Latest Reviews
Pyure
For: 6.exe
For: 6.exe
You're presented with the same screen over and over, and each time something is added or changed. At times it's intentionally visually distracting, and there are various gimmicks used to make things more challenging. I found most of the game to be obnoxious to play and didn't enjoy it much, wouldn't recommend.
[0] Likes
Rating: 3.0 30
Difficulty: 37 37
Nov 19, 2018
KingSlendy
For: I wanna get Freedom
For: I wanna get Freedom
Tagged as: Boss
Shortventure2018
[0] Likes
Rating: 7.0 70
Difficulty: 20 20
Nov 19, 2018
PixelmatschLP
For: I wanna be the Humming note
[0] Likes
For: I wanna be the Humming note
[0] Likes
Rating: 4.5 45
Difficulty: 25 25
Nov 19, 2018
ElCochran90
For: I wanna reach the Moon
For: I wanna reach the Moon
A new favorite, hands down.
Denferok is one of the most important contributors to the site and almost every stage is full of detail and atmosphere. The caverns segments were a tad generic, but somewhat fun to play. The underground factory segment was a little bit annoying. The rest, however, was quite astonishing, non-repetitive and creative. Boss battles are breathtaking to such extent that I was very tempted to upload some screenshots about them since they are very representative of the game, but it is best to experience this blindfolded, unless someone decides to upload them. There is quite some brain work required during the puzzle solving which, thanks to the atmosphere and overall tone of the game, exponentialized by the great soundtrack, is never boring to execute.
In a way, and strangely enough, it made me miss in a nostalgic way an old-school favorite that I could never grasp: I Wanna See the Moon. That classic is clearly an inspiration. I love some old-school fun myself, but the maze repetitiveness, the cryptic parts and the awful visual design really put me off and made the experience frustrating. It was a long, ambitious adventure and I would never say there wasn't any heart put into it (it had a few great bits), but the result was a mess overall. The highlight was the "See the Moon" segment and, for some reason, it made me glad that this fangame paid tribute to that specific part towards the ending.
This is one of the nicest examples of how adventure fangames should be made in the exceedingly rare case that the homage subgenre of fangames such as IWBTG, IWBTB or I wanna Run the Marathon are not quite your cup of tea because you're looking for something more authentic and "original" (although, as artists, we are all stealers in a way; what matters is the new art you create with what you stole).
So far, this is one of the Top 50 fangames ever made.
[1] Like
Denferok is one of the most important contributors to the site and almost every stage is full of detail and atmosphere. The caverns segments were a tad generic, but somewhat fun to play. The underground factory segment was a little bit annoying. The rest, however, was quite astonishing, non-repetitive and creative. Boss battles are breathtaking to such extent that I was very tempted to upload some screenshots about them since they are very representative of the game, but it is best to experience this blindfolded, unless someone decides to upload them. There is quite some brain work required during the puzzle solving which, thanks to the atmosphere and overall tone of the game, exponentialized by the great soundtrack, is never boring to execute.
In a way, and strangely enough, it made me miss in a nostalgic way an old-school favorite that I could never grasp: I Wanna See the Moon. That classic is clearly an inspiration. I love some old-school fun myself, but the maze repetitiveness, the cryptic parts and the awful visual design really put me off and made the experience frustrating. It was a long, ambitious adventure and I would never say there wasn't any heart put into it (it had a few great bits), but the result was a mess overall. The highlight was the "See the Moon" segment and, for some reason, it made me glad that this fangame paid tribute to that specific part towards the ending.
This is one of the nicest examples of how adventure fangames should be made in the exceedingly rare case that the homage subgenre of fangames such as IWBTG, IWBTB or I wanna Run the Marathon are not quite your cup of tea because you're looking for something more authentic and "original" (although, as artists, we are all stealers in a way; what matters is the new art you create with what you stole).
So far, this is one of the Top 50 fangames ever made.
Rating: 7.2 72
Difficulty: 55 55
Nov 18, 2018
MrSnailz
For: I wanna be the Needle master
For: I wanna be the Needle master
Rating based on God.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 85 85
Nov 18, 2018
Delicious Fruit