I wanna be the Locus

Creator: PomuRin

Average Rating
5.5 / 10
Average Difficulty
70.9 / 100
[Download Not Available]

Tags:

Adventure (8) Needle (6) Avoidance (9) Trap (8) Gimmick (5) Boss (3) Secrets (2) Puzzle (1) Required_secrets (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by Xplayerlol

25 Reviews:

DerpyHoovesIWBTG
Rating includes the extra stage & avoidance.

When I booted up the game I had high hopes for this game. The presentation was good, traps were somewhat limited but tolerable and the gimmicks overall were cool. I had that feeling up until I got to stage 3, where that hope quickly crumbled into pieces.

PomuRin normally makes very good stuff like he showed off in Conscience but here it's very lacking. Cool and intuitive gimmicks have to make place for awful needle setups, annoying traps and something that turned into a grindfest. The difficulty is all over the place, some saves took me ~10-15 minutes to beat and most of the time the next one takes me within less than 2 minutes.

Stage 3 had some alright gimmicks and most of the platforming was okay, but the entrance and exit into the secret of this stage can be very annoying. The last screen just screams why. It gives you the invisibility gimmick but with precise 1 block jumps all over and spikes that raise out of the ground. Spamming Z helps a little but even then it's still very hard to beat the save.

Stage 4's stage again once again was very intuitive, but this time the second half of the stage turns way harder than it should be. The save where you have to backtrack a bit and eventually move right with a spike wall chasing you was atrocious. For me the water felt like it was against me and made jumps a lot more harder than they normally are. This stage introduces a gimmick where you can shoot various switches scattered around the stage to move the tide of the water, and you use this to move to places you can't normally access to. Unfortunately this part of the stage starts at the second half, so all my issues I had above apply here. The secret is also pretty cryptic, where you have to hit a certain ceiling in order to go up to where the secret room is. This could easily be overlooked if you don't know where it is.

The extra stage had some really unenjoyable platforming starting at the 2 platform saves. It takes a very long time to go from save to save because of the spinning spikes that have very uncomfortable hitboxes. The tide gimmick of the previous stage also returns for this stage but this time instead of hopping onto boxes you hop on boats this time. I feel like this time it showed off it's capabilities really well but once again the sheer precision you have to execute on every jump became very tiring.

The extra avoidance was somewhat fun actually! It isn't too complicated aside for a few attacks that are a bit meh but they all have strats that once you figure them out they should rarely if not at all bother you anymore. There's the iconic K2 attack where everything homes in on you which might take you the longest if you don't know how to do it successfully yet, but when you do you'll beat it in no time.

I just can't seem to agree with other people's reviews for this game. The needle in this game is very lacking and the game experience overall was just subpar. There's just too much bad stuff that unfortunately consists of the majority of the game, and even some of the good moments like stage 1, stage 2 and the extra avoidances won't justify making game look any better.

Not recommended.

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Tagged as: Needle Avoidance Trap Gimmick Boss Secrets
[0] Likes
Rating: 1.8 18       Difficulty: 71 71
Feb 16, 2020
Jdx83
[1] Like
Rating: 7.0 70       Difficulty: 70 70
Aug 8, 2019
Purplemirror
[1] Like
Rating: 8.9 89       Difficulty: 77 77
Apr 21, 2018
ehwa
[0] Likes
Rating: 5.0 50       Difficulty: N/A
Aug 14, 2023
yoshi739
[0] Likes
Rating: 5.0 50       Difficulty: 68 68
Aug 9, 2023