Latest Reviews
Wolfiexe
For: I wanna travel the Time
For: I wanna travel the Time
Travel the Time is a puzzle'ish fangame where you control clones of The Kid to press buttons and move around the arena in the hopes that eventually, one Kid will be able to collect the sacred orb and make it home safely. If you've seen the Time Travel stage in I Wanna Classic, it's more or less the same as that with some minor differences (although I believe this came out before then).
It does some kind of clever things with the gimmick, my favourite one being a screen involving interesting usage of ceiling buttons. The falling block screens are pretty fun too, being the more puzzly segments of the game.
It has some drawbacks though. A number of screens aren't really puzzly, and are moreso just throw a bunch of kids at the traps until eventually there aren't any left to kill you. A couple also have long timing-based segments with tedious traps at the end. This is where the game doesn't shine quite so much, and becomes more tiresome than enjoyable.
Still an interesting game regardless. I still think this gimmick can be pushed even further and more creatively, although given this was one of the first iterations of it I'd say it holds up fairly okay.
[0] Likes
It does some kind of clever things with the gimmick, my favourite one being a screen involving interesting usage of ceiling buttons. The falling block screens are pretty fun too, being the more puzzly segments of the game.
It has some drawbacks though. A number of screens aren't really puzzly, and are moreso just throw a bunch of kids at the traps until eventually there aren't any left to kill you. A couple also have long timing-based segments with tedious traps at the end. This is where the game doesn't shine quite so much, and becomes more tiresome than enjoyable.
Still an interesting game regardless. I still think this gimmick can be pushed even further and more creatively, although given this was one of the first iterations of it I'd say it holds up fairly okay.
Rating: 6.0 60
Difficulty: 45 45
Mar 18, 2019
Wolfiexe
For: I wanna be far from home
For: I wanna be far from home
Plasma's needle style is likely one of the most unique styles in the community, with a very atmospheric feel and distinctive visuals, Far From Home plays to those strengths in making a very interesting needle experience primarily based around vines and water, and some very galaxy brain pathing.
The game features you going around a small hub of sorts, entering portals to traverse the needle challenges inside. These needle segments often feature very clever usage of pathing and conserving your double jump to get around the distorted and stylistic environment. This would be problematic if not for the Spacebar function which lets you zoom out and look around, making planning your path viable 99% of the time (the other 1% I wanted to scroll the camera a bit, although not entirely necessary it would've been a nice quality of life feature).
The platforming is fairly challenging, and a couple of segments are pretty demanding on the player's ability to manage vines and water. The last save in particular had a couple of jumps I wasn't too fond of pulling off alongside some other hiccups here and there, often involving fulljumping. There was also a water segment where an align seemed to make a big difference for the end of the save but this wasn't hinted at, and I died there multiple times before taking a different align. Maybe it was just a personal issue, but it felt bumpy for the end of a long save.
Overall though a very impressive needle game. If you're a fan of vine and water based needle and don't mind a bit of thinking then you'll likely have some fun with this.
The game features you going around a small hub of sorts, entering portals to traverse the needle challenges inside. These needle segments often feature very clever usage of pathing and conserving your double jump to get around the distorted and stylistic environment. This would be problematic if not for the Spacebar function which lets you zoom out and look around, making planning your path viable 99% of the time (the other 1% I wanted to scroll the camera a bit, although not entirely necessary it would've been a nice quality of life feature).
The platforming is fairly challenging, and a couple of segments are pretty demanding on the player's ability to manage vines and water. The last save in particular had a couple of jumps I wasn't too fond of pulling off alongside some other hiccups here and there, often involving fulljumping. There was also a water segment where an align seemed to make a big difference for the end of the save but this wasn't hinted at, and I died there multiple times before taking a different align. Maybe it was just a personal issue, but it felt bumpy for the end of a long save.
Overall though a very impressive needle game. If you're a fan of vine and water based needle and don't mind a bit of thinking then you'll likely have some fun with this.
Tagged as: Needle
[1] Like
Rating: 8.6 86
Difficulty: 70 70
Mar 18, 2019
jonttu951
For: I wanna be the Strongest Fairy
[0] Likes
For: I wanna be the Strongest Fairy
[0] Likes
Rating: 9.0 90
Difficulty: 20 20
Mar 18, 2019
Delicious Fruit