Latest Reviews
Xplayerlol
For: I Wanna Kill The Chocolonel
For: I Wanna Kill The Chocolonel
A colonel fight that takes place in a chocolate-filled room where he keeps shooting chocolate at you with that attack people like to call "Random(360)". The amount of projectiles increases as you damage him, to the point where you have to be very patient near the end (Just like most Taisa fights). It's super generic, and getting to the challenging part of the boss can be a little tedious (Since the beginning is a freebie), but it doesn't take that long to get there, and the challenging part itself (Which would be the last 5 hits or so) is fun. Still, an one-boss fangame with an one-attack boss is some pretty low-tier effort.
It's alright. There's nothing really good about it, but nothing really bad about it either, and in fact there's almost nothing about it. Would only recommend if you don't have anything else to play.
Why are people putting "avoidance" tags here? ._.
Happy Valentine to you too, maker
[2] Likes
It's alright. There's nothing really good about it, but nothing really bad about it either, and in fact there's almost nothing about it. Would only recommend if you don't have anything else to play.
Why are people putting "avoidance" tags here? ._.
Happy Valentine to you too, maker
Rating: 4.1 41
Difficulty: 44 44
Mar 14, 2019
missingno
For: I wanna be the Aliyasign
For: I wanna be the Aliyasign
Too hard.
[0] Likes
Rating: 5.0 50
Difficulty: 86 86
Mar 13, 2019
Wolfiexe
For: I wanna Ragnarok
For: I wanna Ragnarok
Ragnarok is a solid adventure with a very distinct variety of stages both mechanically and visually, ranging from icy caverns with snowballs and slippery hijinks to traversing past literal Sun-size balls of magma. To say it mixes things up would be an understatement.
I was very surprised by the constant introduction of new elements in this game. Consistently the game would introduce a small new gimmick, only to introduce something different on the very next screen without the game ever feeling cluttered or overpacked. There were some occasions where a gimmick would be present and I'd not notice it due to it being introduced long ago, but these moments were few and far between. The platforming feels very fresh and never gets tedious or repetitive.
Having said that, I wish Zero put a signpost for tutorialising that I should stand on the border of the Sun, a perhaps less-than-obvious move.
Boss-wise there's a good deal of variety, although it was somewhat mixed for me. I particularly enjoyed Muffet and the Factory Stage boss, whereas the Ice Stage boss felt pretty unfun for me due to the mixture of ice physics and awkward albeit kinda interesting platforming arena.
The final boss also has some questionable design, with the fight feeling somewhat tame in the first couple minutes before introducing some pretty tricky attacks late into the fight, making it quite tedious to play. This is especially down to the necessity of having to constantly mash shoot (auto-aimed) which feels like it would've been better if it was just an avoidance or if auto-fire was an option. The actual fight has some really cool attacks and I hear it's a great reproduction of a Touhou 11 fight which is respectable.
I played on an oldish version which had some very unfortunate platforming cycles which I hear were fixed in a later version. I ended up updating midway through on a save and noticed a difference with the cycle I was on, so I imagine this is not so much an issue provided you play on the most recent version. Worth a mention for sure.
A small thing to comment on too is that the game seems unfinished, or rather planned for further production at some point. Upon beating the last boss, you'll transition into what I assumed would be the next area before being met with a "To be continued" screen with your deathtime and no music. It felt somewhat anticlimactic which is a shame, and it'd be cool to see Zero finish this someday.
All-in-all a very good adventure with some hiccups along the way, but a very respectable piece of work and definitely filled with lots of memorable segments.
[1] Like
I was very surprised by the constant introduction of new elements in this game. Consistently the game would introduce a small new gimmick, only to introduce something different on the very next screen without the game ever feeling cluttered or overpacked. There were some occasions where a gimmick would be present and I'd not notice it due to it being introduced long ago, but these moments were few and far between. The platforming feels very fresh and never gets tedious or repetitive.
Having said that, I wish Zero put a signpost for tutorialising that I should stand on the border of the Sun, a perhaps less-than-obvious move.
Boss-wise there's a good deal of variety, although it was somewhat mixed for me. I particularly enjoyed Muffet and the Factory Stage boss, whereas the Ice Stage boss felt pretty unfun for me due to the mixture of ice physics and awkward albeit kinda interesting platforming arena.
The final boss also has some questionable design, with the fight feeling somewhat tame in the first couple minutes before introducing some pretty tricky attacks late into the fight, making it quite tedious to play. This is especially down to the necessity of having to constantly mash shoot (auto-aimed) which feels like it would've been better if it was just an avoidance or if auto-fire was an option. The actual fight has some really cool attacks and I hear it's a great reproduction of a Touhou 11 fight which is respectable.
I played on an oldish version which had some very unfortunate platforming cycles which I hear were fixed in a later version. I ended up updating midway through on a save and noticed a difference with the cycle I was on, so I imagine this is not so much an issue provided you play on the most recent version. Worth a mention for sure.
A small thing to comment on too is that the game seems unfinished, or rather planned for further production at some point. Upon beating the last boss, you'll transition into what I assumed would be the next area before being met with a "To be continued" screen with your deathtime and no music. It felt somewhat anticlimactic which is a shame, and it'd be cool to see Zero finish this someday.
All-in-all a very good adventure with some hiccups along the way, but a very respectable piece of work and definitely filled with lots of memorable segments.
Rating: 8.5 85
Difficulty: 70 70
Mar 13, 2019
zavod59
For: I wanna be the NCE
For: I wanna be the NCE
i like this game
[0] Likes
Rating: 10.0 100
Difficulty: 38 38
Mar 13, 2019
Paragus
For: I Wanna Go To The Otherside
For: I Wanna Go To The Otherside
Very good needle game that draws a little bit from the Rukito-style gameplay. The segments feature a lot of interesting jumps mixed with some triggers that often move spikes to proceed. One interesting aspect to this game is the heavy use of moving obstacles in the segments such as sliding spikes and apple rotations. Luckily this doesn't bog down the flow of the game in any of the segments as the maker has thought out his cycles based on respawning at the closest save. The segments never feel too long or demanding to artificially boost the difficulty since saves seem well-placed.
There's a few bosses mixed in to break up the needle between stages, they aren't particularly difficult or unfair in any way. The soundtrack is...interesting. If you enjoy needle this game is probably worth your time.
There's a few bosses mixed in to break up the needle between stages, they aren't particularly difficult or unfair in any way. The soundtrack is...interesting. If you enjoy needle this game is probably worth your time.
Tagged as: Needle
[4] Likes
Rating: 8.8 88
Difficulty: 60 60
Mar 13, 2019
Bloomy209
For: I wanna take the Timemachine 2
[0] Likes
For: I wanna take the Timemachine 2
[0] Likes
Rating: 10.0 100
Difficulty: 67 67
Mar 13, 2019
arufa
For: I wanna be the 1 Room
For: I wanna be the 1 Room
1mapでちょうど良い難易度
[0] Likes
Rating: 6.0 60
Difficulty: 48 48
Mar 13, 2019
MrDobryiKot
For: I Wanna Kill The Chocolonel
For: I Wanna Kill The Chocolonel
You didn't even make an effort
[0] Likes
Rating: 2.0 20
Difficulty: 45 45
Mar 13, 2019
Delicious Fruit