Latest Reviews
Nearigami
For: I wanna be the Alphabet
For: I wanna be the Alphabet
ZYXWVUTSRQPONMKJIHGFEDCBA Free game i did it deathless first playthrough. Extra is considerably harder and not worth it.
[1] Like
Rating: 3.5 35
Difficulty: 15 15
Aug 14, 2018
moogy
For: I wanna 15 cooking methods of AnChun
For: I wanna 15 cooking methods of AnChun
Beginner-friendly game that replaces the Kid sprite with some disgusting bird.
You don't have to actually do the downward plane on the last screen.
[0] Likes
You don't have to actually do the downward plane on the last screen.
Rating: 5.0 50
Difficulty: 15 15
Aug 14, 2018
moogy
For: Chill Needle
For: Chill Needle
amazing clear screen
[3] Likes
Rating: 5.0 50
Difficulty: 38 38
Aug 14, 2018
moogy
For: I Wanna Find a Cure
For: I Wanna Find a Cure
Difficulty rating assumes you've played all of the source games. Some stages might be much harder if you haven't.
I don't have much to say about this game that quof didn't say in his review already, so I'll defer to him.
I would like to note that this game looks quite nice in a way that most fangames don't, so it might be a good choice to introduce newcomers to the "genre" with.
[1] Like
I don't have much to say about this game that quof didn't say in his review already, so I'll defer to him.
I would like to note that this game looks quite nice in a way that most fangames don't, so it might be a good choice to introduce newcomers to the "genre" with.
Rating: 6.5 65
Difficulty: 40 40
Aug 13, 2018
Wolfiexe
For: I wanna be the Sugar
For: I wanna be the Sugar
Sugar is a fantastic adventure game that feels very reminiscent of the older-style adventure games seen many years ago, but with a clean brand of polish and some very fun yet simple gimmicks scattered throughout to make for a super memorable adventure.
The game is split into a multitude of stages, each with a secret key and secret area/warp inside. These secret keys are required to access the 6th stage and what's classed as the "normal" end of the game, and the secret areas/warps are required alongside them to access the true end. Whilst I'd 100% recommend going for the true end, some of the secrets are quite honestly absurdly stupid to the point where it's funny. To name a couple, one stage has an invisible button that you need to shoot to open the warp on the previous screen, and another has a hidden block in a random floor opening you need to activate after finishing a puzzle to open up the warp. They're pretty funny but unless you're a search-a-holic you might want to resort to a guide. Sonoko on YouTube has a very helpful video guide to the secrets which I'd recommend if you decide to do so.
Anyway, the flow of the game follows a very similar format of stage -> boss -> stage -> boss. Each usually plays around a certain gimmick with the exception of the 1st one, and the gimmicks are generally done pretty well. Stage 4 in particular had a very fun gimmick playing off different colour zones locking down your movement ability (or empowering it) which provided some fun gameplay without ever getting too complicated or overwhelming, and stage 5 whilst being a puzzle stage was the most part pretty straightforward and satisfying to plod through.
Some minor gripes platforming-wise would be a couple of saves feel like a sudden spike in difficulty compared to those prior to it, namely one in stage 4 that involved a secret entrance. There's also one puzzle (although it's actually part of a "boss") that has to be done under timed pressure which caused some frustration. I ended up printscreening it and solving it after dying. I also wasn't a fan of the pre-true-final-boss platforming which is 16 pretty easy screens without any saves. It's a neat throwback to Yoyo's past games but it felt unnecessary and should've been way shorter to alleviate any frustration.
Each stage also has a boss, which for the most part are really fun! A lot of attacks are barrage-based and less-so on the learny side of things which definitely catered to my preference. I did notice that the 1st boss felt like the hardest boss for the first 5 stages which seemed rather odd, but it was fun regardless. A special mention though goes to the true end bosses which are absolutely some of the highlights of the game. The visual design is really slick and the attacks felt varied and fair, never reaching the point of frustration.
There's also an avoidance to round off the true end of the game. I was pleasantly surprised to find the avoidance was a treat for the eyes and very visually different what I'd seen in the rest of the game. The attacks felt well choreographed and flowed together rather well, and other than an early attack which took a few tries to get down, nothing felt too challenging. It was a nice send-off for the game and left me with a very good sugary aftertaste for the adventure.
My only complaint with the bosses would be in regards to boss 5, which is essentially a collection of puzzle rooms using the gimmick established in the stage. As mentioned earlier, timed puzzles became frustrating for me and there's a fair amount of rooms you're expected to do under timed pressure which gave me some gripes by the end. It's a small blotch in the grand scheme of things though.
Overall Sugar is just a great game. It never goes into any particular gimmick too intensely but for what it does, it does well. The design felt like it focused on being fun above all else, and it was a very pleasant surprise. I'd very much recommend going for 100% as the end-game content is a treat.
[2] Likes
The game is split into a multitude of stages, each with a secret key and secret area/warp inside. These secret keys are required to access the 6th stage and what's classed as the "normal" end of the game, and the secret areas/warps are required alongside them to access the true end. Whilst I'd 100% recommend going for the true end, some of the secrets are quite honestly absurdly stupid to the point where it's funny. To name a couple, one stage has an invisible button that you need to shoot to open the warp on the previous screen, and another has a hidden block in a random floor opening you need to activate after finishing a puzzle to open up the warp. They're pretty funny but unless you're a search-a-holic you might want to resort to a guide. Sonoko on YouTube has a very helpful video guide to the secrets which I'd recommend if you decide to do so.
Anyway, the flow of the game follows a very similar format of stage -> boss -> stage -> boss. Each usually plays around a certain gimmick with the exception of the 1st one, and the gimmicks are generally done pretty well. Stage 4 in particular had a very fun gimmick playing off different colour zones locking down your movement ability (or empowering it) which provided some fun gameplay without ever getting too complicated or overwhelming, and stage 5 whilst being a puzzle stage was the most part pretty straightforward and satisfying to plod through.
Some minor gripes platforming-wise would be a couple of saves feel like a sudden spike in difficulty compared to those prior to it, namely one in stage 4 that involved a secret entrance. There's also one puzzle (although it's actually part of a "boss") that has to be done under timed pressure which caused some frustration. I ended up printscreening it and solving it after dying. I also wasn't a fan of the pre-true-final-boss platforming which is 16 pretty easy screens without any saves. It's a neat throwback to Yoyo's past games but it felt unnecessary and should've been way shorter to alleviate any frustration.
Each stage also has a boss, which for the most part are really fun! A lot of attacks are barrage-based and less-so on the learny side of things which definitely catered to my preference. I did notice that the 1st boss felt like the hardest boss for the first 5 stages which seemed rather odd, but it was fun regardless. A special mention though goes to the true end bosses which are absolutely some of the highlights of the game. The visual design is really slick and the attacks felt varied and fair, never reaching the point of frustration.
There's also an avoidance to round off the true end of the game. I was pleasantly surprised to find the avoidance was a treat for the eyes and very visually different what I'd seen in the rest of the game. The attacks felt well choreographed and flowed together rather well, and other than an early attack which took a few tries to get down, nothing felt too challenging. It was a nice send-off for the game and left me with a very good sugary aftertaste for the adventure.
My only complaint with the bosses would be in regards to boss 5, which is essentially a collection of puzzle rooms using the gimmick established in the stage. As mentioned earlier, timed puzzles became frustrating for me and there's a fair amount of rooms you're expected to do under timed pressure which gave me some gripes by the end. It's a small blotch in the grand scheme of things though.
Overall Sugar is just a great game. It never goes into any particular gimmick too intensely but for what it does, it does well. The design felt like it focused on being fun above all else, and it was a very pleasant surprise. I'd very much recommend going for 100% as the end-game content is a treat.
Rating: 8.5 85
Difficulty: 65 65
Aug 13, 2018
kurath
For: Chill Needle
For: Chill Needle
Short clean mostly corridor-y needle. Has a good needle aesthetic with a little bit of flair and dynamism to keep it interesting. Needle feels somewhat meltdown inspired, with tons of minispikes and corridors without jumps feeling too precise.
[1] Like
Rating: 7.0 70
Difficulty: 45 45
Aug 13, 2018
Wolfiexe
For: I wanna Lazy Needle 2
For: I wanna Lazy Needle 2
Lazy Needle 2 is a 6-screen interconnected needle game with a focus on looping around screens and taking interesting paths, all whilst flying through some clean and enjoyable Long John needle.
The game uses a variety of standard needle gimmicks, and it's always kept in a good balance so you never feel oversaturated with crazy platform journeys or jungle adventures. With this sort of maze-type kind of needle game there's always the worry of screen transition ganks, but they're kept to a minimum here. There's only really one or two cases where you may be caught off guard and they didn't feel like a big deal, and finding your path forward is generally pretty straightforward enough to not get lost.
Do note there's no music in the game, so be sure to bring your own.
Overall it's a very fun needle game. Not too long but has plenty of interesting manoeuvres and fun design to keep you occupied if you're in the mood for a relatively challenging needle experience.
The game uses a variety of standard needle gimmicks, and it's always kept in a good balance so you never feel oversaturated with crazy platform journeys or jungle adventures. With this sort of maze-type kind of needle game there's always the worry of screen transition ganks, but they're kept to a minimum here. There's only really one or two cases where you may be caught off guard and they didn't feel like a big deal, and finding your path forward is generally pretty straightforward enough to not get lost.
Do note there's no music in the game, so be sure to bring your own.
Overall it's a very fun needle game. Not too long but has plenty of interesting manoeuvres and fun design to keep you occupied if you're in the mood for a relatively challenging needle experience.
Tagged as: Needle
[0] Likes
Rating: 8.2 82
Difficulty: 64 64
Aug 13, 2018
Nearigami
For: I wanna best the 50 floors
For: I wanna best the 50 floors
Very solid but the game doesn't feel very ground breaking in any aspect. Its just above average needle. Very relaxing though and would recommend.
Tagged as: x_Floor
[0] Likes
Rating: 7.5 75
Difficulty: 60 60
Aug 13, 2018
Nearigami
For: I wanna be the 3200min
For: I wanna be the 3200min
I don't like the maze at the end but the rest of thew game is a classic.
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Aug 13, 2018
Delicious Fruit