RNG games such as Rand and Wand, where each screen takes a theme and gimmick from a screen pick of Kamilia 2. The game doesn't pick every screen, presumably because there's a decent handful that just aren't that unique, but the ones it does include lend themselves very well to the random-layout format.
Only a couple of rooms felt particularly rough for me, and the variety of each room's gimmick or design helps keep the format from growing stale. I'd certainly say it's harder than Rand and Wand, purely by design of some of the room gimmicks and the challenge that poses with random layouts.
If you're a fan of that kind of design then it's definitely worth checking out.
[0] Likes
Only a couple of rooms felt particularly rough for me, and the variety of each room's gimmick or design helps keep the format from growing stale. I'd certainly say it's harder than Rand and Wand, purely by design of some of the room gimmicks and the challenge that poses with random layouts.
If you're a fan of that kind of design then it's definitely worth checking out.
Rating: 7.8 78
Difficulty: 60 60
Sep 6, 2022
Wolfiexe
For: I Wanna How Many Bottles of Coke Zero Can Badlands Chug in 3 Minutes? Watch & See!
For: I Wanna How Many Bottles of Coke Zero Can Badlands Chug in 3 Minutes? Watch & See!
A relatively short (3 minutes or so) avoidance, where you support Badlands in his journey to chug a sheer astounding number of soft drinks, each more challenging than the last. What Badlands attempts to achieve in the final 20 seconds of the avoidance had me on the edge of my seat, and it's worth playing for that alone.
Tagged as: Avoidance
[1] Like
Rating: 4.8 48
Difficulty: 60 60
Sep 6, 2022
Wolfiexe
For: I Wanna Get The Coins
For: I Wanna Get The Coins
Get the Coins wears the Charr-inspiration on its sleeve, as you venture throughout a multitude of alphabet-ordered stages, each with their own theme and twist that separate it from the rest. It's always fun seeing what the next letter will bring, and the length of each stage ensures no letter ever outstays its welcome. You can bounce from some relatively standard (yet enjoyable) platforming with a few moving hazards or spikes, into some weird spot-the-difference games, or even a trap-filled Orbit homage. There's a secret in each stage too if you want to go the extra mile and do some digging.
The game does also primarily stick to a Mario theme which whilst not a weak point, might've been to my personal distaste, as I felt the visuals and music variety grew rather stale as I progressed through the game. I think the nature of this type of game lends itself extremely well to the variety spread and doing different things, and I would've enjoyed seeing more of this in the area themes and musical selections to help make each new level feel truly different from one another.
Definitely worth a shot if you like a bit of variety, and also if Charr appealed to you but you'd prefer something a little easier and more forgiving.
[1] Like
The game does also primarily stick to a Mario theme which whilst not a weak point, might've been to my personal distaste, as I felt the visuals and music variety grew rather stale as I progressed through the game. I think the nature of this type of game lends itself extremely well to the variety spread and doing different things, and I would've enjoyed seeing more of this in the area themes and musical selections to help make each new level feel truly different from one another.
Definitely worth a shot if you like a bit of variety, and also if Charr appealed to you but you'd prefer something a little easier and more forgiving.
Rating: 8.3 83
Difficulty: 56 56
Sep 6, 2022
Wolfiexe
For: I wanna Nukeru Spike
For: I wanna Nukeru Spike
Nukeru Spike is a great Uhuhu/Dandy/etc-style needle game with some design choices that distinguish it nicely amongst the rest, with a moderately heavy emphasis on triggers or moving obstacles, without ever straying too far away from the slightly irregular but vanilla needle style this kind of game is known for. It doesn't necessarily break the mould or stray too far from the roots of the needle sub-genre, but what it aims for it accomplishes very nicely, making for a short, fun and relatively complaint-free needle experience.
Would be cool to see this follow the trilogy trend of other music-medley art-spike needle series. Going off of history, that means Nukeru Spike 2 would be even better than the first! One day, maybe...
Would be cool to see this follow the trilogy trend of other music-medley art-spike needle series. Going off of history, that means Nukeru Spike 2 would be even better than the first! One day, maybe...
Tagged as: Needle
[2] Likes
Rating: 8.4 84
Difficulty: 53 53
Sep 6, 2022
LastTISisLife
For: I wanna touch the Captain
For: I wanna touch the Captain
Colonel before getting famous
[0] Likes
Rating: 7.5 75
Difficulty: 69 69
Sep 6, 2022
Delicious Fruit