SquareDork's Profile

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Joined on: Feb 23, 2022

Bio:

Hideo game

my discord is squaredork or Square#7050 if you wanna ask me anything

i only review games that i enjoyed and felt i had something to say on

fav makers and why (not in order):
- Kurath: for making most of my biggest inspiration, The Farewell Medley, aswell as Ocean Princess, big reason i love platform needle as much as i do
- Wolfiexe: for making some of the best needle i've ever played (vandal (only got through 1-10), all of his contributions to The Farewell Medley (except farewell tower))
- anxKha: for making the first fangame i played, and still the one i call my favorite of all time (heavenly host)
- UbersawMedic: for having a great style and awesome design knowledge
- EchoMask: for making the best platform needle ever (traverse the precipice stage 1 (yes, the first 3 screens))
- Gustav: for making the Best Guy series, and Justice Guy, both of which have some of my favorite fangame bosses of all time
- lilly: for making the best trap needle
- Tralexium: for making some of the best bosses i've ever played, and his incredible art design skills

honorable mentions to RedBatNick and cLOUDDEAD/ava for making the only >80 difficulty games that are a great inspiration to my design philosophy and i have great respect for despite not being nearly skilled enough to experience (UNG/K3+)

honorable mention to G4lvatron and JonathanGD (specifically for Dark Travel) for introducing me to visual spectacle back when i still played geometry dash, and inspiring me to get better at making visuals

and a questionably honorable mention to Nearigami for making me wanna do this list by updating their own profile lmao

I've submitted:
22 Ratings!
22 Reviews!
2 Screenshots!

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22 Reviews

SquareDork
For: I wanna Achieve Peace
it's peam

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[1] Like
Rating: 9.0 90       Difficulty: N/A
Jan 28, 2025
SquareDork
For: i wanna walk out in the rain
i will never forgive you for this one kii

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Tagged as: Fake
[4] Likes
Rating: N/A       Difficulty: N/A
Jan 26, 2025
SquareDork
For: Chaos Needle-Port
5 block jump

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Tagged as: Impossible
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 30, 2024
SquareDork
For: Wabishii MARIO World
haven't beaten so i won't go in depth but this game is distilled kino, i love how the platforming feels like SMW kaizo too, and not really like needle, despite playing a lot like it due to the lack of momentum

i feel like this game is a great translation of SMW kaizo hacks into aiwanas

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[2] Likes
Rating: 9.0 90       Difficulty: N/A
Dec 4, 2024
SquareDork
For: I Wanna Be The Non-Conforming Needle
Tester here. I beat the practice diff but I couldn't beat normal mode, so no difficulty rating. Practice diff I'd say is around 30-40 diff, however.

What sets this game apart from most needle games is that it's pretty lenient with your inputs (the game was designed so that no input window is smaller than 5 frames), mainly because of the red blocks, which essentially serve as buffer frames. Because of this, normal mode gets away with the fact that it's TWO full minutes long, with lots of maneuvers that would be very annoying and chokeable without the red blocks.

Gimmicks like the differently-colored blocks this game has to offer both help to spice things up and to make needle that isn't as precise, but still looks like needle. In short, this game sets out to make needle that feels more like playing Celeste, what with all the 'buffers' and leniency, with the normal mode being akin to a golden.

I think this game has two main takeaways: that you don't need precision to make something challenging, and that needle saves can be far longer while also not being unreasonable. Sidenote: you can define 'reasonable' as 'humanly possible', but I think that's stupid. 'Reasonable' should take into account the average player, at the very least.

I talked with Sully throughout the creation of this game (which is how I know normal mode's length too), so I may be biased in my assessment, but I think this kind of needle is a step in the right direction. Regular needle has gotten far too precise these days, and I think the community ought to realize that things like frame perfects just aren't fun, and you can make something much more fun by just letting the player play more like a human, and less like a machine.

In conclusion: this is the W needle to L needle.

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[4] Likes
Rating: 8.5 85       Difficulty: N/A
Jan 8, 2024

1 Game

GameDifficultyAverage Rating# of Ratings
DIRDKILL 50.6 8.2 12