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Joined on: Feb 10, 2015

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13 Ratings!
12 Reviews!
10 Screenshots!

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12 Reviews

Marios
For: I wanna be the Pendulum
- Rating/Difficulty based off 100% achievements completion on Normal. Difficulty would be around 60-65 for a normal playthrough but the difficulty of this game is all over the place regardless.

Very long adventure game with a LOT of variety. Given how varied the stages are it's hard to say much other than you might encounter stages with mechanics you don't like at all, though I didn't have this problem.

This game also has an Easy mode (that you can toggle at any time) which heavily nerfs everything. From what I've checked it removes some of the dumbest stuff in the game which makes some segments that were annoying in Normal much more enjoyable. Examples: On the ship avoidance of stage 1 you get better save placement plus it removes the trap at the end of it. The VVVVVV segment of the final stage has the camera follow you, so you don't have to memorize each screen individually. The puzzle segment of the final stage has a very annoying frame perfect button press that gets removed.
However it also removes some content (some bosses have their harder phases cut for example).

Personally I loved this game, I found most stages to be very interesting and some traps were very amusing, haven't been so invested in a fangame for quite a while. Going for 100% was very fun for me, as I liked going back into the stages to explore them more while trying to find the achievements with the hints given. Another thing I liked about 100% is: The EX Patchouli boss. Buffed version from IWBTPrism's final boss which is a destination-like fight. I had a lot of fun with this boss and it is fair most of the time. Also one of the hardest bosses in the game.

That being said the game does have issues. I felt some saves went on for too long, and it also doesn't help that these long saves also have traps sometimes and they feel very unnecessary. The rng on a few bosses felt like it could've been balanced better and I think that having a tell for what attack is coming next could've alleviated this problem a lot since it would give you time to adjust for the attack coming instead of having to guess.
And while it is optional, I also need to mention the worst part of the game: The EX boss Reika is by far the worst. It's filled with annoying voice clips and the final phase is a horrible rng mess where you just need to pray to not get walled.

In short, while I had a blast playing this game it does have a couple issues that lowered my enjoyement of it a bit. I'm Very glad to see this game completed after all these years.

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Tagged as: Adventure Trap Long
[6] Likes
Rating: 8.9 89       Difficulty: 70 70
Jul 28, 2020
Marios
For: I wanna be the whoknows
Pretty fun avoidance. The boss plays really well blind, there's only two spots that are kinda difficult to learn without abusing recordings (the start and the end of chorus 2). The RNG in the orange circle in verse 1 and the start of chorus 1 are both quite luck based, which can be annoying as the rest of the avoidance is fair. Also the violet cherries in verse 2 blend with the BG, but it doesn't mess up gameplay that much.

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Tagged as: Avoidance
[1] Like
Rating: 7.4 74       Difficulty: 60 60
Jun 23, 2016
Marios
For: I wanna write a random code
Fun avoidance and not hard at all to learn blind. The last attack is much harder than everything behind it, which is why the difficulty rating is kinda high.
You also get to pick your death sound before playing. I recommend going directly to the cyan gem which contains the standard sound, the others are just weird.

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Tagged as: Avoidance
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Jun 23, 2016
Marios
For: I wanna one for all
Collab game by 8 makers. Even stages are boss stages, so I'll refer to them as Boss #.

Stage 1 has an interesting gimmick, but it's used in such an annoying way where you need to memorize an specific route for most saves. The 'midboss' also has a completely nonsensical troll at the end that makes any Boshy boss-death troll pale, easily took me over 30 tries to catch the warp. Boss 1 is weird, I'm not sure if phase 3 movement is RNG but if it is then have fun trying to hit the boss.
Stage 2 is where the game picks up. From this point on the game has a lot of variety and is really enjoyable. Stage/Boss 3 deserve a special mention imo. The final boss music is really unfitting, it also might be hard compared to the rest of the game. Still passable though.

If you have the patience to endure the first Stage/Boss then definitely play this, avoid otherwise.

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Tagged as: Collab
[0] Likes
Rating: 7.5 75       Difficulty: 55 55
Jun 17, 2016
Marios
For: I wanna be the Airexa
Short needle+avoidance game. The needle was really bad and the effects lagged my game a lot (I know they can be disabled with D, but still). The avoidance though, it has some incredibly polished visuals aswell as some pretty unique pattern attacks. I had lag on the zoom-in part which made it harder for me, but it wasn't too bad. Only issues I had were the curvy-RNG part which is luck based even after you found the safe area, and the attack right before it which is again luck based.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Jun 17, 2016

12 Games

GameDifficultyAverage Rating# of Ratings
I Wanna CaptivAte the Medley 44.3 8.7 13
I wanna be the Cherry 94.0 5.7 2
I wanna Death Piano 88.0 7.0 3
I wanna Decisive Taisa 88.2 9.4 8
I wanna floating islands 56.3 7.9 3
I wanna HIVAC 82.0 10.0 2
I wanna Hydrosphere N/A N/A 3
I wanna Kagefumi N/A N/A 2
I wanna be the NouShou 4.0 1.3 2
I wanna Pure Ruby 60.0 6.5 2
I Wanna Umeri N/A N/A 1
I wanna be the Unbeatable Miku N/A N/A 2

1 Favorite Game

GameDifficultyUser's Rating
New I Wanna Be The Weegee N/A N/A

2 Cleared Games

GameDifficultyUser's Rating
I wanna be the Destination 75.0 5.5
I wanna Design 40.0 7.5