I wanna be the Boshy
Creator: Solgryn
Download Game
Speedrun Leaderboards Tags:
Adventure (37) Needle (14) Avoidance (2) Trap (23) Gimmick (25) Boss (20) Long (28) Meme (8) Jump_Refreshers (1) Visual_Challenge (2) Original (2) Online (7) Different_Engine (3) Music (1) Multiplayer (8) Art (2) minigames (1) Killer_Cursor (4) Boshy (4) VVVVVV (2) domu_game (1) Skins (2) NSFW_link (1) (1) Legend (2) Clickteam (1) Difficulty_Selection (2) Good_Level_Design (1) (1)211 Reviews:
Mystic
Oustanding fangame, this does everything IWBTG did but better. While some segments rely too heavily on RNG, such as the fights with Sonic and Shang Tsung, the rest of the game is still both challenging and enjoyable.
[2] Likes
Rating: 9.5 95
Difficulty: 77 77
Oct 9, 2016
silverpaladin315
Eeh. It is OK. Never cared, never hated. Great production, tho.
[2] Likes
Rating: 5.0 50
Difficulty: 75 75
Feb 22, 2016
samiboule
awesome game. it's hard but rewarding and that's why it's fun
Tagged as: Adventure
[2] Likes
Rating: 7.5 75
Difficulty: 70 70
Feb 11, 2015
xva
rating based on hard-on, all collectibles
Boshy is a game that needs no introduction. I’ll keep my review somewhat short, as I feel like I don’t have much to add. there are essentially no new perspectives and nothing I can really say that hasn’t been said before. I’m personally speaking as someone who hasn’t played Boshy as one of their first fangames, but as their 450th (approximately). my main critique of this game will have a lot to do with this, since it actually relates to physics. while playing the game, I heavily complained about the bad physics and the overall jankiness of nearly every section. everything is generally poorly designed and doesn’t work a lot of the time. many deaths don’t feel like your fault and it feels like you can only get so good at certain mechanics. the game has a whole ton of gimmicks, which are all implemented in various degrees of quality, ranging from completely dysfunctional to completely consistent. this provides quite the experience, as there isn’t a single other game much like this one. there just aren’t games that are this long and variable in terms of gameplay and quality
the game’s difficulty on hard-on is well-split between the bosses and the platforming. by this I mean the platforming and the bosses are of a similar difficulty. almost every boss has an equivalent platforming area, with the exception of perhaps one - that being Sonic. with that, I’ll first mention two of the most important bosses. Sonic is likely the hardest boss in the entire game despite Solgryn being objectively harder. the key difference is, by the time you reach Sonic you still have no idea what you’re doing and the physics feel funny - but by the time you reach Solgryn, you will have mastered the controls and you know what you’re doing. this, combined with the doubleshot glitch and a phase 1 quick kill, can make Solgryn much easier. all of this, with one caveat:
even then, you’ll still need to remember and learn how to do each phase individually
this sentence is very, very important. it applies to every boss in the entire game. I don’t think this game is super traditionally ‘skill-based’ in many ways. it doesn’t test your traditional needle skills or your traditional avoidance/reading skills, but your perseverance and adventure skills. adventure skill is some sort of combination of gimmick skill and overall ‘ability to figure things out as you go’. this is manifested in ways such as figuring out save + restart setups for certain timings, figuring out when and how to dodge triggers and traps, understanding how gimmicks function and how they can be used/abused, etc. this is all very crucial to not only the platforming, but to the bosses as well. figuring out shot patterns (as in, damaging the bosses) is very difficult and is pretty much half the difficulty within them. this is something that you’ll eventually just get a feel for if you’ve played adventure games enough, since adventure games often have bosses that require shooting. this is what I mean by adventure skill, it’s a group of specific skills acquired by playing adventure games
the platforming is quite janky but illogical at times. it has some interesting ideas, no matter how random they are. it’s notably much harder on hard-on because of the severe lack of saves in many areas. primarily world 11, the entire tower segment after it and the Veni Vidi Vici save in world 4 - which is the hardest save in the game. the best world is ninja gaiden, and the worst is likely castlevania
time and time again I’ve commented on how janky, bad and poorly designed this game is. however, we oo have to put it into historical context: it’s 2010, and Solgryn was a 13 year old kid making a game for a streamer who thought I wanna be the guy was too easy. obviously you’re gonna put a ton of crazy, wacky difficult bullshit in it without a second thought. in a way, this game is quite charming because of this and I can see why people adore this game so much
I can’t recommend this game, but I’d give it an endorsement that is by definition larger than just a recommendation: everyone should play this game for the historical value alone
[1] Like
Boshy is a game that needs no introduction. I’ll keep my review somewhat short, as I feel like I don’t have much to add. there are essentially no new perspectives and nothing I can really say that hasn’t been said before. I’m personally speaking as someone who hasn’t played Boshy as one of their first fangames, but as their 450th (approximately). my main critique of this game will have a lot to do with this, since it actually relates to physics. while playing the game, I heavily complained about the bad physics and the overall jankiness of nearly every section. everything is generally poorly designed and doesn’t work a lot of the time. many deaths don’t feel like your fault and it feels like you can only get so good at certain mechanics. the game has a whole ton of gimmicks, which are all implemented in various degrees of quality, ranging from completely dysfunctional to completely consistent. this provides quite the experience, as there isn’t a single other game much like this one. there just aren’t games that are this long and variable in terms of gameplay and quality
the game’s difficulty on hard-on is well-split between the bosses and the platforming. by this I mean the platforming and the bosses are of a similar difficulty. almost every boss has an equivalent platforming area, with the exception of perhaps one - that being Sonic. with that, I’ll first mention two of the most important bosses. Sonic is likely the hardest boss in the entire game despite Solgryn being objectively harder. the key difference is, by the time you reach Sonic you still have no idea what you’re doing and the physics feel funny - but by the time you reach Solgryn, you will have mastered the controls and you know what you’re doing. this, combined with the doubleshot glitch and a phase 1 quick kill, can make Solgryn much easier. all of this, with one caveat:
even then, you’ll still need to remember and learn how to do each phase individually
this sentence is very, very important. it applies to every boss in the entire game. I don’t think this game is super traditionally ‘skill-based’ in many ways. it doesn’t test your traditional needle skills or your traditional avoidance/reading skills, but your perseverance and adventure skills. adventure skill is some sort of combination of gimmick skill and overall ‘ability to figure things out as you go’. this is manifested in ways such as figuring out save + restart setups for certain timings, figuring out when and how to dodge triggers and traps, understanding how gimmicks function and how they can be used/abused, etc. this is all very crucial to not only the platforming, but to the bosses as well. figuring out shot patterns (as in, damaging the bosses) is very difficult and is pretty much half the difficulty within them. this is something that you’ll eventually just get a feel for if you’ve played adventure games enough, since adventure games often have bosses that require shooting. this is what I mean by adventure skill, it’s a group of specific skills acquired by playing adventure games
the platforming is quite janky but illogical at times. it has some interesting ideas, no matter how random they are. it’s notably much harder on hard-on because of the severe lack of saves in many areas. primarily world 11, the entire tower segment after it and the Veni Vidi Vici save in world 4 - which is the hardest save in the game. the best world is ninja gaiden, and the worst is likely castlevania
time and time again I’ve commented on how janky, bad and poorly designed this game is. however, we oo have to put it into historical context: it’s 2010, and Solgryn was a 13 year old kid making a game for a streamer who thought I wanna be the guy was too easy. obviously you’re gonna put a ton of crazy, wacky difficult bullshit in it without a second thought. in a way, this game is quite charming because of this and I can see why people adore this game so much
I can’t recommend this game, but I’d give it an endorsement that is by definition larger than just a recommendation: everyone should play this game for the historical value alone
Rating: 4.6 46
Difficulty: 72 72
Mar 14, 2025
flamesthecat
masterpeiece this game killed my family
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Aug 2, 2024
Delicious Fruit