Latest Reviews
LastTISisLife
For: I wanna beyond the sky
For: I wanna beyond the sky
Incredibly fun avoidance that tends to be pattern-heavy, especially at the start. I really like visual flow and overall design of attacks. Some segments might be a bit overwhelming (especially RNG at the end) or empty compared to others, but it's like not that much of an issues. I had fun, and i guess that says something considering pattern avoidances are not my usual playground
[0] Likes
Rating: 9.1 91
Difficulty: 58 58
Jul 17, 2025
YaBoiMarcAntony
For: A Very Whelwryht Christmas(s)
For: A Very Whelwryht Christmas(s)
An unbelievable work with a great sense of humor but, more importantly, an unusual sense of purpose. As much as the game is, well, all fun and games, there lies direction behind its humor and its rug pulls, mainly to me in the way that it literalizes the conversations that happen between player and creator. To me, all games have that hidden dialogue, the one that comes out sometimes for example when you see a non-linear place to go through and you wonder if there's something there, or if you're going to find nothing and get no acknowledgment of your thinking outside the box. This is something I love to take part in, and I love it further still when I DO get that acknowledgment from the creator.
"wip festive game" is one of the first games where damn near everything I could think of was acknowledged by the creator, and it's more than likely the only fangame that has this kind of attention to detail that it COULD attempt to think ahead of me as someone that loves to explore the games they play in a deeper sense. The game's length helps this fact as it is not a terrifically long experience, which aids the player in having a short and concise experience that gets to the point and helps out the creator through meaning they don't have to put in an extreme amount of content.
What I love most about this game, however, is the way in which it gets at the creative process and how it externalizes the inevitable feelings that come with that process. Namely, all the ways in which we can worry and gnaw at ourselves about whether what we've made is good enough. That too, is apart of the dialogue between player and creator, the one that says "do you like this? Are you happy with what you're playing? Is it too hard, too easy, boring, frustrating? What is it?" It's the one that most creators know all too well that doubts everything they do and feels in their heart of hearts that what they are making is simply not good enough.
In essence, I love that this game has something to say and uses the form it has to uniquely and enjoyably express its feelings. It's fun, lighthearted, yet it holds a sense of gravity with everything it says and you get the impression that while this is a funny game, the jokes are all hiding a certain insecurity behind them - a relatable one, at that. And this would already be enough, mind you, for me to love it, but that it chooses to make its core gameplay loop, the exploratory nature of it, tied in precisely with its very purpose and meaning, that to me is the masterstroke that most fangames which strive to be better, more meaningful, fail to consider or achieve.
If there were any fangame I'd want others to learn from, it'd be this one.
[2] Likes
"wip festive game" is one of the first games where damn near everything I could think of was acknowledged by the creator, and it's more than likely the only fangame that has this kind of attention to detail that it COULD attempt to think ahead of me as someone that loves to explore the games they play in a deeper sense. The game's length helps this fact as it is not a terrifically long experience, which aids the player in having a short and concise experience that gets to the point and helps out the creator through meaning they don't have to put in an extreme amount of content.
What I love most about this game, however, is the way in which it gets at the creative process and how it externalizes the inevitable feelings that come with that process. Namely, all the ways in which we can worry and gnaw at ourselves about whether what we've made is good enough. That too, is apart of the dialogue between player and creator, the one that says "do you like this? Are you happy with what you're playing? Is it too hard, too easy, boring, frustrating? What is it?" It's the one that most creators know all too well that doubts everything they do and feels in their heart of hearts that what they are making is simply not good enough.
In essence, I love that this game has something to say and uses the form it has to uniquely and enjoyably express its feelings. It's fun, lighthearted, yet it holds a sense of gravity with everything it says and you get the impression that while this is a funny game, the jokes are all hiding a certain insecurity behind them - a relatable one, at that. And this would already be enough, mind you, for me to love it, but that it chooses to make its core gameplay loop, the exploratory nature of it, tied in precisely with its very purpose and meaning, that to me is the masterstroke that most fangames which strive to be better, more meaningful, fail to consider or achieve.
If there were any fangame I'd want others to learn from, it'd be this one.
Rating: 10.0 100
Difficulty: 65 65
Jul 17, 2025
cLOUDDEAD
For: I wanna be the rainbow MIKU
For: I wanna be the rainbow MIKU
an old classic, featuring 7 stages with a miku avoidance at the end, + 1 final extra miku as the true final boss.
The platforming is pretty oldschool, though theres some neat ideas here and there. The platforming section of the stages is really short, typically only 2 or 3 screens long, with a required secret in each one except the last.
The real meat of the game are the miku avoidances, which are surprisingly quite varied despite the age of the game. Many of them are pattern based, but a few of them are mostly RNG (orange and blue, namely). A few have silly ideas that affect the whole fight, like yellow miku spawning the player in the small space between her legs, or blue miku having the entire arena filled with water, which is much harder to deal with than infinite jump. Most of the avoidances are fairly easy, though blue miku can be extremely unfair sometimes, and purple miku takes some time learning how to read the rotating bouncing bursts and the lovetrap attacks. The final avoidance is 6 and a half minutes in length, focusing entirely on slow but dense attacks, requiring you to read gaps long in advance and squeeze through some tight gaps. Theres a few parts you need to remember (an instagib about 3 minutes in, and a couple parts where cherries suddenly change direction with the music), but you can play it blind pretty safely. This last miku is by far my favourite from the game and the main reason I chose to play it to begin with.
I'd recommend this to anyone interested in oldschool miku avoidances.
[0] Likes
The platforming is pretty oldschool, though theres some neat ideas here and there. The platforming section of the stages is really short, typically only 2 or 3 screens long, with a required secret in each one except the last.
The real meat of the game are the miku avoidances, which are surprisingly quite varied despite the age of the game. Many of them are pattern based, but a few of them are mostly RNG (orange and blue, namely). A few have silly ideas that affect the whole fight, like yellow miku spawning the player in the small space between her legs, or blue miku having the entire arena filled with water, which is much harder to deal with than infinite jump. Most of the avoidances are fairly easy, though blue miku can be extremely unfair sometimes, and purple miku takes some time learning how to read the rotating bouncing bursts and the lovetrap attacks. The final avoidance is 6 and a half minutes in length, focusing entirely on slow but dense attacks, requiring you to read gaps long in advance and squeeze through some tight gaps. Theres a few parts you need to remember (an instagib about 3 minutes in, and a couple parts where cherries suddenly change direction with the music), but you can play it blind pretty safely. This last miku is by far my favourite from the game and the main reason I chose to play it to begin with.
I'd recommend this to anyone interested in oldschool miku avoidances.
Rating: 7.5 75
Difficulty: 65 65
Jul 17, 2025
LeebaPlayer
For: New I Wanna Be The Weegee
For: New I Wanna Be The Weegee
awesome
[0] Likes
Rating: 9.0 90
Difficulty: N/A
Jul 17, 2025
Delicious Fruit