Latest Reviews
Chance
For: I wanna be the 毎秒100フレームでの配置ゲー
For: I wanna be the 毎秒100フレームでの配置ゲー
Tagged as: Needle
[0] Likes
Rating: 2.0 20
Difficulty: 75 75
Mar 1, 2019
Wahfuu
For: I wanna best the 50 floors
For: I wanna best the 50 floors
A pretty chill couple hours worth of needle. Static difficulty, so there's no real spikes outside of the odd weird save. Some jump refreshers and vines sprinkled around. Good for derusting! Not really anything amazing or unique, but a poster child for a moderate needle game.
[1] Like
Rating: 6.5 65
Difficulty: 57 57
Mar 1, 2019
Renko97
For: I wanna SSK
For: I wanna SSK
A good L_Game not so difficult.
Tagged as: L_Game
[0] Likes
Rating: 6.0 60
Difficulty: 70 70
Mar 1, 2019
Syfactor26
For: I wanna put out the cigarette
For: I wanna put out the cigarette
As JRocker said you can disable any visuals that might cause eye train in the options under sensitive eye mode and backspace returns to the hub without saving your progress
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 1, 2019
Gaborro
For: I wanna avoid the 3D barrage 2
For: I wanna avoid the 3D barrage 2
This is a true 3D avoidance (miku) made in Unity. The controls are comfortable and are almost the same as a normal fangame.
Graphically, the boss attacks and the arena look really awesome, and probably as old-pc friendly as they can.
I had lots of fun figuring out the attacks and trying to read attacks, although it is way more difficult to read in three dimensions (thats the reason for the 65). The maker was nice enough to add an option to enable shadows on objects, which helps a lot, but also, this is probably limited in old pc's. I had no problem with this.
The flaws it has right now are related to how hard it still is to tell whats happening sometimes. It would be less convoluted with camera controls, but the maker is working on those at the moment, so everything is fine.
I recommend it to avoidance fans and probably anyone who plays fangames because the experience is cooler than your normie avoidance.
[2] Likes
Graphically, the boss attacks and the arena look really awesome, and probably as old-pc friendly as they can.
I had lots of fun figuring out the attacks and trying to read attacks, although it is way more difficult to read in three dimensions (thats the reason for the 65). The maker was nice enough to add an option to enable shadows on objects, which helps a lot, but also, this is probably limited in old pc's. I had no problem with this.
The flaws it has right now are related to how hard it still is to tell whats happening sometimes. It would be less convoluted with camera controls, but the maker is working on those at the moment, so everything is fine.
I recommend it to avoidance fans and probably anyone who plays fangames because the experience is cooler than your normie avoidance.
Rating: 9.0 90
Difficulty: 65 65
Feb 28, 2019
shign
For: I wanna challenge 100 trials!!
For: I wanna challenge 100 trials!!
It's easy to see why this game is recommended for beginners by so many people.
The game is like an improved version of the blow game series, with better visuals but it also took some problems from it. The first quarter is walk simulator, there is no threat not even the boss then it start to get more interesting. The game also took the stupid idea to place saves in stupid places. I also want to point out that in the early, tiles have some not square borders which is quite annoying when you don't know that it's not solid. And lastly, the game have a stupid difficulty curve, from the 80s the game take a huge spike in difficulty, manly for the bosses (the last one is so tanky btw).
I'm only complaining but despite these flows, the game is quite good, always trying to add something new and creative. It's a nice challenge for beginners even if I won't recommend it for a first fangame.
I'm gonna finish by adding that on my first playthrough, I was block in a wall floor 90 when respawning so i lost my save, forcing me to start from the beginning.
[4] Likes
The game is like an improved version of the blow game series, with better visuals but it also took some problems from it. The first quarter is walk simulator, there is no threat not even the boss then it start to get more interesting. The game also took the stupid idea to place saves in stupid places. I also want to point out that in the early, tiles have some not square borders which is quite annoying when you don't know that it's not solid. And lastly, the game have a stupid difficulty curve, from the 80s the game take a huge spike in difficulty, manly for the bosses (the last one is so tanky btw).
I'm only complaining but despite these flows, the game is quite good, always trying to add something new and creative. It's a nice challenge for beginners even if I won't recommend it for a first fangame.
I'm gonna finish by adding that on my first playthrough, I was block in a wall floor 90 when respawning so i lost my save, forcing me to start from the beginning.
Rating: 7.0 70
Difficulty: 35 35
Feb 28, 2019
CeleCele
For: I wanna climb the Witch's Tower
For: I wanna climb the Witch's Tower
Great Needle game.
The needle is very interesting, it makes use of water and vines to make some unique jumps.
I had some trouble with a couple of jumps in the end but i didn't mind it since music is great
I don't really have any criticism it's just a great game all around
The needle is very interesting, it makes use of water and vines to make some unique jumps.
I had some trouble with a couple of jumps in the end but i didn't mind it since music is great
I don't really have any criticism it's just a great game all around
Tagged as: Needle
[1] Like
Rating: 9.6 96
Difficulty: 70 70
Feb 28, 2019
Delicious Fruit