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Game | Difficulty | User's Rating |
---|---|---|
I Wanna Lockpick | N/A | 10.0 |
I wanna Freezemind | 65.0 | 10.0 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
Crimson Needle 3 | N/A | 9.5 |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I wanted to be here | 85.0 | 8.5 |
Ellipsis | 50.0 | 8.0 |
Needle For 113 | 80.0 | 2.0 |
untitled needle game | 92.0 | 1.5 |
Seventh V | 65.0 | N/A |
15 Reviews
Huse
For: Needle For 113
For: Needle For 113
This could have been good, the way to jump seems interesting but the level design ruins the game for me. There's potential.
I quit on the save with a gate into a double corner into another gate.
I quit on the save with a gate into a double corner into another gate.
Tagged as: Needle
[0] Likes
Rating: 2.0 20
Difficulty: 80 80
Jul 31, 2023
Huse
For: I wanted to be here
For: I wanted to be here
Overall a fantastic game, it has 7 stages ignoring the very beginning and I enjoyed most of it.
The precision/FTFA-like stage however was something I despised and I even uninstalled the game there at first. It also feels really out of place compared to the rest of the game.
The same goes for the last save of the game, even if they were only just two jumps they were fairly annoying.
But besides that, I found the use of the mechanics and the level design to be great. Easy recommend for anyone that enjoys needle.
The precision/FTFA-like stage however was something I despised and I even uninstalled the game there at first. It also feels really out of place compared to the rest of the game.
The same goes for the last save of the game, even if they were only just two jumps they were fairly annoying.
But besides that, I found the use of the mechanics and the level design to be great. Easy recommend for anyone that enjoys needle.
Tagged as: Needle
[2] Likes
Rating: 8.5 85
Difficulty: 85 85
Jul 30, 2023
Huse
For: La-Mulana physics mod for IWBTGR
For: La-Mulana physics mod for IWBTGR
It's IWBTGR with La Mulana physics, just as it says. Fantastic.
It wasn't made with the secrets in mind and because of that, accessing one of them is impossible.
[0] Likes
It wasn't made with the secrets in mind and because of that, accessing one of them is impossible.
Rating: 10.0 100
Difficulty: 50 50
Jul 17, 2023
Huse
For: Seventh V
For: Seventh V
Great game involving lots of gravity flipping, each stage having its own different way to go about the concept.
[1] Like
Rating: N/A
Difficulty: 65 65
Apr 12, 2023
Huse
For: untitled needle game
For: untitled needle game
I'm going to start by saying I don't like posting negative reviews, I'm making this the exception because apparently this game is special and reviews that don't fellate it mysteriously disappear.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
I can tell there is a lot of care put into this game and I appreciate that, but gameplay wise this is honestly one of the worst experiences I've had while playing fangames.
It starts out with a cool needle screen, and that's pretty much the only part I found enjoyable. I wish there was more like it in this game.
Afterwards you're thrown into a hub with what appears to be a freedom to explore and play levels in whatever order you want. This is wrong, the game blocks your progress and forces you to beat some of the first 4 stages before letting you continue even though to finish the game you need to beat every stage anyways. Since the last stage is blocked until you complete everything else, I wish I was given freedom to check out every stage from the beginning.
And for the main reason I dislike the game, the stages themselves. Every single stage feels like it was made with an avoidance mindset, that is to say, extremely long and learny sections where I get the impression the maker is able to test sections of a save out separately, and since each part is learny, you as a maker can get consistent at the later parts of a save much more easily than a player would. I'm not saying you did this, I'm saying that's the impression I get from this kind of design.
Even the stage where instead of double jumping, you turn upside down, which I thought I'd love after seeing the concept, turned into a chore because of how long it is.
That's my main problem with this, the extreme lack of saves which by itself would already be annoying, coupled with the inherent learny sections that come with the different mechanics introduced here. It feels like an avoidance game that tries to pass itself as a needle game.
Still, to end this review, I'm going to say that even if I disliked what you made here, I'll still look forward to whatever you make in the future if you ever do. Hope this doesn't discourage you as a maker.
Tagged as: Avoidance
[9] Likes
Rating: 1.5 15
Difficulty: 92 92
Dec 10, 2022
User's games list is empty!
13 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
Crimson Needle 3 | N/A | 9.5 |
I Wanna be the Vandal | N/A | N/A |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I Wanna Lockpick | N/A | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I wanna Freezemind | 65.0 | 10.0 |
Seventh V | 65.0 | N/A |
I wanted to be here | 85.0 | 8.5 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |
13 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
Crimson Needle 3 | N/A | 9.5 |
I Wanna be the Vandal | N/A | N/A |
I wanna Walk Out In The Morning Dew | N/A | 9.5 |
I Wanna Save My Boy | 75.0 | 10.0 |
I Wanna Vibe With The Gods | 75.0 | 10.0 |
I Wanna Get The Baile del Troleo | N/A | 8.5 |
I Wanna Lockpick | N/A | 10.0 |
I Wanna Thank You Mauricio Juega IWBT | 65.0 | 9.5 |
I wanna go the Five Guys | 85.0 | 9.0 |
I wanna Freezemind | 65.0 | 10.0 |
Seventh V | 65.0 | N/A |
I wanted to be here | 85.0 | 8.5 |
La-Mulana physics mod for IWBTGR | 50.0 | 10.0 |