Latest Reviews
i_wanna_wiki_bot
For: I Wanna Break The Fourth Wall
For: I Wanna Break The Fourth Wall
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
May 16, 2026
gourdladle
For: I wanna break the Series Z 3 EX
[0] Likes
For: I wanna break the Series Z 3 EX
[0] Likes
Rating: 0.0 0
Difficulty: N/A
May 16, 2026
gourdladle
For: I wanna Dear Remaining Days
For: I wanna Dear Remaining Days
rating based on ver 1.00000001
Literally perfect avoidance
It is super well balanced, alongside super well designed. The fight was 4mins+ long but the flow was so well that every single moment was super fun to execute.
Just do it
[0] Likes
Literally perfect avoidance
It is super well balanced, alongside super well designed. The fight was 4mins+ long but the flow was so well that every single moment was super fun to execute.
Just do it
Rating: 9.9 99
Difficulty: 71 71
May 16, 2026
Religion
For: Living In An Endless Enigma
For: Living In An Endless Enigma
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 55 55
May 16, 2026
Religion
For: an evening stroll
For: an evening stroll
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 50 50
May 16, 2026
Renko97
For: I wanna be the easy boruto
For: I wanna be the easy boruto
Easy
[0] Likes
Rating: 4.1 41
Difficulty: 13 13
May 16, 2026
Fruitless
For: iwannabethe Rei
For: iwannabethe Rei
After all this time, Hasi finally makes a return to the community, and what a game he comes back with. This is an easier avoidance by his standards, with the song "Ghost Girl" by Mikito-P. Assuming the 10 second intro right at the start isn't a turnoff for you, this game continues with the patterns you've come to expect from his modern style by now (well, modern relative to 2013, since everything after I Wanna Be The ASDF seems to be going in a completely different direction than this). These are a bit hard to learn if you can't see them coming, especially with a couple of the attacks near the end, but they're still fun to play through. The random attacks are still few and far between, but they're balanced really well, a stark difference from some of the RNG slop he was putting out in the 2010s. There's really only one attack that is kind of unfair, that being the random black cherry circle right before the blue and yellow cherries which require a specific position, but this is still possible to work around sometimes. Besides that, some other attacks may seem unfair, but my consistency at them did improve over time, so clearly there is a way to make them easier.
Hasi has definitely come a long way as a maker, shown here with this game. I can't wait to see what else he comes out with in the future, as both this game and Happinespell are signs of great things to come. Definitely recommended to people with some avoidance experience already who want something to play.
Hasi has definitely come a long way as a maker, shown here with this game. I can't wait to see what else he comes out with in the future, as both this game and Happinespell are signs of great things to come. Definitely recommended to people with some avoidance experience already who want something to play.
Tagged as: Avoidance
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
May 15, 2026
notmaxwell
For: AsTatine
For: AsTatine
rating based off a blind playthrough that never used the route image or any video references. this game has consistently poorly designed jumps, blind jumps, kind of silly align moments (with practically invisible black-on-black kid feet), and doesn't even pull off the needle design it goes for with the maze, the second half of the maze is incredibly obvious for the most part and is almost linear, whilst the first half is unbelievably unintuitive and not fun in the slightest. I'm convinced not many people have actually played this without looking at the cheat sheet, as it is not designed well at all, i don't think this game pulls the maze off properly, and even then the actual needle is horribly unbalanced, unfun, and poorly designed with an unreasonable amount of blind jumps, awkward maneuvers or unrealistically tight jumps in the middle or ends of saves. Some points for the visuals. Maybe this is fun if you spoil yourself on the route, but I feel like me suggesting to do that would be on the same level as "Cool puzzle game if you look at the answers". Also this game has a somewhat substantial skip that goes over ~5 or so saves, it's not problematic if you're looking at the answer sheet but stuff like this kind of sucks for blind players, as it appears to be the intended route (or just a different split path (this is another complaint i have with this game, i found it somewhat disappointing after clearing as there's only one route to take, unless you do that skip, it's basically a linear game hidden behind a bunch of frustration for blind players)). Also there's a jump that has a valign range where it's impossible. Also there's a visual bug especially on the last save after restarting.
[0] Likes
Rating: 2.2 22
Difficulty: 70 70
May 15, 2026
TTBB
For: I wanna Hurtful&Painful
For: I wanna Hurtful&Painful
Despite getting pretty unlucky with this avoidance, I enjoyed it a lot. The pattern mapping was really satisfying and fit the energy of the song very well. The practice warps are generally pretty helpful for quickly testing and figuring out the timings for certain patterns. However, the way they work is you're only allowed to practice up to a couple of seconds after your PB. So there will be times where you PB right before a section where there's literally nothing after, which makes the practice feel pointless. But there are moments where it will definitely help.
In terms of difficulty balance, I think it's also really good. Each of the practice warps are all relatively equal in difficulty in one way or another, meaning they all have something that makes them difficult without having one be significantly harder than the other. Some are learny, some have tricky RNG, some have both.
Now as I said at the beginning, I got pretty unlucky with this avoidance, and by that I mean I died at the last second and then got bad RNG for another hour before clearing. This unfortunately was fairly frustrating because it felt like I was just waiting to not get screwed over by 3 specific attacks. These 3 attacks are:
1. The yellow RNG right before chorus 1
2. The 2nd last practice warp
3. The attack right before final where you have to stand on the bottom platform, where there are a ton of tiny small cherries lingering around
All of these attacks have very high RNG variance so be careful. That's the only thing I didn't like about the avoidance, everything else was very good.
In terms of difficulty balance, I think it's also really good. Each of the practice warps are all relatively equal in difficulty in one way or another, meaning they all have something that makes them difficult without having one be significantly harder than the other. Some are learny, some have tricky RNG, some have both.
Now as I said at the beginning, I got pretty unlucky with this avoidance, and by that I mean I died at the last second and then got bad RNG for another hour before clearing. This unfortunately was fairly frustrating because it felt like I was just waiting to not get screwed over by 3 specific attacks. These 3 attacks are:
1. The yellow RNG right before chorus 1
2. The 2nd last practice warp
3. The attack right before final where you have to stand on the bottom platform, where there are a ton of tiny small cherries lingering around
All of these attacks have very high RNG variance so be careful. That's the only thing I didn't like about the avoidance, everything else was very good.
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85
Difficulty: 70 70
May 15, 2026
Delicious Fruit